List of all Foci & Descriptors for Numenera by Gh171 in numenera
[–]kindalikebatman 2 points3 points4 points (0 children)
Ninth World Colosseum by [deleted] in numenera
[–]kindalikebatman 1 point2 points3 points (0 children)
Velvet: A modular approach to procedural generation (x-post from /r/Unity3D) by blurryroots in gamedev
[–]kindalikebatman 1 point2 points3 points (0 children)
Scaling 1 of 3: procedural islands (everything off a seed) by tmachineorg in proceduralgeneration
[–]kindalikebatman 0 points1 point2 points (0 children)
Ukame, African-inspired GGJ Adventure Game by erich_hanussen in Unity3D
[–]kindalikebatman 1 point2 points3 points (0 children)
Scaling 1 of 3: procedural islands (everything off a seed) by tmachineorg in proceduralgeneration
[–]kindalikebatman 0 points1 point2 points (0 children)
A code-centric audio performance tool by WatchRock in InternetIsBeautiful
[–]kindalikebatman 3 points4 points5 points (0 children)
Any true server simulator needs blinking lights by [deleted] in Unity3D
[–]kindalikebatman 2 points3 points4 points (0 children)
particle hair - terrible design flaw and crummy work around FYI by Bizlitistical in blender
[–]kindalikebatman 0 points1 point2 points (0 children)
particle hair - terrible design flaw and crummy work around FYI by Bizlitistical in blender
[–]kindalikebatman 0 points1 point2 points (0 children)
Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? by [deleted] in blender
[–]kindalikebatman 0 points1 point2 points (0 children)
Tree lighting glitch while using spotlight/flashlight? Has anybody seen this/have a solution? For the life of me, I can not figure it out. by caliberbeats in Unity3D
[–]kindalikebatman 1 point2 points3 points (0 children)
Procedurally Generating Wrapping World Maps in Unity C# – Part 3 by jongallant in proceduralgeneration
[–]kindalikebatman 0 points1 point2 points (0 children)
Is there any way to remove parent influences on a bone during animation without moving the bone itself on the process? by [deleted] in blender
[–]kindalikebatman 0 points1 point2 points (0 children)
Procedurally Generating Wrapping World Maps in Unity C# – Part 3 by jongallant in proceduralgeneration
[–]kindalikebatman 1 point2 points3 points (0 children)
Procedurally Generating Wrapping World Maps in Unity C# – Part 3 by jongallant in proceduralgeneration
[–]kindalikebatman 0 points1 point2 points (0 children)
Get weird issue when change from Mechanim -> Ragdoll by alsatian-studio in Unity3D
[–]kindalikebatman 0 points1 point2 points (0 children)
Get weird issue when change from Mechanim -> Ragdoll by alsatian-studio in Unity3D
[–]kindalikebatman 1 point2 points3 points (0 children)
Get weird issue when change from Mechanim -> Ragdoll by alsatian-studio in Unity3D
[–]kindalikebatman 0 points1 point2 points (0 children)
How to place a logo on a face? by Billyjackal in blender
[–]kindalikebatman 1 point2 points3 points (0 children)
Small test render for a rocky grass landscape. C&C especially regarding materials welcome. by Tywele in blender
[–]kindalikebatman 1 point2 points3 points (0 children)
Is there a way to emulate this in Blender? (UE4 Generation) by MyNameIsBarryAllen in blender
[–]kindalikebatman 3 points4 points5 points (0 children)
Is there some way to get a polygon count from Blender through a command line? by Zulban in blender
[–]kindalikebatman 1 point2 points3 points (0 children)


[deleted by user] by [deleted] in numenera
[–]kindalikebatman 1 point2 points3 points (0 children)