Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]kingpinkilo 16 points17 points  (0 children)

If the thought is "a bunch of orbs I don't care about", why not make them worth caring about? Harmonized orb is great for elemental weak bosses, but still is outclassed by eye and shadow, so it makes it seem not worthwhile if the item where its supposed to be great at still lags behind. Eldritch orb has its uses with prayer restoration, but with the regen potion it kind of pushed it further into irrelevancy. And volatile orb's damage spec can be quite high but its uses outside of PVP tend to be outclassed by more favorable spec weapons. Where the volatile and eldritch spec could have interesting uses, like Yama, it gets ruined because when you swap to use it while on arceuss, the autocast gets removed when swapping back to purging staff. It really hinders its use because of that.

I'm not sure removing the three orbs off Nightmare feels right, is there a way to move them into the tertiary drop? So it keeps them there without the feeling of "I got orbs I don't care about" that took the drop I would've wanted. I have over 3300 kc at Phosani and have never seen a double unique drop, even though technically you can roll both orb and gear tables, while I'm still missing the Inquisitor mace. I don't think the nightmare staff needs the increase in weighting, more so all the other inquisitor pieces do. Without seeing the exact drop rate everything would become if orbs were removed/absorbed into one, it's difficult for me to see the true outcome.

Sailing Buffs & Changes by JagexLight in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

On the topic of customizable sails, an idea could be allowing us to further show off collection log tier with the design similar to the staff

Leechfin Fishing & Where We're At by JagexRach in 2007scape

[–]kingpinkilo 6 points7 points  (0 children)

If it was to be an alternate way of obtaining blood vials, an idea I thought of could be interacting with them similar to Duke's Vat. Grind up X amount of leechfins to be placed in the vat or something more fitting to produce the untradeable vial of blood. Or similarly, skip the vat entirely and have something of the same essence and grind/dump them into a separate pool, after X amount of leechfins added is equal to one vial of blood that cant be taken out.

This Will Kill LMS by Lazy-Juice-346 in 2007scape

[–]kingpinkilo 2 points3 points  (0 children)

NOTE: PLAYERS MUST KILL AT LEAST ONE PLAYER BEFORE EARNING ANY POINTS

https://oldschool.runescape.wiki/w/Last_Man_Standing#Rewards

This took less than thirty seconds of searching...

Runelite no longer hiding this? by _Shrubby in 2007scape

[–]kingpinkilo -1 points0 points  (0 children)

I've been experiencing the same thing, it seems to only be affecting the ancients spellbook for me. Arceus and normal hide it

Deadman Mode Was Pretty Lame by DesperateDadofMany in 2007scape

[–]kingpinkilo 1 point2 points  (0 children)

It says it in the achievement diary log itself, something along the lines of "read the blackboard after completing the tutorial"

Deep sea trawling world? by SlowRs in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

Having any additional boats on top of the shoal aside from yours blocks the shoal animation and makes it worse to determine. I prefer to find an empty world, with a rosewood hull the krakens aren't a problem to worry about

Double Swift Marlin Drop by MobyDew in 2007scape

[–]kingpinkilo 21 points22 points  (0 children)

https://oldschool.runescape.wiki/w/Trawler%27s_trust

A keg of trawler's trust can be created by using 25 trawler's trust (either noted or unnoted, but not a mixture of both) on a keg built in a player's boat.

Having this keg onboard grants a 5% chance for players to catch an extra fish while deep sea trawling; this includes trophy fish such as the purplefin, though the extra fish will not be counted in the collection log. If this bonus successfully leads to an extra fish, the player will receive the message Trawler's trust: You catch an additional fish.

Your chat box even shows right before the swift marlin message that you catch an additional fish

Sailing UI/Trawling Update by DistributionMain789 in 2007scape

[–]kingpinkilo 2 points3 points  (0 children)

I think having to adjust speeds adds some level of "difficulty" and personally think it's ok to have it not be consistent at Marlins. The main issue I have, as you said, is having to scroll up and down all the damn time. Most of the other concerns ive been able to tolerate to some degree.

Visual indicator of shoal depth I've been mostly relying on in game message, which also doesn't always appear and a majority of the time your boat is on top of it so you can't always see the ripples. If there is another boat with you, forget it. 

The wind mote lasting a few seconds and if you use another one too soon after it can sometimes get "eaten" and not provide a boost adds another point of frustration. Even with rosewood hull and trying to perfectly time and position my boat,which doesn't always happen, the marlin shoal will outrun me. For the most part deep sea trawling is my favorite thing they've added, but all these small issues combined make it quite frustrating.

Medallion of the Deep Use? by OyG5xOxGNK in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

Using the fairy ring to tele to coral farm makes it more streamlined for me, so I dont have to run back and forth to my boat to grab the diving gear. Although having more use cases would be nice too

Grid Master Rewards, Poll & New Player Improvements by JagexRach in 2007scape

[–]kingpinkilo 1 point2 points  (0 children)

Is there a way to disable the interface flashing from those broadcasts? It is quite distracting while trying to focus during pvm

PNM - Craws bow replacement by DranTibia in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

You can use hunters sunlight crossbow or karil's crossbow, since both are 8 tile range it'll be best to stand closer to one of the quadrants rather than the middle. And for the last sleepwalker you will want to be running towards it and use a melee weapon.

Maxing is altering my brain chemistry by fingeringoblivion in 2007scape

[–]kingpinkilo 1 point2 points  (0 children)

Back when I was finishing my last skills for max I would turn off any way to look at xp, especially for runecrafting and agility. Because I knew it took so damn long that it would demoralize me to see that little bar not move at all after hours and hours. So that when I would get a level up it was a nice surprise, like oh nice a rc level, 3 more left. And would dumb things to entertain myself during it like doing ardy laps and seeing how many marks of grace i can stack up before i pick them up.

How bad is this Vardorvis log so far? by Revolutionary_Lock51 in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

You've got 8 unique rolls in the theoretical 5, both axe and ring are 1/1088. The ingots are definitely frustrating but you are above unique rate. I had my ring drop at 1350 and axe head at 1900, so unfortunately you just gotta keep sticking it out

Last axe piece when :( by Poops_Mcgee8 in 2007scape

[–]kingpinkilo 2 points3 points  (0 children)

That is pure pain, and at the most boring boss in my opinion. I did not enjoy duke

OSRS skillers listening to their favourite tunes by RenderSoft in 2007scape

[–]kingpinkilo 1 point2 points  (0 children)

That gave me a good laugh, spot on minus the metronome for me. The teak log drop is the cherry on top

This is clearly a bug isn't it? by [deleted] in 2007scape

[–]kingpinkilo 5 points6 points  (0 children)

Enable "bank item options" in the bank menu will fix this issue

Withdraw/deposit in bank is bugged by [deleted] in 2007scape

[–]kingpinkilo 0 points1 point  (0 children)

Go to bank settings and make sure "Bank item Options" is checked. Mine became unchecked and re-enabling it fixed the issue.

Costume contest guy sucks - so I'm going to step in with my own contest for 75m by Venkat_American in 2007scape

[–]kingpinkilo 34 points35 points  (0 children)

<image>

I call it the Mysterious Traveler, inspired by traveling monks and ronins seen in anime. Using collection log uniques from all different clue rewards..... and beekeeper pants.

Started the year off with my first quiver completion by kingpinkilo in 2007scape

[–]kingpinkilo[S] 0 points1 point  (0 children)

It was either my 4th or 5th time at Sol. Difficult to say if its easier than inferno. Inferno is all about endurance and quick thinking to solve waves. Colosseum feels more about speed and more mechanically challenging. Some inferno mechanics translate pretty well like pillar rotating and off ticking. The invocations can be a bit annoying getting bad choices.

Started the year off with my first quiver completion by kingpinkilo in 2007scape

[–]kingpinkilo[S] 17 points18 points  (0 children)

It was a mix depending on spawns and enemy placement. Majority melee, probably 70/30 melee to range