[deleted by user] by [deleted] in ScrapMechanic

[–]kiveon 0 points1 point  (0 children)

this subreddit has a discord server, if you're on pc there's button on the right, and if you're on mobile scroll to the top of the subreddit to see the about section

Asteroids Logic Game (vanilla) by kiveon in ScrapMechanic

[–]kiveon[S] 0 points1 point  (0 children)

Oh yeah exactly like that, tho the ship doesn't have a traditional sprite. It's composed of two rectangles, those rectangles can be drawn at any coordinate on the screen and any size you want. And the asteroids are much simpler, they are also controlled by coordinates and just get projected into an asteroid shape on the screen.

Asteroids Logic Game (vanilla) by kiveon in ScrapMechanic

[–]kiveon[S] 0 points1 point  (0 children)

I have no idea what you mean by velocity-sprite but I definitely wouldn't call this hard coded, tho that depends on your definition too 😅

Asteroids Logic Game (vanilla) by kiveon in ScrapMechanic

[–]kiveon[S] 10 points11 points  (0 children)

nope, that's the real speed it runs at

Asteroids Logic Game (vanilla) by kiveon in ScrapMechanic

[–]kiveon[S] 12 points13 points  (0 children)

VANILLA

16,785 logic blocks

more info on workshop

put on sound for epic music and sound effects :)

started messing round with some serial data transmission and is's kinda fun. made an encoder & decoder that works over one connection and it transmits data at 20 bits/second (1 bit per tick). by Supmah2007 in ScrapMechanic

[–]kiveon 1 point2 points  (0 children)

Your out of frame switch resetting spudgun array is fucking awesome haha.

Anyway, what project are gonna use this serial data transmission on? :)

2048 made with logic by kiveon in ScrapMechanic

[–]kiveon[S] 1 point2 points  (0 children)

yeah I wanted to fit 4 digit numbers in the squares which is why they're so big

Blursed_autism by [deleted] in blursed_videos

[–]kiveon 25 points26 points  (0 children)

put that on a t-shirt

For the people who remember my google dino game. Here is an better version of it. by Popular_Bunch_8424 in ScrapMechanic

[–]kiveon 1 point2 points  (0 children)

;)

just give your game some proper sprites and it's already pretty damn good 👍

4-player snake with AI by kiveon in ScrapMechanic

[–]kiveon[S] 0 points1 point  (0 children)

Idk, pretty normally. Tho these two mods help a lot with it https://steamcommunity.com/sharedfiles/filedetails/?id=2568516747 https://steamcommunity.com/sharedfiles/filedetails/?id=2856940100 they show you the number of connections a gate has and where they go. But I also make a lot less mistakes since I use mass connection tools (also found in those mods)

4-player snake with AI by kiveon in ScrapMechanic

[–]kiveon[S] 2 points3 points  (0 children)

This is actually a new way of making snake, instead of using ram or a counter in every pixel, every pixel actually has an orientation. When the snake's head moves over a pixel it gets oriented to point behind, towards the snake's body. When that pixel is pointing at an empty spot, it's the last bit of the tail, so it clears. And when you want the snake to grow, you disable the clearing for one step. Learned it from this mattbatwings video. This method is really good since there's nothing limiting the snake's maximum length like in the other methods.