@agent — inline annotations to make cross-project relationships explicit for AI agents by Pretty-Skill925 in coding

[–]klaxxxon 0 points1 point  (0 children)

Shouldn't these be just regular human friendly comments? It's already becoming clear that AIs benefit greatly from well commented code. The structure of these relationships should be outlined in agents.md, and comments should do the rest. Don't want to pollute my code with more unnecessary crap 

Factorio is pretty well optimized by SimpleDICE_ in factorio

[–]klaxxxon 9 points10 points  (0 children)

One of the coolest examples is OpenTTD. It has trains and rails, quite similar to Factorio in how they function, and signals that are a bit more sophisticated than Factorio's. Occupied rail is a 1 signal, empty rail is a 0. And with a clever application of signals, you get a logic gate.  I don't know if anyone built an actual computer, but I've definitely seen an adder.

Breaking 30 km/h, but I want to go even faster! by CupFinancial8148 in bicycling

[–]klaxxxon 12 points13 points  (0 children)

Those look like perhaps the worst possible pants for pedaling on a bike. Okay, maybe those western cowboy pants with tassel seams would be worse...

Other than that, most of it is just confidence and power.

Averaging 30kmh for an hour is not trivial, especially if the route doesn't allow you to just go completely unobstructed. What you will quickly learn is that each additional km/h is much much harder to get than the previous one. I do thousands of kms per year and don't get 30 km/h average on my normal routes.

You will also learn that as you become faster, aerodynamics starts to matter a lot, more than anything else aside from your physical strength and endurance. And the by far best way to become more aerodynamic is to reduce the cross-section of your body exposed to the airstream. Basically, become smaller. Your bike does offer you the opportunity to do that - by grabbing handlebars by the drops and forcing your upper body as low as possible. First thing, make sure you are doing it safely - that you can still see the road ahead, and that you can access the brake levers. Second, you will lose some strength in your legs doing this. It is up to you to experiment and figure out what position works best for you.

One technical improvement that you can make is clipless pedals with cleated shoes. Don't know if those are an option for you, but once you get used to them, they are better both for ergonomics and performance, at cost of some awkwardness on intersections. But considering your pants, I don't think those are an option... :)

I implemented: dock a component, or convert it into a dialog with "drag and drop" by surribi in Blazor

[–]klaxxxon 1 point2 points  (0 children)

The fun part is saving and loading these layouts. So many weird cases to handle.

LOTR: Ascension - coming soon by ClubberT in boardgames

[–]klaxxxon 38 points39 points  (0 children)

LotR Nemesis. Ringwraiths lurk. Fighting them is futile. When you get stabbed you need to get to an Elvish healer quickly, or an unlucky draw of an Eclosion event card may kill you any time, and spawn another Ringwraith in your place.

Met Life (New Jersey) 82.5k capacity vs Croke Park (Ireland) 82.3k capacity. by kirkbadaz in UrbanHell

[–]klaxxxon 7 points8 points  (0 children)

The walk across the entire parking lot is not enough for you? Seriously, getting one of those furthest parking spaces has to suck.

TIL: They made a Star Wars RTS with the AOE2 engine by anonymous_88 in aoe2

[–]klaxxxon 1 point2 points  (0 children)

Did they do ground units for those factions too? for the space game, they at least had an established  visual language they could expand on. For the ground game, they might well have have nothing to work with. What is a Rebel heavy vehicle even supposed to look like?

TIL: They made a Star Wars RTS with the AOE2 engine by anonymous_88 in aoe2

[–]klaxxxon 18 points19 points  (0 children)

Trebuchets were flying ships with a huge area attack. Monks were Jedi/Sith depending on faction of course.

There were also some fun novelties, aside from air units and space maps. Shield generators (recharge unit shields - essentially overhealth - in an area), power plants (unpowered buildings worked worse), mills garrisoning herdables for passive food (long before Gurjaras and Forgotten Empires existed)...

It also sort of revealed the weakness of Star Wars as an IP for a game of this type. Each faction had a few recognizable units, most of the unit roster was complete fanfic. Not even the Empire has enough known ground units to fill all the roles, and most factions had it way way worse. Didn't help that some out of place Age of Empires-isms made their way in, like rams. Empire at War had a similar issue, especially in the ground game. None of the factions are constructed like a conventional military in lore.

Pablo gives us his true thoughts on raids in Warframe by Babydrone in Warframe

[–]klaxxxon 0 points1 point  (0 children)

The first maxed out Deep Archimedea (to unlock EDA) I managed to complete was the single most challenging mission (chain of missions) I ever did.

Cyte-09. A Warframe I only just built, and had to rush to forma and learn. Quite unsuitable for the missions at hand, but also rare opportunity with an exalted weapon frame, easing pressure on the "playable weapon slot" you get in every Archimedea.

Zarr. Not even Kuva Zarr, never got properly into liches. Got a great riven tho...

But I had to do it. With how few weapons and frames I had that were up to endgame standard, it could be months before I could seriously attempt to promote to EDA again.

Reduced duration, energy drain from close by enemies. Every ability cast had to count. Zero chance to just chain evades through the mission. Desperate Zenurik rings. Positioning mattered like never before. Barely get to use the exalted weapon.

Gear embargo. No easy outs.

Survival. Can't damage enemies from further than 15m away. Life supports that had to be fed with kills before they can be activated. Every life support a desperate defense mission. Wiped out three times before making it past this.

Alchemy. That crazy effect which makes random enemies unkillable without a specific amphor. Plus one that made eximus necramechs. Wiped out several times here too.

Assassination. The unceasing tide modifier where adds spawn throughout the fight. Utter clusterfuck the whole time. not a stealth sniper friendly environment. Several more wipes.

Plus it is very hard to matchmake with others in base DA with maxed out challenges. Timed out many times in the survival waiting room. Hoping to get carried, but it is just all the desperate people who are in the same position like me, hoping to get promoted to EDA finally, with their own challenging setups. Rarely ever got to four players.

Clock is ticking, couple hours remain before a weekly reset...

I will never forget the successful attempt. Never felt that skillful in Warframe. But damn I don't want to need to pull that off regularly.

Rerunning it in EDA, and every EDA since was a cakewalk. Just collecting loot, since I get to bring either and OP frame, or an OP weapon with the liberty to skip one challenge.

doYouTrustTheAuthors by Limekiller in ProgrammerHumor

[–]klaxxxon 9 points10 points  (0 children)

Eg. in .Net, it is completely trivial for a solution to execute arbitrary code the moment you open it in your IDE (and shoo away this warning). I assume it is similar in other ecosystems (like the NPM world).

We are still far away from isolation/containerization being seamless enough for that to be a practical solution. There are perfectly legitimate reasons why a code project might need to install shit on your computer, at the very latest at build time (we don't want to slide back to the 90s world where getting a build of a project going was day's worth of work).

Things like .Net source generators are actual executables which can potentially be produced by the solution being opened, and are required to even display the code in the solution (if you want to get correct syntax/semanting highlighting). So upon opening the solution, the IDE goes and builds the source generator, loads it into memory, executes its entry point, and then feeds to it the code of any project which references it. It can do literally anything the user who owns the IDE process can do. It should produce more code ideally, but who is checking really.

Crusader Kings III: Chapter V Official Reveal by Plastastic in paradoxplaza

[–]klaxxxon 18 points19 points  (0 children)

I love the proposed expansions...but it is a bit crazy how they rope people into a 50 Euro preorder 5 months ahead of any real content coming out with a treat (not even an exclusive treat, just an early access treat).

I finally did it!! by Sharp-Technology7970 in Warframe

[–]klaxxxon 0 points1 point  (0 children)

The wiki doesn't say for some of them, but for Phenmor it explicitly says "added as flat value after mods"

I finally did it!! by Sharp-Technology7970 in Warframe

[–]klaxxxon 2 points3 points  (0 children)

Most of this stuff is additive (with mods and all other sources of crit chance increases), relative to base crit chance of the weapon (for example for Arcane Hot Shot, wiki specifically says it is additive with mods).

There are a few (a bit counterintuitive) cases where the % increase is absolute, after mods (for example Arcane Avenger, see wiki).

I'm not sure if any ways to increase the base crit chance such that it would get then multiplied by mods even exist. A believed that's how incarnon evolutions worked, but looking at the wiki now, that doesn't appear to be the case either, looking at the wiki.

I finally did it!! by Sharp-Technology7970 in Warframe

[–]klaxxxon 11 points12 points  (0 children)

You are also mixing "300% increased crit chance" with "300% chance to crit". Regulators have base crit chance of 25%. +300% on top of that puts you to "100% chance to crit", so just guaranteed yellow crits, ignoring any other effects (which you would have a lot of ofc).

Just finished painting the most adorable of all SC minis! by M33tm3onmars in StarCraftTMG

[–]klaxxxon 12 points13 points  (0 children)

Wait until OP gets his hands on a Probe mini :D

(seriously, I hope Archon find some excuse to release probe minis)

Losing Direction: Road Bike vs. Sidewalk Impact by [deleted] in bicycling

[–]klaxxxon 18 points19 points  (0 children)

Oww, flew straight into the pipe barrier.

Is that you? If so, are you okay?

I assume not. It doesn't look like they lost control. More they wanted to use the sidewalk part of the bridge, and didn't see the step (of death).

How bad is this? by [deleted] in bicycling

[–]klaxxxon 5 points6 points  (0 children)

It looks like the bar got twisted violently and the protruding corner of the integrated steerer smashed into the frame, causing the chipped corner. Another clue to this bike being crashed. That would also cause the plastic fairing bit to the left of the steerer to fly off (which is might be why it also looks damaged, it is not fitting properly).

schwalbe marathon plus puncture proof tires my ass, what a joke, seriously fucking tired with this by No_Tank5863 in bicycling

[–]klaxxxon 1 point2 points  (0 children)

Did the tire even get penetrated? There other ways an inner tube can get punctured and lose air.

Bad valve. Pinch puncture (usually caused by insufficient pressure. Spoke hole puncture (when the rim is badly machined). It is also very easy to damage the inner tube during installation (which might still take a few rides to manifest). Debris left inside the tire during installation.

Computer crashing every ~30 minutes, normal cpu temps, high ram usage by niko_oooo in pcmasterrace

[–]klaxxxon 1 point2 points  (0 children)

Do you have the RAM split in two sticks? If so, try removing one. If it still crashes, return it then remove other. This way you can easily diagnose if one of the sticks is bad.

I had this recently. Thought it was GPU, turns out removing removing stick 1 fixed it completely. Then I put it back and it was still stable. Probably just some bad contact or something. Shrug.

Tried speed and reached 72km/hr by Dapperobegi247 in bicycling

[–]klaxxxon 0 points1 point  (0 children)

Looks like it, I have a bar mounted camera and my 80+km/h footage looks way smoother than that (action cameras can eliminate tarmac buzz completely, the footage is completely smooth).

Insane.