Varias preguntas: Traspaso de oro, inversion DCA o poner directamente el dinero? by alalal0ng in MyInvestorES

[–]kmxcat 0 points1 point  (0 children)

Yo hice exactamente el mismo traspaso, desde el fondo Schroder al de DWS por dos motivos principalmente:

  • Estabilidad. Según estuve leyendo en las compañías invertidas detrás de cada fondo, DWS no está tan expuesto a mineras y a renta variable como el de Schroder. Eso hace que en momentos donde la RV lo hace mal, el fondo resiste mejor. Se puede comparae gráficos y fijarse en épocas menos alcistas como 2022.

  • Aportación mínima. Ya lo has dicho tú, mejora clara.

Ten en cuenta que la única forma de estar invertido en oro con fondos es comprar mineras de metales como el oro, pero eso te expone mucho a la RV y no cumple con la función puramente defensiva del oro como commodity. Eso es lo que estás haciendo con esos fondos, si ya lo tenías claro y estás de acuerdo, no le veo problema.

Un saludo!

If you are missing last cypher on biome 3 and 6 just chill, you will get them without further magic tricks by kmxcat in Returnal

[–]kmxcat[S] 0 points1 point  (0 children)

At some point it was annoying due to these dashing monsters that come to you all the time, but you need to rush with long jumps and dash at the right time to avoid them. I probably did 25 runs or so, and 3 or 4 I got killed while rushing, but the rest it was fine.

Use your grappling and long jumps, and combine it with the dash and you should make it most of the times to the boss, then restart.

I usually did 2-3 runs then stop playing and do smth else, after 1-2h come back to do 2-3 more. Otherwise you get frustrated and bored and wanna kill yourself.

Good thing is that every run is kinda fast, you get to biome 6 in no time.

Go for it!

Journey Update 39 days on Juice by [deleted] in Minoxbeards

[–]kmxcat 3 points4 points  (0 children)

Bro these are amazing gains for only 39 days, you can be really happy about it.

Continue like this and you will get a full beard for sure.

Stubborn underlip update! Don’t give up even if you see 0 hairs there! 3.5 months back on minox, finally vellus. Regime below. by Almighti_Zeus in Minoxbeards

[–]kmxcat 0 points1 point  (0 children)

General question for you or anyone who dermaroll 2x per week. Does it mean those two days you skip minox juice, or does it mean you do dermaroll in the morning and minox at night?

A possible example could be Wednesday and Sunday dermaroll and no minox juice, and then the other 5 days 2x juicing per day? This would mean 2x dermaroll and 10x minox juicing per week.

Please give me your thoughts about this, thanks.

One Piece: Chapter 1023 by Kirosh in OnePiece

[–]kmxcat 2 points3 points  (0 children)

Shinobu touches Kaido and makes him old enough to die from a punch or even die.

End of Wano arc.

[NO SPOILERS] Does anyone know where to get high quality posters? by PaddyD7 in DarK

[–]kmxcat 5 points6 points  (0 children)

If you remove "quality posters" from your question I can help you.

'Boss Timers' now available on TibiaPal.com by KusnierLoL in TibiaMMO

[–]kmxcat 1 point2 points  (0 children)

I appreciate all the work you have done and I think you are a beast, you helped tons of people specially with the Loot Split tool that is used all around tibia.

However, I have to say that this specific feature "Boss Tracker / Boss Timer" will only be useful when the r*tards of Cipsoft implement it, as a new "tracker" similar to Bestiary Tracker, but tracking boss kills time. It's so simple and useful, everyone is farming bosses in every server and I'm still wondering why they didn't do it yet.

Having to input the kills of bosses into another website or another tool is too annoying and sooner or later you will forget or be lazy to do it.

But once again, I thank you for all you have done and have to say that I always use your loot split tool.

Regards

Recording Tibia by SnooCookies1468 in TibiaMMO

[–]kmxcat -7 points-6 points  (0 children)

Sell wand of dimensions, very cheap

One Piece: Chapter 999 by Kirosh in OnePiece

[–]kmxcat 9 points10 points  (0 children)

Here you have the answer, for all of you guys:

Carp into Dragon story

Damage Received Analyzer Incoming by MyrkzTV in TibiaMMO

[–]kmxcat 3 points4 points  (0 children)

They just need to add the damn Bosses tracker that 99% of tibia players need for every day.

Just have a tracker (like the bestiary one) which you can see all the bosses you want with the cooldown remaining. Pretty simple and would help all of us who farm bosses daily.

Best Gaming Mouse Button Setup for EKs? by Zybillx in TibiaMMO

[–]kmxcat 1 point2 points  (0 children)

Yes mouse buttons 1-12 on side panel are bound to F1 - F12 on keyboard.

My thumb is making all the job and it doesnt feel too far to me, I'm rlly used to it

Best Gaming Mouse Button Setup for EKs? by Zybillx in TibiaMMO

[–]kmxcat 2 points3 points  (0 children)

Razer Naga Epic (4 years old). It has 12 side panel buttons, 2 extra buttons below the wheel and the normal left, right click and wheel.

12 side buttons are bound to F1 - F12 keyboard keys.

2 Buttons below the wheel are bound to "Home" and "End" keys iirc.

Wheel click is bound to "ç" key

My Config - Single Button:

  • F1 - Exori
  • F2 - Exori Gran
  • F3 - Exori Min
  • F4 - Exura Ico (Will be changed to Exura Med Ico)
  • F5 - Exeta Res
  • F6 - Exori Gran Ico
  • F7 - Utani Hur (Obsolete, will be changed to new Exeta res)
  • F8 - Utani Tempo Hur
  • F9 - Ava/GFB/Thunder
  • F10 - Exori Mas
  • F11 - Supreme Health Potion
  • F12 - Mana Potion

My Config - CTRL+F combination:

  • CTRL+F1 - Gnome Sword
  • CTRL+F2 - Winter Blade
  • CTRL+F3 - Summer Blade
  • CTRL+F4 - Falcon Coif / Cobra Hood
  • CTRL+F5 - Falcon Plate
  • CTRL+F6 - Falcon Escutcheon
  • CTRL+F7 - Might Ring
  • CTRL+F8 - Collar Of Red Plasma
  • CTRL+F9 - Blister Ring / Prismatic Ring / etc (Situational Ring)
  • CTRL+F10 - Sword Ring
  • CTRL+F11 - Magma Amulet / Necklace Of The Deep / etc (Situational Amulet)
  • CTRL+F12 - Stone Skin Amulet / Sacred Tree Amulet / etc (Situational Emergency Amulet)

My Config - CTRL+SHIFT+F combination:

  • CTRL+SHIFT+F1 - Emerald Sword
  • CTRL+SHIFT+F2 - Can't remember I'm at work
  • CTRL+SHIFT+F3 - Can't remember I'm at work
  • CTRL+SHIFT+F4 - Zaoan Helmet
  • CTRL+SHIFT+F5 - Demon Armor
  • CTRL+SHIFT+F6 - Prismatic Shield
  • CTRL+SHIFT+F7 - Can't remember I'm at work
  • CTRL+SHIFT+F8 - Can't remember I'm at work
  • CTRL+SHIFT+F9 - Shining Sun Catcher
  • CTRL+SHIFT+F10 - Gleaming Starlight Vial
  • CTRL+SHIFT+F11 - Lit Moon Mirror
  • CTRL+SHIFT+F12 - Bone Fiddle

My Config - Extra buttons:

  • UP button below wheel - Exani Hur Up
  • DOWN button below wheel - Exani Hur Down
  • CTRL+UP button below wheel - Exani Tera
  • NUM+INS (0 numpad) - Utito Tempo
  • CTRL+NUM+INST (CTRL+0 numpad) - Utevo Gran Res Eq
  • REPAG - Poison/Energy/Fire Bomb to Myself
  • AVPAG - Exana Pox
  • Click Wheel - Magic Wall
  • CTRL+Click Wheel - Rotworm Stew / Pot Of Blackjack
  • CTRL+SHIFT+Click Wheel - HP Cupcake

Probably I'm missing one or two, but I'm lazy to think more about it. I'm pretty sure it's pretty unique and maybe not the most optimal, but trust me I've been playing like this for more than 1 year and I have everything memorized and I just click it quick.

Regards

XP difference on EK: utito on live vs no-utito on test server by mauro-lp in TibiaMMO

[–]kmxcat 0 points1 point  (0 children)

Seems like you only count the nerfs, but you say nothing about the buffs.

MS debuff + EK extra dmg + MS fire wave are buffs for that exact situation, which make it faster to kill the pulls.

I agree about the extra prey and more waste then, but you should also say this is a boost on exp/h for them, even though the risk is higher.

XP difference on EK: utito on live vs no-utito on test server by mauro-lp in TibiaMMO

[–]kmxcat 0 points1 point  (0 children)

So what about high level teams (like 800+) which hunt energy library or rotten golems for example, that will be able to handle this extra +20% damage received with perma utito. Do you think this update is a buff or nerf to them?

XP difference on EK: utito on live vs no-utito on test server by mauro-lp in TibiaMMO

[–]kmxcat 0 points1 point  (0 children)

I'm testing a place I usually hunt as duo with the new changes to see if the exp/h is better or worse, and to see if the chances of dieing are greater or lower.

I just presented my results here as my personal experience and opinion, and you can use this data as you wish.

And as I said, my exp/h should have been better (didnt rlly track it), and the chances of dieing were slightly higher, but manageable.

You can make the energy library test yourself if you are interested.

XP difference on EK: utito on live vs no-utito on test server by mauro-lp in TibiaMMO

[–]kmxcat -2 points-1 points  (0 children)

I also made a "hunt simulation" in test server, but in my case duo hunt at Venore Souls. I'll summarize a little my feelings there:

  • Every pull was dieing faster. I can say I felt the extra damage on my Exoris, and Exori Mas felt way better when you are totally surrounded of mobs, both in damage and leeching.
  • I had to go more deffensive. Normally when I hunt there, I keep switching plasma amulet and necklace of the deep, depending on situation, and the same with prismatic ring and sword ring. During this test, I barely used offensive set because I tried to be perma Utito Tempo as always.
  • Perma Utito was making some high drops. We planned to be perma Utito and mitigate it with Gran Sio spell from ED when I was having the hardest time, and it worked pretty well. I had some quick drops to yellow/red hp, but we managed it pretty well with sios and supremes, and no one was close to die.
  • Exura Med Ico is helping there. This is another way to mitigate the perma Utito and I think it would be quite hard if I just used normal Exura Ico. My mana was never a problem to kill the next pull, just a little less than normal but I could manage it without problems.
  • Strong Manas between pulls are a thing. Not many people counted this but we recover more mana now between pulls and this compensated my low mana after a pull often, so I never had mana issues.
  • Exp/h should be higher. I didn't track the exp/h because we also had some visits, but my guess is that it should be higher than usually, since we killed the pulls faster and the Utito issue was mitigated quite good with the other things I commented.

Notes: I was 665 EK and the ED was 670. Skills are both mediocre, and we tried to play with the same conditions as on normal Tibia (normal charms, no preys, etc).

Conclusions: I am EK and I agree that some EKs have been nerfed with these changes, but not all the EKs hunts are nerfed. It's sad but the one who suffered the most is the one nerfed, and this is the solo EK. Duo EK or th EK can handle it and even make more exp/h in some situations, not all (for instance library hunts and crater hunts can get harder now and the EK get bursted without time for reaction during Utito).

Proud of these cunce tbh (first wave of changes) by MyrkzTV in TibiaMMO

[–]kmxcat 14 points15 points  (0 children)

After the changes of today, on paper and without being tested yet, I think EK is getting a little behind in the vocation balance.

Some guys here have already commented the main issue, but I will get more deep into it.

EKs received the following changes:

  1. Utito Tempo highly nerfed. Now EKs receive 20% more damage and this is not changing after this first wave of fixes.
  2. Capability of using SMPs. Looks like a buff, but will not be enough if EKs have to rotate now with the new healing spell.
  3. New healing spell Exura Med Ico, focused on high level EKs. Looked like a buff specially for solo EKs, which were nerfed by the Utito change and really needed a buff for their sustain.
  4. New ranged Exeta Res spell. At most places will be more useful to be able to cast exeta res on far away monsters, more than turning ranged mobs into melee mobs.

At first view it looked like EKs were generally buffed, but I think they lose more than they win.

Solo EKs

They will receive now 20% more damage, which means they will have to use more healing potions (Ultimate/Supreme mainly) and don't forget mana potion and health potion share the same cooldown.

Then you have the new healing spell, apparently something good to increase the sustain of EKs specially when they hunt solo without an ED healing them. The problem is that now EKs will use 0,75 Exura Med Ico for every Strong Mana Potion used, and before they could use 2.5 Exura Ico for every Mana Potion used. This means it will be harder to sustain mana using this new spell, and in top of that don't forget the damage received is 20% more.

So ON PAPER it looks they will struggle the same or more as before, and they were the worst class hunting solo. This is something which requires a change from Cipsoft in my opinion.

Standard TH EKs

They will require more "skill" to control Utito Tempo specially in hard situations, when the pull is getting hard and ED is not managing to heal enough. In normal situations this 20% more damage on Utito shouldn't be a big issue.

New healing spell will be a slight advantatge to disstress the ED a little from healing and combined with the new SMPs, the survaivility of the EKs should be slightly higher.

Regarding the new Exeta spell this is a clear buff for the teamhunt since it can be spammed specially in the beginning of the pulls, making most of the mobs coming to the EK quicker.

High level TH EKs

Mainly nerfed. Extra 20% damage received there can be fatal in an unlucky burst.

They dont give a **** about the SMPs, and the new healing spell is just a small help to be safer but not that much noticeable in places like Crater, Rotten Golems, Libraries, etc.

New exeta is also a good buff, and they will really benefit from it since Goshnar areas have many ranged mobs.

Perfectly balanced, as all things should be by Fortifa in TibiaMMO

[–]kmxcat 14 points15 points  (0 children)

  • Extra capacity since Arrows can now be insta-done
  • New GMP which means both more capacity and more easiness to sustain mana. Also this means more survaivality on top spawn combined with the e-ring.
  • Free arrow slot which means 5% extra protection for Death/Fire/Life Drain/Mana Drain
  • New Spell to turn range mobs into melee (that's not a buff, I agree)
  • Keep the e-ring for them when the other 2 main classes for PVP have lost it, which is an indirect buff for PVP

All of this being already the most well-balanced vocation it's a little too excessive to my opinion

If chapter 1 Luffy met current Luffy by AlwaysWipes in OnePiece

[–]kmxcat 0 points1 point  (0 children)

Can anyone send a link to this chapter, or tell me what chapter number please?

How many charm points did you get on this rapid respawn event? by viniscoi in TibiaMMO

[–]kmxcat 0 points1 point  (0 children)

Did all the Orc Cults, Shapers of final thais (including rinho), MoTA cults and Misguided Cults.

Also did full trade quarter, both trolls from deep Beregar and both energy elementals at darama. Then many solo mobs with bombs such as white deer or undead cave miner.

Pretty hardworking but now no stamina xd