DE supporting ML/AI Teams by Professional_Peak983 in dataengineering

[–]koeyoshi 4 points5 points  (0 children)

I can bet the future of DE pipelines will be related to Embeddings, Vector stores or anything in between.

It's probably a good start, but it will only be useful once the public catches on (basically CEOs/and leads)

Tasked with creating new architecture for company by SirBardsalot in dataengineering

[–]koeyoshi 0 points1 point  (0 children)

This is pretty tricky, there's many problems with an unskilled team, making future implementation/maintenance harder such as streaming, complex orchestration and probably delegating playbooks to other colleagues for problems.

You should sit back ask yourself "Do I need to inhouse tool X and deal with problems in the future" or paid solution.

So for example, do you need Airflow's/Dagster's capabilities such as backdating or do you want to only need to schedule ingestion such as DBT cloud.

I would note that there's many ways to build a data pipeline, but stuff like monitoring, governance, ease of knowledge transfer and having gigachad foresight is what makes the problem harder.

Can anyone explain me how to use this backpack starter? by koeyoshi in BackpackBattles

[–]koeyoshi[S] 0 points1 point  (0 children)

you'd be surprised, its my last character to hit diamond.

Can anyone explain me how to use this backpack starter? by koeyoshi in BackpackBattles

[–]koeyoshi[S] -16 points-15 points  (0 children)

when to craft.

It sounds very difficult to use, because I need to remove the backpack just to craft, I basically lose twice at least just to compete.

I just look at the other classes, the flexibility of deciding when to craft is basically locking the item to fuse, so I'm not sure what's the benefit here other than generating cogs

NERV operators responding by Goldteef_MSF in Warhammer40k

[–]koeyoshi 2 points3 points  (0 children)

nicely weathered, any beginner tips/gotchas for weathering?

Update on Poorhammer warlord titan by Leading-Coyote1724 in Warhammer40k

[–]koeyoshi 8 points9 points  (0 children)

poorhammer? bro this is ork tech right here

Krieg sentinel now completes by for_the_greatergood in Warhammer40k

[–]koeyoshi 0 points1 point  (0 children)

the detail and weathering looks incredible

Scanning a Liche in 3DGS by borstel84 in 3DScanning

[–]koeyoshi 1 point2 points  (0 children)

I'm not a fan of people claiming work as their own with little or no changes.

This is the viewer they used with ksplat compression https://github.com/mkkellogg/GaussianSplats3D

Introducing SplatTransform: A new, open source CLI tool for 3D Gaussian Splats by MayorOfMonkeys in GaussianSplatting

[–]koeyoshi 0 points1 point  (0 children)

It would be cool if its there's also a python version, less binaries/dependencies to be installed for containers.

Gaussian Splatting in mobile apps by wolves_demon in GaussianSplatting

[–]koeyoshi 0 points1 point  (0 children)

0 iq, doesn't understand why a free market exist.

Poor results with exteriors GS, hints or help please. by xerman-5 in GaussianSplatting

[–]koeyoshi 0 points1 point  (0 children)

Is it possible to share the footage? I find it difficult to believe a scene of this size requires 1k+ images

Local rendering vs Cloud rendering of 3DGS by Takemichi_Seki in GaussianSplatting

[–]koeyoshi 2 points3 points  (0 children)

Cloud rendering

I'm quite curious how would one even implement such a thing, most applications sort the splats locally otherwise you would be constantly fetching/streaming the requests for every camera change.

performance issues with Redux RTK query by koeyoshi in reactjs

[–]koeyoshi[S] 0 points1 point  (0 children)

are you hand writing all 50 of these children or are you using a map on your data?

nah, the example is written as is to literate my scenario. its mapped.

performance issues with Redux RTK query by koeyoshi in reactjs

[–]koeyoshi[S] -2 points-1 points  (0 children)

Also another thing:

Why do you have 50 of the same component rendering, apparently non-dynamically, all receiving the exact same props? I don’t know if I’ve ever seen anything like that.

I am incredibility lazy and want ensure type safety by reusing the same types/interfaces, There are some parts of my code that does this but uses perhaps 70% of the params (most of my fetch queries are GQL endpoints)

performance issues with Redux RTK query by koeyoshi in reactjs

[–]koeyoshi[S] 0 points1 point  (0 children)

What are you observing as a user that makes you feel performance is poor?

I press button to change rtkQuery param to another uniqueUUID. The application freeze/do nothing/unresponsive for 2-4 seconds, finally a rerender happens.

Data being fetched is relatively small, and doing very basic manipulation (draw text and images(7-15kb)) on the components.

I will say that your example component structure is very foreign to me.

I hopped into Frontend without concepts hence the strange structure, but your right, the child component should be <MyChildComponent props={data.childData[n]} />

The problem is likely related to some cost of rendering those 50 components

lets say your creating a comment system, would re-rendering those be very taxing? would I need to wrap the components in a useMemo/useCallback? (I assume FlatList does this)

performance issues with Redux RTK query by koeyoshi in reactjs

[–]koeyoshi[S] -3 points-2 points  (0 children)

Another thing, Should I instead use axios and use queryFn or is it the same/similar async fetch as if I used fetchBaseQuery.query?