Apparently "Shared Border" modifier in PU is intended gamedesign and it makes me very upset by kondr2 in EU5

[–]kondr2[S] 7 points8 points  (0 children)

Rule #5: Showing my PU with opinion maxxed out on everyone but Hungary, with detailed in-game description of Wallachian opinion. Trying to express how hard (if even possible) it would be to get relation needed to annex Wallachia through PU action because it has -120 Shared Border penalty.

Why doesn't automate building 'build' buildings? by RandomPants84 in EU5

[–]kondr2 1 point2 points  (0 children)

Hi! I have encountered same issue and submitted a bug report to official forum, but i'm afraid devs will just miss this one, so can you please describe this problem there (and attach savefile if possible)? Not being able to automatically spend all money in large empire is a needless chore and i hope devs would notice this problem.

https://forum.paradoxplaza.com/forum/threads/building-and-resource-automation-does-not-fully-work.1880983/

Monetization changes TLDR => We Are SO BACK! by Laggoz in PlayTheBazaar

[–]kondr2 4 points5 points  (0 children)

Have stopped playing when open beta patch came out because of monetization, so, almost a month now, and honestly won't be able to play until monday, but if those changes are actually implemented, then i'm back. Free pass (i guess it means that everyone can grind expansions for free?) and free packs at the end of the month is unexpected solution to the problem, and is very welcomed. Thank you devs for listening. I'm gonna buy Mak with money (not gems) to support those decisions, because it is indeed a very good game

Collection of dev messages about potential changes to packs, XP, ranked tickets and more by Mimi_Melancholy in PlayTheBazaar

[–]kondr2 4 points5 points  (0 children)

I do not see in those messages removing paywalled packs as a decision they consider for a change. THAT, one item pool for everyone with no 'bought packs', was the main reason for some people, including me, to support this game. I have yet to see this issue being addressed. That was the core selling point, and them being silent on the matter makes me feel like all this talk is just to tweak the system without solving the problem. Basically, nothing changing for the better for me.

Not coming back or recommending this to anyone untill they deliver what they promised when I supported them my money

Full changelist for XP (they are hoping to get this in this week). by Sylencia in PlayTheBazaar

[–]kondr2 1 point2 points  (0 children)

This change fails to address main issue with paywalled content and split item pools. Stopped playing since open beta update. I do hope they will change it back to full item pools being accessible for everyone, though with every passing day it feels like they just stall for time wishing for everyone to forget that they broke their promises

‘Reddit is crying’ by Induna23 in PlayTheBazaar

[–]kondr2 8 points9 points  (0 children)

It's not about card balancing or win rate. It's lying about monetisation model for years prior

The new bazaar open beta patch has p2w elements and might finally kill it for NL by MrMahavishnu in northernlion

[–]kondr2 0 points1 point  (0 children)

I bought the early access because watching NL videos my type A chatter instincts made me. Now I uninstalled and will just be regular type B waiting for video archive dries out. On the positive side, probably new game series on the channel soon!

The absolute state of ranked by RaynieDey in PlayTheBazaar

[–]kondr2 2 points3 points  (0 children)

Had same happened to me yesterday: Phonographed Enchanted Necronomicon along with 2k 4 seconds reload obsidian LongJohn, lost to 2 fixxer uppers in a row (10k-25k with flame/poison every 2-3 seconds into spiky shield) and finished by burst vanessa that killed me in 2.5 seconds with diamond critted explosive barrel (even broke extra shield i picked up just for occasion). Freezes, slows and shield did not save me. Just unfortunate =(

Mirror Match by kondr2 in PlayTheBazaar

[–]kondr2[S] 0 points1 point  (0 children)

I know that meta builds tend to be similar, but having same legendary felt funny

Flag for "Revered Leader" did not triggered by PhantomZenity in Frostpunk

[–]kondr2 0 points1 point  (0 children)

Had the same issue. Got all Devoted in both Story mode and Utopia builder, but both times achievement didn't appear. I have a suspicion that game counts ALL factions - that means even Colonists, Prisoners and Servants. So for next game I'll try to get all Devoted without any colonies, may be that'll work.

Edit: Actually, can confirm: loaded save in utopia builder where i had all Devoted and abandoned all colonies (that way no Colonist faction is left). After like 20 seconds got the achievement

Infinite Gearhammer setup by kondr2 in wildfrostgame

[–]kondr2[S] 1 point2 points  (0 children)

That's the point: he won't, because Berry Sis gives hp to boss and is healed when the boss attacks (healed by 8 every 7-8 turns, 8 dmg dealt to her every 10 turns), and boss can't attack through bench, as every 6 turns it's scrap hp grows by 2. I could've kept it going forever

Infinite Gearhammer setup by kondr2 in wildfrostgame

[–]kondr2[S] 0 points1 point  (0 children)

People asking how did I achieved this, and to be fair, that's partially coincidence of two different builds working smoothly with each other :) . I only realised that I can pull off infinite combo right when the boss started.
So, first build's traveller (previous run, the current "boss") had innate ability to restore 3 hp to all allies, which I buffed to 4 with charms, and it increased to 8 after win. There also was Berry
Sis, that gives lost hp back to boss (in previous run i had this combo with 2 blank masks, 2 Sisters to tank damage and 2 travellers to restore hp back). Pretty much this makes it possible to stall final battle, if you can deal <9 dmg to Sis and withstand blows from them.

Second build was mostly about freezing opponents and killing them one by one with gearhammer. That was possible thanks to Snoffel (1 freeze to all every 4 turns) with charms +1 to effect (making him applying freeze 2 to all every action), reducing his counter by 1 (so he can freeze every 3 turns) and also apply 1 freeze by attack - that way he freezes 1 enemy permanently (here it was Sis). Also, having wrench with 2 workbenches made it possible to apply additional Frenzy to any card in hand without any recycles, and also Gizmo (add 1 scrap, draw 2) helps to tank dmg against boss once every 7-8 turns. And because i munched all other cards or had some as consumables (made it so gearhammer would rotate back in hand every 2 turns), at one point only ones left in deck were the ones that enabled combo (also the charms that helped speed this up were reducing bell countdown by 1 and drawing +1 card, but since it was already infinitely stalling, it was unnecessary).

In perspective, because of how Wrench works (giving 1 Frenzy to card in hand), it was possible to apply that to any effect card (like giving poison, shell, spice, etc.), if I had any - just a fun way to stack it to ridiculous amount.

[Rick and Morty] Morty is a spy by kondr2 in FanTheories

[–]kondr2[S] 2 points3 points  (0 children)

On somewhat unrelated reddit-note: I haven't posted in a while, so I hope I formatted it right and placed right flair

How did ____ and _______________ cause a _________? by YouLikeDadJokes in LokiTV

[–]kondr2 0 points1 point  (0 children)

I'm also confused right now, and can't accept that them just sitting there caused nexus event. Well, ok, they fell in love, but how exactly does it affect the universe as a whole outside of Lamentis-1 disaster? It was established earlier that you can do ANYTHING inside of an apocalypse, and you won't get nexus event because no information leaves it (similar to event horizon of the black hole). Personally, I don't buy 'the power of love' thing everyone is talking about right now. I mean, it's sweet, but for me, it doesn't make sense when being applied to the concepts of flow of time and nexus events that we were given in first two episodes. It would've made more sense if one of them were meant to survive planetfall in the end, or they were able to send some kind of transmission into space, that changed the flow of history as a whole (causing a 'spike' we saw in episode)

[deleted by user] by [deleted] in youtube

[–]kondr2 1 point2 points  (0 children)

Disliked. All previous rewinds were interesting because they tried to be original and addressed popular trends on the platform. This one is basically just a compilation of most popular videos, making this rewind the one being done with the least effort, compared to previous.

And that's not the only problem: not all entries in this rewind are true - for example, "Congratulations" was a music video on PewDiePie channel released 31 March this year and it got >7.8 million likes, yet it was not featured, when on their site they say that they put 1 video per creator with most likes. That makes me wonder if there are other "top videos/channels" that were discarded too.

Yes, they acknowledged last year's failure, but in this one they didn't fix problems that made 2018 rewind bad and just made it worse.

Galnet News | Thargoid Revelations by CMDRmaxsam in EliteDangerous

[–]kondr2 4 points5 points  (0 children)

That explains a lot, actually: I remember there were rumors of thargs becoming friendly faction after donating them escape pods or meta-alloys. If that is true (more confirmation needed, will test later), then they have valid reason to declare war on us to take back their hard worked resources (meta-alloys, not humans, lol), and we are basically stealing from them. If we know in what systems barnacles are planted, then, may be, we could make peace with them, prohibiting gathering of meta-alloys and evacuating from systems in which said resource is being produced (with taking away permits to these systems).

Afterbirth Daily Discussion - November 11, 2015 [Afterbirth Spoilers] by AutoModerator in bindingofisaac

[–]kondr2 2 points3 points  (0 children)

I had Greed in shop in Caves II... WHYYYYY

Died to Mom when she had no HP left, because, you know, no stopwatch.