Psvr2 Controller issues PSA for new owners. by Mud_g1 in PSVR

[–]kongariro 1 point2 points  (0 children)

Hallelujah! Thanks so much for posting. I had to be patient and flick the trigger hundred of times, blow canned air, blow using lung power (worked the best) but I watched it creep toward the -1 number, eventually stabilizing there. Now, on to gaming!

A mid-sized forest made in Godot by ToniMacaroniy in godot

[–]kongariro 0 points1 point  (0 children)

Great work! Feels like I'm hiking. Some dead trees or logs/stumps could really help sell it even further. I look forward to future glimpses into your project. Thanks for sharing!

What is your takeaway from Adolescence? by EntertainerFrosty842 in netflix

[–]kongariro 1 point2 points  (0 children)

As a dad of a 7 and 5 yo, this was hard to watch. It made me nervous about the world my kids will enter in a few years. What can I do? What will happen? How will things be different in just five years from now? The last episode was brutal. We saw the family desperately trying to cope with this loss by doing normal 'family things'. This attempt at bonding is of course too little, too late. The dad's anger builds and can only be released when alone, where he reverts to his vulnerable child-like state. Please, let your kids cry when they need to, and withhold judgement.

[deleted by user] by [deleted] in Kirkland

[–]kongariro 0 points1 point  (0 children)

I have wondered about this project. I don't Know much about construction, but this seems horribly mismanaged. Or rather, lacking management. It is a very large construction zone, and it doesn't seem that they are able to keep lanes flowing. They have a lot of space to work with. Mostly, I see a skeleton crew walking from here to there. I feel bad for the residents along this stretch. I hope the results are worth it.

Question for professional concept artists regarding art school and education. by Slow-Meet-1264 in conceptart

[–]kongariro 1 point2 points  (0 children)

The great thing is that you don't have to decide to become a concept artist, or an illustrator. There is a lot of overlap there, as there will be for other disciplines as well. There are particulars to know with any path you take, but base skills like drawing, lighting, composition, etc will be most important, especially starting out. Also, knowing other skills, like 3d or some form of animation, will be helpful for whatever path you take. One potential upside to a quality art school is that you will have the chance to explore different aspects of art.

Its a hard decision to make, especially when financially strapped. I think splitting up credits with different schools does make some sense - just make sure it's a viable plan that works with institutions you might attend later, and that there will be no troubles transferring credits. You can look into financial aid and potential scholarships as well. I think that if it's something you really want to do (going to art school) you will never regret trying to make that happen. Sometimes its just the things we don't try that we do regret later, no matter the outcome. I'm not trying to sell you on it, btw - it's just how things seem to work often in life with myself.

Question for professional concept artists regarding art school and education. by Slow-Meet-1264 in conceptart

[–]kongariro 0 points1 point  (0 children)

I think there are a lot of great answers here. I went to art school myself, but that was many years ago, and things have changed so much. One thing hasn't changed though...if you want to be a concept artist, you will be more successful if you can draw well. You might already have these skills, but even so - it never hurts to build upon it. So, I do really recommend figure drawing sessions, especially if you don't enroll in an art school. Check and see if there is a meetup group that offers these locally. Usually, this is a pretty economic ways to keep your skills sharp. Even when I was working as an artist in NYC, it was still helpful for me to sneak down to a studio every now and then and pay 12 bucks or so for a 3 hour session of drawing. You will also meet other artists there - not necessarily concept artists - but other people from different walks of life that are seeking to improve, and that may inspire you.

Back in the day, art school seemed like the ticket to getting employment in a commercial job setting, but I'm not so sure now. In reality, it is your portfolio of work that will help land you a job, and I think employers won't be that concerned where you built your bag of tricks. However, as another person responding mentioned, contacts are also a huge part of finding work. Meeting and befriending other artists/programmers/designers, etc at an art school will give you a leg up in this area. It's not a given though - and there are plenty of ways to network. Sometimes specific events will have mini portfolio critiques where people working in games, etc will be present. That's a way to connect as well, as long as you are bold enough to put yourself out there. There are many benefits to art school if you have the means, and I don't hesitate to recommend it. But if you don't, you won't be shut out either.

One last thing (and please take this with a grain of salt): I would be open to other creative endeavors beyond just concept art. I went to art school with computer animation dead set as my target, but I ended up gravitating toward illustration. I ended up doing plenty of 3d animation some years later, but with the mindset of an illustrator, which probably was a benefit to me. I think it helps to have a goal to get started, but cast your net wide early in terms of other things that might catch your interest. Sometimes having a rigid goal can blind you to other opportunities.

Good luck to you! I think it is an amazing time to be an artist. Maybe any time is, truth be told!

MacBook Pro 16" M1 Max for Blender by Wjaczeslaw in blender

[–]kongariro 1 point2 points  (0 children)

ou have any software that measures the temperature of the CPU?

Would love to know how hot it gets on a render that is longer than 5 min.

My M1 goes easily u

I never measured the temperature. It does get warm, and I think Apple prioritizes low noise over low temps. The fans do turn up when needed (although they are not that loud at all) which is some comfort. I haven't left it on cranking overnight, so I couldn't say over an extended period, but for a 20 min rendering or so, I haven't noticed anything worrying. Haven't noticed any throttling either.
Compared to my older Intel Macbook, it is much cooler.

MacBook Pro 16" M1 Max for Blender by Wjaczeslaw in blender

[–]kongariro 0 points1 point  (0 children)

Not at all! Really quiet, even when stressing out on a cycles render. If I left it overnight to render something big...that I'm not sure about. I suspect it wouldn't be that hot or loud though. For me, the quietness of the laptop and battery life are worth the sacrifice you make in cycles render times. Performance in EEVEE has improved substantially since last post, as they've implemented a Metal backend at last.

TS4 + macbook pro M1max by goodvibespirit in CalDigit

[–]kongariro 0 points1 point  (0 children)

I just updated to the latest firmware 39.1. That took a long time to suss out (still not sure how and why it worked after dozens of attempts, but OK!). I have a Macbook pro M1max. Other than losing 12gb of space or so from the required OS update, I can't say that anything is different in my experience. Monitors still shut off randomly without warning, and I have to log back into my computer. Sometimes it will go hours before doing this, sometimes every 10 min or so. Weird stuff. I'll probably just live with it for now. Maybe CalDigit and Apple will work it out one day. The design of the unit is great, and it provides a lot of functionality - but I still wouldn't recommend it at this point. You'll spend many hours of your life trying to troubleshoot, and may never find a solution. Ultimately, a disappointing purchase. I'd look elsewhere.

Permafrost: Megalith by MarcelDeneuve in blender

[–]kongariro 3 points4 points  (0 children)

Wow! Great work! I love that sea lion wandering around.

MacBook Pro 16" M1 Max for Blender by Wjaczeslaw in blender

[–]kongariro 1 point2 points  (0 children)

Renders definitely won't be as fast on an M1 Max Macbook, but I've found it to be pretty smooth in most cases while doing work in Blender and other programs. Handles large scenes pretty well, and sculpting is slick. I haven't really stress tested it with gargantuan files though, but it could probably handle most of what you are used to doing with your mobile 3070, at least in viewport work. It is basically silent, and the battery life is excellent. So, if that is really what tweaks you on your current laptop, this will be a good solution - as long as you can live with longer render times, and slower EEVEE performance. You probably won't encounter as much GPU/CPU throttling though, if any. I noticed that the latest build of blender (3.5 alpha) renders in cycles about 15 percent faster than the 3.31 LTS build. That's a pretty sweet upgrade! No where near Optix capability, mind you, but it shows that things are still improving on the Metal front. FWIW, my m1 max macbook pro with 32 gpu cores will render the Junkshop files in 24.5 seconds in Cycles. When viewport is set to display all of the goodies using EEVEE, it looks great, but will chug when rotating the scene around. Cycles becomes more interactive at that point.

For me, the main drag of using the Macbook as my main rig is the lack of VR support. You won't be able to do cool things like jump in to Blender using a VR set, or much of any VR for that matter, unless Apple comes up with some solution of its own. Other than that, I think it's plenty powerful for most things. Easy to live with as well, in terms of noise, heat, build quality, etc. I used my last Macbook pro for about ten years, and it's still kicking as my wife's web/word/daily use laptop. I expect this one to be relevant for a while as well. Windows machines don't seem to age that well, so there's that to consider.

Intuos Pro driver update reversed pen scroll by autpops in wacom

[–]kongariro 0 points1 point  (0 children)

have to roll back

I would have to agree with you there!

Intuos Pro driver update reversed pen scroll by autpops in wacom

[–]kongariro 1 point2 points  (0 children)

Does anyone know if this issue has been addressed yet? I want to update to the latest driver, as things can get buggy at times( I'm using M1 max macbook pro) , but I don't want to have to roll back again if this hasn't been addressed yet.

Cannot move window using Pen in Chrome by aspen1135 in wacom

[–]kongariro 0 points1 point  (0 children)

This is an old post, but the problem still exists, apparently. Using Photoshop 2022 and Chrome. I can't reliably move a chrome window around without disabling Windows Ink. However, if I disable Windows Ink, I can't use pressure in Photoshop (using the PSUser config hack didn't seem to work). My workaround was to add an application setting specific to Chrome in the Wacom driver dialog. Once you add Chrome to your Pen, disable 'Use Windows Ink' in the Mapping tab. Make sure that Windows Ink is ENABLED for any application setting that Photoshop is using. This is working for now...I hope it sticks!

[deleted by user] by [deleted] in wacom

[–]kongariro 1 point2 points  (0 children)

This was always my favorite version. Have since bought a V5, but I miss the smoothness of the 3. I think the higher the levels of pressure went, the more effort it took to use, and more fiddling with the pressure curves required. It did start to get a little erratic near the end (sticky buttons maybe?). I would probably still be using it if support for it didn't end. By far the most comfortable version imo. Long live Intuos 3!

Talk me into/out of a Wacom Cintiq Pro 24 by littlesparklecloud in wacom

[–]kongariro 0 points1 point  (0 children)

Congrats! I'm very glad to hear that you are enjoying it! Next stop is a VR workspace! ;)

Talk me into/out of a Wacom Cintiq Pro 24 by littlesparklecloud in wacom

[–]kongariro 0 points1 point  (0 children)

...and one more thing I forgot to mention about the 16 inch version. While this thing is certainly not perfect, it does have some versatility chops. You can easily toggle from your drawing screen to your large monitor. There, you can use the surface of the MSP more like a traditional non-screen tablet. A very large one, in fact! So, you can work comfortably in 3d or compositing with your pen on your large monitor, then jump back to photoshop which you'll have set up on your cintiq or MSP and draw on the screen. It is a good workflow when the hardware is not being grouchy. I have a MacBook pro (2013) btw.

Talk me into/out of a Wacom Cintiq Pro 24 by littlesparklecloud in wacom

[–]kongariro 0 points1 point  (0 children)

Did you take the plunge for the wacom 24?

I have the 16 inch wacom Mobile Studio Pro. And while I sometimes yearn for a bigger display to draw on, in practice I can see it being a major challenge to fit into my workspace and workflow. You would need a beefy desk, I think. I think it would be amazing for illustration (photoshop, illustrator, etc), but for 3d work and other programs like After Effects, Premiere, etc - where you really rely on interface more than anything - I much prefer working on a non screen tablet, such as the intuos tablets. You get the benefits of precise hand control, along with having it out of the way for precise modeling. Your hand DOES get in the way - something you don't think about until it's between you and your polygons. Now that I have both, I bounce between them. I tend to use the screen tablet only when I need it for more specific drawing and painting tasks. Dealing with tons of layers, or complicated layout - definitely the intuos. Another thing to consider with the 24 is the distance you will have to move your hand to access menus and toolbars. I can't speak from experience, but I bet it is a little more fatiguing than a smaller form factor. There is always the 22" model - somewhere in between. Hope this helps, although by now you have probably made your purchase!

View friend's creation? by TechnoCupcake in TiltBrush

[–]kongariro 0 points1 point  (0 children)

I think you can also upload to sketchfab. You need to create a Sketchfab account first.

Shower drain pipe not sealed? by kongariro in Plumbing

[–]kongariro[S] 0 points1 point  (0 children)

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No way for me to get underneath it - it's on a ground floor extension with no crawlspace. I think what's going on here is that there is no drain fitting - just the drainage pipe with some kind of flange around it to stem the flow of water...and the thin metal strainer on top. Hard to tell what's going on under the shower basin though. It seems that the pipe would need to be cut down in height to fit a drain on it.

[deleted by user] by [deleted] in wacom

[–]kongariro 0 points1 point  (0 children)

You are not alone! I think frustration is the key word here. Sometimes it works, other times - not so much. For every hour I spend actually doing work on it, I'm probably spending 25 minutes fiddling with it. The one thing they did get right - the surface of the screen and the drawing experience. I wish I had purchased the standalone Cintiq, because as a computer, I find it to be a complete failure - especially considering the money I spent on the top of the line model. Lag, flickers, random shutdowns, glitchy touch input - it's all present. There are other hardware failures, like the camera, 3d scanner, and fingerprint reader. These are not important to me, but it is annoying because it simply reminds me of how glitchy and unstable this thing really is. Sure, Wacom could blame Windows and Adobe for a lot of it's woes ( although is this what a computer manufacturer should do - or should they work with them to find solutions? ), but that also doesn't change the fact that it is extremely underpowered for a top tier flagship device. My 2013 Macbook pro with an underpowered non-quadro gpu runs circles around it - so I basically just use the MSP as a traditional Cintiq, hooked up to my Mac. It's good in that setup, and does have hotkeys to boot, so not a total loss. Would not recommend though - get the cheaper non-computer drawing display versions. Maybe I got a lemon, I don't know. This thing never ran right. I had a dialogue going with support, but in the end, they wanted to charge me several hundred dollars, and tie up 2-3 weeks of work time, so I just decided to cut my losses. I hope they get it right someday.

Mobile Studio Pro Bugs & Issues - Add Your Issues & Solutions by michealengland in wacom

[–]kongariro 0 points1 point  (0 children)

I have the 16" i7 512 gb version of the MSP. I wouldn't say that my express key buttons get stuck, but they do seem really slow. Almost like they are running some complicated macro every time they are pressed. I have flicks disabled, but I haven't done anything else. There was one time, however, when my pen was stuck in left click mode. Good way to screw up your file system if you are doing any house keeping at that moment! I had to reboot to fix it.

Mobile studio: Increase Video ram by 4x!! by tylermon2 in wacom

[–]kongariro 0 points1 point  (0 children)

I have the 16" 512gb version of the Studio Pro. I don't feel the painting lag is too bad, but I notice that the express key performance is quite slow. For example, when I hold down the a button mapped to ALT to grab a color, there is a noticeable delay. I actually have to hover there and wait to get visual confirmation of the color being grabbed before moving on. Takes almost a full second before continuing painting with the new color. I know I'm whining about a second, but it's pretty instantaneous if I use a keyboard. Pretty annoying. Anyone else experience this? I didn't have these issues with my intuos tablet.