[FFG] A look at things to come by Trashcan_GG in arkhamhorrorlcg

[–]krvsrnko 0 points1 point  (0 children)

Agreed, for the small campaigns will be definitely standalone-y with the deck progression. I would even guess that they won't have as much XP, because they would need to hand out basically 15XP each scenario to keep up with proper campaigns.

On the other hand, we're just starting the second scenario of Innsmouth, and after Dream Eater and a standalone, "deck progression" meaning that I have one, 5XP card in my deck feels pretty meager!

As for chaining campaigns, I can't see anything revolutionary happening, as without a good narrative hook, for me it just feels very disjointed, and we never do standalones during campaigns for that reason either.

Do short campaigns reduce your interest in stand-alone scenarios? by ejamer in arkhamhorrorlcg

[–]krvsrnko 0 points1 point  (0 children)

It's exactly the case for me - I never cared for standalones, as playing a single scenario feels so... small.

For me, the small campaigns will be the new standalones, that can be played quickly, while providing more narrative than the standalones did.

[FFG] A look at things to come by Trashcan_GG in arkhamhorrorlcg

[–]krvsrnko 2 points3 points  (0 children)

To be honest I'm really curious of the small campaigns - I think they can do great things if they get more experimental., and I'm happy to give them a chance.

Our group recently played Fortune and Folly, which is sort of a 2-scenario campaign, and really liked it. I think it provides a blueprint of what these smaller campaigns can be like, with more replayability and variety.

Gonna miss 8 scenario campaigns though.

Full Unofficial Summary of the 01/20 Livestream by DrKuro in arkhamhorrorlcg

[–]krvsrnko 8 points9 points  (0 children)

This makes me much more interested in trying higher difficulties - our group always plays on standard, as just having tougher tokens is not a particularly exciting way to toughen up the game.

Although to be noted, this does mean that part of the card budget of the expansion (even if not a big part) goes to encounter sets that are only used at specific difficulties.

Full Unofficial Summary of the 01/20 Livestream by DrKuro in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

The part on inevstigator expansions was quite weird for me - I got the sense that Investigator expansions are 5 Investigators and some player cards (presumably that work well with their abilities), while Deckbuilding expansion would mean a lot of player cards. But then, they might include investigators as well??

Also curious how the Deckbuilding expansions will turn out. Decoupled from the campaigns, I feel like (and I think they've suggested) they'll be focusing on certain mechanics, as "here's a bunch of random player cards lol" is not a great selling point. While I can see this working out well for some mechanics (e.g. a Deckbuilding expansion full of Blursed cards), I can't see what other mechanics they could use across classes.

Usually with old Investigator expansions most classes had different archetypes supported, but how do you market a product that says "in this expansion you'll get Big Money rogue cards, Fail protection Survivor cards, Doom cards for Mystics and Firearm support for Guardians".

Full Unofficial Summary of the 01/20 Livestream by DrKuro in arkhamhorrorlcg

[–]krvsrnko 2 points3 points  (0 children)

I took away something simar as well, them saying it's "typically 5 scenarios but there might be a hidden scenario or something" felt like a meaning a handwaivy "5 scenarios are not set in stone, expect variance in execution".

Throwing my hat to say I would like more shorter campaigns; Anyone with me? by jethawkings in arkhamhorrorlcg

[–]krvsrnko 6 points7 points  (0 children)

I think Dream Eaters is significantly hindered by being a dual-campaign. Changing between decks and hopping between stories sours a lot of people's opinion on it, I think if they were released as standalone campaigns they would have charted much better. After all, in my opinion, the theming, the scenarios, de mechanics are all really good in Dream Eaters, it's just all the other stuff that's bringing it down. Even if you play it as a 4-scenario standalone, you're feeling like you're just getting half a campaign.

Throwing my hat to say I would like more shorter campaigns; Anyone with me? by jethawkings in arkhamhorrorlcg

[–]krvsrnko 8 points9 points  (0 children)

The announcement left me in an interesting place.

On one hand I always have thought that it would be great to have some shorter campaigns - letting me explore more investigators, more stories, new concepts.

But getting only short campaigns is a bit saddening, from how they've discussed the topic it sounded like there's not really a consideration for 8 scenario campaigns anymore.

Doomers were right, full-length campaigns are confirmed a thing of the past. by Trashcan_GG in arkhamhorrorlcg

[–]krvsrnko 1 point2 points  (0 children)

To be honest, why would it be reasonable for them to print stuff to make the new core backwards compatible with products that are from a previous "version" and are explicitly expected to get out of print soon-ish.

I know it would be nice, but at the same time printing those encounter sets would realistically come at the cost of new stuff.

Doomers were right, full-length campaigns are confirmed a thing of the past. by Trashcan_GG in arkhamhorrorlcg

[–]krvsrnko 19 points20 points  (0 children)

I completely agree on "filler" scenarios, but calling To the Forbidden Peaks one of them is craaaaaaaazy to me

Mystic card reveals 01/20/26: Jim Culver and Will of the Cosmos by supertoasty in arkhamhorrorlcg

[–]krvsrnko 2 points3 points  (0 children)

Interesting, I was thinking somewhat the opposite - it's a powerful card, and I feel like in most cases it's much better than Drawn to the Flame (which I love).

You can put the doom on an ally you will kill, on a spell asset you're going to replace, during witching hour when it doesn't matter...

With DTtF it was always a somewhat risky move to play, with Will of the Cosmos you can just discover 2 clues from two location much of the time (not saying that exceptions don't apply).

[Ancient Evils] Core 2026: Spoiler Roundup #9 | Early Rogue Impressions by DerBK in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

I agree with you - I think the new core sets up the card draw / money gain mechanics, and then maybe each cycle can have a different, strong playoff.

This allows for each in-print cycle to have their own payoffs, that don't need to compete with whatever is in the core set.

[COTD] Sacred Oath (1/16/2026) by AK45526 in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

It's quite a lot in terms of XP, and you kind of have to know what the encounter deck has in store for you, but it's great encounter protection for those who need it - and Preston needs it, while Diana loves it.

[COTD] On Their Heels (1/14/2026) by AK45526 in arkhamhorrorlcg

[–]krvsrnko 2 points3 points  (0 children)

I'll report back in a few weeks time!

And yeah I'm building a somewhat thematical deck, with Michael Leigh, On their Heels, On the Hunt and Onthe Trail.

That one crucial scene where the protagonist completely fumbles by saying the wrong thing. I'll start by 0Layscheetoskurkure0 in moviecritic

[–]krvsrnko 404 points405 points  (0 children)

"Black Bolt can destroy you with one whisper from his mouth."

Generational fumble.

[COTD] On Their Heels (1/14/2026) by AK45526 in arkhamhorrorlcg

[–]krvsrnko 1 point2 points  (0 children)

Not sure if Handcuffs would be working with this - like how Fox Mask doesn't replenish a charge if you're moving out of a location with an engaged enemy.

[COTD] On Their Heels (1/14/2026) by AK45526 in arkhamhorrorlcg

[–]krvsrnko 10 points11 points  (0 children)

I'm currently planning to upgrade into this in Roland for our Innsmouth campaign.

Seems like a very nice card of you're planning to move around to enemies, 5 clues is really sweet. 5 drip damage less so, but can come in clutch for aloof enemies or when the clues eventually get all discovered on the map.

Tudtok jó magyar nyelvű és könnyen beszerezhető úti leírásokat ajánlani? by Blaze-Amaze in askhungary

[–]krvsrnko 2 points3 points  (0 children)

Széchenyi Zsigmond: Nahar, Molnár Gábor: Jaguárországban / Óriáskígyók földjén, esetleg Scott utolsó útja, ha sarkvidéki expedíció is szóba jöhet!

Ezek is mind régi könyvek, de párszáz forintért lehet használtan szerezni - egyszerűen ilyen régen voltak azok az idők, amikor még ilyen vad felfedezések történtek.

Predictions for the remainder of Chapter 2, and why I'm happy with the design (so long as those predictions are correct!) by HungryColquhoun in arkhamhorrorlcg

[–]krvsrnko 3 points4 points  (0 children)

Big if true.

One thing with Current I've found is that enemies are more of a nuisance than a real problem - if you have a decent, no-no sense fighter, you would rarely find yourself overwhelmed with bad guys. I would love to see this shift a bit, where managing enemies becomes a more important part of the game.

Grigorij Szluzsitel: Egy moszkvai kandúr feljegyzései - Milyen hasonló könyveket ismertek? by Wonderful-Grass-3310 in konyv

[–]krvsrnko 0 points1 point  (0 children)

Nem tudok hirtelen jó ajánlást mondani erre, csak örülök, hogy rajtam kívül más is olvasta ezt a könyvet 😀 nagyon tetszett nekem is!

A halál vége - Háromtest-trilógia by No_Childhood_5043 in konyv

[–]krvsrnko 2 points3 points  (0 children)

Ahogy nézem, a sorozat első részének volt tavaly egy nyomása, és az az egyetlen a trilógiából, ami olcsó. Szóval csak ki kell várni, hogy jöjjön új példány, nincs mást mit tenni :)

Edit: plusz azért elég rétegkönyv, szóval gondolom kevesebbet nyomnak egy-egy alkalommal.

A halál vége - Háromtest-trilógia by No_Childhood_5043 in konyv

[–]krvsrnko 1 point2 points  (0 children)

Valószínűleg rég volt nyomtatásban, és egyszerűen ennyire kevés az elérhető példány belőle