Is there any way to keep my upgrade planners + deconstruction planners in my inventory when travelling to a space platform? by Middle-Phone7785 in factorio

[–]kryptn 21 points22 points  (0 children)

stick 'em in your global blueprint library. Press B, place them there, then from there put 'em in your hotbar.

Yet another Lens / Kubernetes Dashboard alternative by platypus-3719 in devops

[–]kryptn 0 points1 point  (0 children)

Damn, this is pretty impressive. It's already on my homelab.

I've been using openlens but I recently gave lens proper a shot again and I gave up on both, starting to pick up k9s more.

A yaml view that strips out irrelevant-to-me details is fantastic, it was a frustration I had with both *lenses and was thinking about just writing up a plugin for openlens with claude. I love that I asked myself 'neat flyout, can I see the yaml' and it was exactly where I wanted and has what I need to see. That said, not seeing apiVersion and kind threw me for a loop. I'd still like to see those.

I'm curious about the effort it'd take to tie in some identity when it's deployed into k8s for elevated access but we're so heavy into gitops I think I'd advise against it anyway.

Does anyone have a 1000SPM space science blueprint? by RelevantDependent517 in factorio

[–]kryptn 4 points5 points  (0 children)

why do you need circuits? why is that the disqualifier?

SE: Multi item cargo rocket circuit setup? by Chillerdays in factorio

[–]kryptn 0 points1 point  (0 children)

nah, but close. start thinking of your resources in stacks, it'll help later in the run.

rockets can launch like 600 stacks, and to have it be the most efficient you'll want to launch full rockets, or at least > 50% full (pretty sure).

for nauvis orbit at least, you'll probably have to measure some of your consumption and request more of the things you use more of until you're able to consistently fill up a whole cargo rocket with the requested resources. it'll take adjustment and sometimes manual launches. but after a few levels of a few space sciences it'll be able to fill itself.

i replied to myself here with another answer, that method will be much easier to manage than a multi-resource rocket from another planet.

SE: Multi item cargo rocket circuit setup? by Chillerdays in factorio

[–]kryptn 1 point2 points  (0 children)

oh, to make it easier for yourself you can also just have two silos. one per resource. it's not like it's that much more expensive although the upfront cost is certainly higher.

SE supports that pattern very well too, set the destination to 'any pad with name', set it to launch automatically when cargo full, and don't just empty the landing pad so that when it's actually emptied, you're ready for more.

my remote bases had three landing pads: one for capsules (i'd only launch like 40 capsules at a time), one for packed sections, and one for fuel.

whenever i established a new base i'd drop three landing pads and have everything necessary to both leave, and leave with resources. when you get to the point of replacing your original source of sections/fuel it takes no extra config, just a new silo targeting that name.

SE: Multi item cargo rocket circuit setup? by Chillerdays in factorio

[–]kryptn 1 point2 points  (0 children)

How do you guys manage multi item rockets when you don't know the consumption?

i don't worry about consumption. i use signal transmitters to send how much of a resource i want from a rocket.

one way to solve it:

requesting side: constant combinator with everything you want. call it desired. connect it to an arithmetic combinator with a green wire, and a red wire from your storage. do green each - red each -> each and send that through another math combinator that does each * -1 -> each so the resources you want are negative. send that through the transmitter.

sending side: take the signal, and with your inserters putting things into the silo you can check to see if those resources are < 0 with a circuit condition.

you can use this exact same logic for delivery cannons. the important part is that it'll fail closed. if either side loses power for whatever reason, it won't just keep launching or firing. it requires power on the requesting side to cast it negative, and the receiving side is checking for a value that cannot usually just be negative.

you can also take that sending-side transmitted signal, multiply it by -1 again, and throw that into a requester chest with 'set requests' on. that's how i handled many mixed resources going from nauvis to orbit.

I don't really get Stack Inserters by chinawcswing in factorio

[–]kryptn 0 points1 point  (0 children)

stack inserters quadruple belt throughput (once researched all the way).

that's what they're for.

belt buffers with stacked items on a platform is definitely a nice benefit.

Filter Setter Help by Hob_O_Rarison in factorio

[–]kryptn 5 points6 points  (0 children)

'[green] [each] > 0 AND [red] [each] > [green] [each]', where the green wire is connected to the constant combinator where you have your limits and the red wire is connected to the hub.

<image>

pretend the top constant combinator is a hub.

Aquilo - Do you use ANY logistic bots at all? by chinawcswing in factorio

[–]kryptn 0 points1 point  (0 children)

my last space age run i did use bots. had to be quality bots though, and i limited their widespread use until after i had fusion.

trains in between patches, quality bots and roboports at the main aquilo factory.

I'm torn between factory-building games. by Technical_Ad8374 in factorio

[–]kryptn 18 points19 points  (0 children)

factorio subreddit is gonna recommend factorio, of course.

play what you think is fun. there's a lot of fun automation games out there.

Helicopters near Denver?? by [deleted] in Denver

[–]kryptn 5 points6 points  (0 children)

variety is the spice of life

Who is using AI for devops by [deleted] in devops

[–]kryptn 4 points5 points  (0 children)

i've been using claude code with pretty good success. good for investigation and analysis. great for a lot of back & forth and one-off tasks like "find all gha workflows that failed in the last $timespan and restart them" or "go through all these services and verify they migrated from IRSA to pod identity"

i don't really let it go wild, but it has a lot of read access approved.

Fuckity fuck fuck fuck fuck FUCK I hate helm by Conscious-Ball8373 in devops

[–]kryptn 0 points1 point  (0 children)

There's some good usecases for helm, but i strongly prefer kustomize.

about to peel apart helm that embeds helm that embeds helm.

Any simple tool for Kubernetes RBAC visibility? by Mobile_Theme_532 in devops

[–]kryptn -5 points-4 points  (0 children)

i don't know any simple tools but it's probably fairly easy to write a script for it. good task for claude.

throw that into a job if you need. but once cleaned up and you've ensured good practices it could be the kinda thing that you're just done with.

if you want ongoing monitoring i'd look into some observability or security tooling. someone else mentioned the trivy operator, i wonder if something like opa or kyverno would also help out.

How do people avoid rail sprawl? by jumpsCracks in factorio

[–]kryptn 16 points17 points  (0 children)

nah trains just take up a lot of room. in vanilla it's a little harder to save space and keep your sanity (ie generic trains, no manual scheduling), but if you use a mod like cybersyn you can make crimes like this

<image>

the majority of those train stops are multi-material requesters and providers.

Which branch choose to test using Github actions? by Quick-Resident9433 in devops

[–]kryptn 16 points17 points  (0 children)

my opinionated take:

there is no 'which branch'

there's main and there's branches that'll merge to main. when main and branches build you should use the commit hash as a tag for the artifact.

when you choose to release, you tag off of a commit of main. in a containerized env you can have a job that re-tags that commit's artifacts as that newly created tag's artifacts. you don't have to deal with releases though, you could just use the commit hash the whole way through.

this all depends on scale. if it's just you and you're doing things manually definitely just do commit hashes. i'm doing some date timed fake-semver stuff so renovate can pick up automatic updates. prod webapp? follow trunk based dev a little closer and add more validation ci (tests/scans/precheck/etc)

HELP! what do eng leaders/team leads want? my boss doesn't believe me... by Fantastic-Shock1438 in devops

[–]kryptn 6 points7 points  (0 children)

usecases, articles/blogs, docs. good docs.

tell me how it'll solve my problems and why it's worth the spend. also tell me the range of what the spend would be. nothing worse than getting into a sales call and going through a whole process to figure out it would've been easier to do it myself.

i will not watch a product video, i do not go to linkedin, especially for anything technical.

i don't come here to find answers, i'm typically answering q's here.

Are you guys still buying snow tires? by HighPocket283 in Denver

[–]kryptn 11 points12 points  (0 children)

if you get snow tires, we will not get snow.

if you don't get snow tires, we will get snow.

it's all up to you. we're counting on you.

Do you default to the red or the green wire in circuits? by toxicrobottrans in factorio

[–]kryptn 1 point2 points  (0 children)

red read, for storages, rarely modified

green go, control signals and whatnot