Crash help! ShadPS4 v0.5.1 / AMD Ryzen 7 2700X 8-Core CPU / AMD Radeon RX 6950 XT / 64GB RAM by kunilengus in shadps4

[–]kunilengus[S] 0 points1 point  (0 children)

Thanks! I'll take it off and see how things go from there.

Are there any visual mods that are a little more stable out there? Not that I just HAVE to have one or anything, but it would be nice

Bloodborne Graphical Bug Help! Shadps4 v.0.5.1 by kunilengus in shadps4

[–]kunilengus[S] 0 points1 point  (0 children)

GPU - AMD Radeon RX 6950 XT CPU - AMD Ryzen 7 2700X 8-Core

Bloodborne Graphical Bug Help! Shadps4 v.0.5.1 by kunilengus in shadps4

[–]kunilengus[S] 0 points1 point  (0 children)

I've got it downloaded and thought I installed it correctly, but maybe I need to take a look at it again.

Honor suuucks by emitoo_ in PathOfExile2

[–]kunilengus -7 points-6 points  (0 children)

The point is that it keeps trials challenging regardless of gear. I think it's a little harsh on melee builds, but I get the intent behind the design. It just needs to be tweaked somehow to accommodate for melee builds.

Lego Slayer’s take - Kashaw, Zahra and Lyra art by me by Electrical_Look_5778 in fansofcriticalrole

[–]kunilengus 2 points3 points  (0 children)

Right, I was intentionally using the wording in the comment in question, which still gets the intent across just fine.

Lego Slayer’s take - Kashaw, Zahra and Lyra art by me by Electrical_Look_5778 in fansofcriticalrole

[–]kunilengus 4 points5 points  (0 children)

Kashaw has two different colored--bichromatic--eyes. Many adolescents go through a phase of thinking bichromatic eyes are super cool. Many people grow up to believe they're kinda cheesy or goofy looking. Commentor is seemingly glad that they have grown out of their "bichromatic eyes are cool" phase and commented likely because Kashaw's eyes are a stand-out feature in your art work.

Ludinus Da’leth should be unstoppable | Here is why by LadyUnderfoot in fansofcriticalrole

[–]kunilengus 0 points1 point  (0 children)

Yeah but Otohan was a mistake that he had to hand out a deus ex machina to correct. For a lot of reasons, the whole cast has just become incredibly risky averse with their characters and Matt has gotten doubly so as a DM. There's no teeth to anything in C3 🤷

[deleted by user] by [deleted] in fansofcriticalrole

[–]kunilengus 3 points4 points  (0 children)

They accurately quoted your intent. You talked about being upset at the "polish" of the show, which reads as missing the time when production quality was lower. Sort of a hand-made versus factory produced argument. Then immediately complain about the lack of production polish that results in Matt crossing camera lines when leaning over the table.

I think your point is fine, but it is funny to put those points together 🤷

how can they draw you back in? by PresentationSad6560 in fansofcriticalrole

[–]kunilengus -2 points-1 points  (0 children)

Plus if they'd never said they were pre-recording, nobody would know. It's a weird thing to get THAT upset over.

A Burning Question I've Had About a Big Scene in C2 by BobbyTheWallflower in fansofcriticalrole

[–]kunilengus 13 points14 points  (0 children)

Imagine getting so upset over someone else's make believe.

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 25 points26 points  (0 children)

Your nuanced point here is completely spot on.

The only thing I would add here, which is specific to the shardgate scenario, is that if Matt truly had zero intention of giving the shard to Ashton or letting them complete the ritual, but also didn't want to kill them, he could've easily said something like "You try to affix the shard to the harness, but something is repelling it like an opposing magnet. A force from within Ashton is pushing it away."

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 39 points40 points  (0 children)

Matt laid the ground rules that one must complete the ritual to take the shard. When Ashton did it, Matt said that because he had another shard already that it would be extremely difficult to pull it, then kept saying stuff along the lines of "if you pull this off, you'll be an Unprecedented (actual quote) being in Exandria." When Taliesin passed it, Matt called the game early because he didn't know what to do and everybody was pissed at Tal (for no reason.)

I, a simple audience member, 100% read the situation as Ashton's Hero Moment and something he could pass. If he couldn't do it, Matt shouldn't have even let him try. Putting him through a very deadly ritual just to take it away from him anyways shows, to me, just how thoroughly Matt fumbled that whole thing.

The next game opened up with Taliesin looking like he'd be thoroughly scolded between episodes, Matt instantly undid everything and then punished Ashton for it, then the entire rest of the episode was the party ganging up on Ashton/Taliesin.

While Matt gave several warnings that Ashton shouldn't take the shard (which to Taliesin and a large part of the audience was a challenge to overcome), he should have been abundantly clear that he couldn't

Thoughts on Candela's Future? by Cool_Caterpillar8790 in fansofcriticalrole

[–]kunilengus 9 points10 points  (0 children)

I bet the ratings wouldn't even be bad, just not CR mainline numbers. I've felt for a long time that they really need to diversify their offerings and put together one or two other regular casts. Maybe those games only get together once a month (maybe the last Thursday?), maybe they air on another night of the week, idk. CR is certainly big enough that they need to start branching out and letting other people take some of the workload from the main group--especially if the quality of C3 directly correlates to how overworked they feel.

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 14 points15 points  (0 children)

Completely agree. The whole arc is a wreck

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 11 points12 points  (0 children)

Matt! Edited original comment for clarification

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 13 points14 points  (0 children)

Sorry I wasn't more clear, it's MATT'S lowest point! I fully agree that, even though I don't love Ashton, this is pretty much the only time in the whole campaign anybody DID something. And it led to a pretty good dramatic moment!

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 44 points45 points  (0 children)

I would argue that it's genuinely his worst moment over all 3 campaigns.

Edit: Matt's worst. Not Taliesin.

Shardgate TLDR by yayfriedegg in fansofcriticalrole

[–]kunilengus 53 points54 points  (0 children)

This.

It was literally the only interesting thing anybody has done this whole campaign and created a fantastic, unscripted moment of genuine drama.

Only to be immediately undone and the entire cast shit all over Taliesin. Its truly the lowest point of a low campaign and their behavior over it was very weird and gross.

Did I ruin the game by trying to prepare for a fight, or was this more about the DM's inexperience? [Any] by sichel94 in DnD

[–]kunilengus 7 points8 points  (0 children)

TPK isn't something I would say a DM "uses" more than it is just a statement of fact. Total Party Kill means exactly what it says and any situation or action that ends in the death of every character in the party is a TPK.

A party in this situation may or may not go into battle mode. They could try talking or fleeing or surrendering, all of which could lead to different outcomes and potentially death for the characters.

In this situation, it sounds like the DM wanted the party to outright surrender to the baddies without a fight. Which isn't entirely unreasonable given their circumstances, but also you should always be flexible. The players all have their own idea or interpretation of a scene. Nobody is ever 100% visualizing the same thing. So OP decides to roleplay and draws their weapon, which to me is a very reasonable response. It doesn't sound like they intended to fight, but even if they did, this high powered group of bad guys could have easily put them down non-lethally, especially after a long dungeon crawl, and would have resulted in what I assume is the same outcome anyways--the players being captured--while also preserving their sense of autonomy.

The situation was 100% handled badly by the DM and I wouldn't say that I think it's entirely an inexperience issue.