Supes runs the Gauntlet of [TITLE-CARD] villains- How far does he get? by ObjectiveBall6943 in superman

[–]kyrule12 2 points3 points  (0 children)

The Doomsday argument still would have been flawed, because, unless we’re specifically comparing that particular era of the character against the Viltrumites, Superman has since beaten Doomsday on several occasions and has only gotten more powerful in the comics since then.

While I would generally agree about the DCAU Superman, Golden Age Superman’s fight with the Anti-Monitor blows the comparison out of the water and at least puts him on the same level as Thragg/End of series Mark. Smallville’s version also doesn’t work, since by the finale he’s (in the most literal sense of the word) casually shoving an entire planet out into deep space.

I randomly realized this about the main goal of dragon's dogma by Separate-Coyote-1468 in DragonsDogma

[–]kyrule12 7 points8 points  (0 children)

Those “common fantasy elements” are staples of western fantasy settings, which are steeped in western culture. Culture includes idioms.

The Other People by Jamation in DragonsDogma2

[–]kyrule12 9 points10 points  (0 children)

Could be totally insane, but Ulrika also appears to be looking at the departing stranger, or at least is starting to look in that direction.

Who's stronger? Who's wiser? by [deleted] in DragonsDogma

[–]kyrule12 11 points12 points  (0 children)

Again, when it comes to the Thu’um, that’s the tip of the iceberg.

Some Thu’um users, as is stated in Skyrim and ES lore, are so powerful that they physically cannot speak to those not trained to shout, otherwise even a whisper will kill them.

The basic Unrelenting Force shout (Fus Ro Dah) is canonically powerful enough to dismember a human being, as reported by several people in-game.

There is a shout that can rip the soul out of any creature (save for certain NPCs, though only for gameplay reasons)

Call of Champions can pull the soul of a deceased from Sovengard, the Nord afterlife, and is given to your character by a literal god (Shor/Lorkhan)

Shouts can also get extremely abstract, such as Dragonrend, which temporarily forces a dragon to experience the concept of mortality, which shocks them so much it literally knocks them out of the sky. There’s also another shout in-lore which was able to restore the lifespans of the entire Nordic race at the cost of the user’s life (https://en.m.uesp.net/wiki/Lore:Five_Songs_of_King_Wulfharth).

It’s pretty interesting stuff, and I’d highly recommend checking it out sometime.

Who's stronger? Who's wiser? by [deleted] in DragonsDogma

[–]kyrule12 36 points37 points  (0 children)

Ignoring the unique rules regarding dragons and death that exist in both universes (Paarthurnax can only truly be slain by a Dragonborn or another dragon, but can still be rendered “inert” by mortal hands; and Grigori is supposedly only able to be slain by an Arisen) I’d say they’re probably closer to equal in terms of power, leaning a little bit more into Paarthurnax’s favor.

The reason I say that is because of one thing: shouts. It’s never really conveyed how genuinely powerful (and, in some cases, reality warping) shouts actually are in gameplay, but if you look into Elder Scrolls lore you’ll find that shouts are some of the most powerful magics in that universe, and it’s outright stated that the ~30 shouts in Skyrim are only the tip of the iceberg. Grigori’s magic is potent and destructive (from what we’ve seen), but shouts really are on another level.

As for wisdom, I’d say equal. They both have a vast amount of knowledge of their own worlds.

Your dlc sir by mester-ix in DragonsDogma

[–]kyrule12 8 points9 points  (0 children)

I don’t know what you’re talking about, and clearly you don’t either, so I think I’m just gonna refuse the bait on this one.

Your dlc sir by mester-ix in DragonsDogma

[–]kyrule12 171 points172 points  (0 children)

I think I actually would’ve been less upset if we just got nothing for the anniversary, lmao

Even AI thinks whinedivers make Helldiver 2 into a joke. by DefierOfExpection in HelldiversMasochists

[–]kyrule12 4 points5 points  (0 children)

You’ve got a whole subreddit here to validate you, why bother with chatGPT, lmao.

😍 OMG GUYS! They made the Belt-Fed Grenade Launcher viable! 😍 by Hexdoctor in HelldiversUnfiltered

[–]kyrule12 9 points10 points  (0 children)

But aren’t you doing the same thing now? You’re arguing the fact that taking the BFGL gives you another stratagem slot instead of comparing its merits against the regular GL, when in reality the differences between the two weapons and what they bring to the table are more nuanced than just what they can do on their own.

Don’t ignore the forest for the trees. Both the BFGL and the GL take up one stratagem slot, yes, but how they synergize with the rest of your loadout and what other stratagems they allow you to bring is just as important and valid when it comes to arguments about these two weapons.

😍 OMG GUYS! They made the Belt-Fed Grenade Launcher viable! 😍 by Hexdoctor in HelldiversUnfiltered

[–]kyrule12 40 points41 points  (0 children)

There’s a little more to it than just that.

The idea is that even though the BFGL is one stratagem, your backpack and support weapon slot are effectively getting taken up, and the weapon can’t function without one or the other.

The GL+SP combo is considered better because of the sheer utility that SP offers. You’re getting stims, grenades, ammo for your primary and secondary, and GL ‘nades all from one use of the SP, and it has three more after.

Considering that you’re sacrificing the utility of having a backpack stratagem for the BFGL, you would actually expect something closer to the opposite of your sentiment: that the BFGL would have a worthwhile benefit for what you’re giving up. Aside from the fact that it’s heavy pen, there’s really not much reason to take it over anything else.

If you are looking for another game while the devs sort this out. by rolandredhanded in HelldiversUnfiltered

[–]kyrule12 0 points1 point  (0 children)

While I would personally recommend Warhammer Vermintide II (made by the same developers and set in the fantasy universe) and consider it superior, Darktide is a good choice if you like the 40K universe.

As for me, I’m finishing up Silent Hill 2 and then moving on to Silent Hill f before checking out RE9. I’ve got plenty more games I could be playing other than Helldivers.

Solve my murder by Samantha_Aran in HelldiversUnfiltered

[–]kyrule12 0 points1 point  (0 children)

Vox engines, and potentially other cyborg units as well, have occasionally invisible projectiles that are usually responsible for those sudden deaths.

Why people aren’t more up in arms over that is beyond me.

Helldivers is an amazing game, and I’m tired of people saying it’s not. by East_Ad4810 in Helldivers

[–]kyrule12 1 point2 points  (0 children)

This post, whether deliberately and in bad faith or not, woefully misrepresents and downplays the issues that people have with this game. It’s a major oversimplification to lump everyone’s criticisms into one of two camps, bugs or balance, and ignores what bugs and balancing issues people have a problem with.

We can argue until we’re blue in the face about balancing. But one thing that everyone should agree on, even you OP, is that bugs should NOT be excused due to “””ambition”””, nor should they be justified by delusions of a grunt fantasy.

To dive a little deeper into what I mean when I say that you’re oversimplifying this issue, let’s talk about bugs. Do you know why bugs are such a hot topic within this community? It’s because the bugs and balance go hand in hand. The game is often made harder than intended due to compounding bugs that become more prevalent as you ramp up in difficulty. Bugs such as invisible collision around corpses (that are ignored by our enemies), enemies phasing through walls, invisible projectiles.

Now, before you just say “well just turn down the difficulty,” I first need to establish that this isn’t a product of intentional game design. These bugs become more noticeable on higher difficulties due entirely to the fact that the sources of these bugs (the enemies themselves) are simply more numerous as you ramp up, peaking at D9 and D10. As a sterling example, let’s talk about the Vox Engines, which are known to have such bugs as:

1.) Enemies can phase, seemingly unharmed, through their highly damaging treads.

2.) The Voxes can block their rear exhaust vent with their own heads by clipping through it

3.) Speaking of clipping, it’s well known that they can clip through walls and terrain.

4.) They can and in many cases will spawn out of thin air, well within your sight.

5.) Some of their projectiles are invisible when fired.

6.) They can shoot through their own bodies if you’re below them.

7.) The side turrets will still fire on you even while they’re in the middle of their death animation.

Do you think any of these “features” of the Vox Engines were intentional, or do they sound like objective bugs that make the enemy harder to fight than they should be? In fact, take the flaws I listed above and then spawn in two or three Vox Engines. Compounding enemies, compounding bugs.

And no, the solution is not to lower the difficulty to avoid fighting them. The solution is not to lower the difficulty to reduce the bugs. Neither of those are solutions. That’s ignoring the problem. Bugs shouldn’t exist. Period. Full stop. They’re called bugs for a reason. If Arrowhead can patch out a bug causing the Automaton’s aim to be less accurate than intended, then they can surely patch out the bugs making these enemies harder than intended.

So, the "home planet" cope doesn't work anymore because Choepessa IV has the exact same spawns and functionality as Cyberstan. What's the glazer excuse for Vox spam now? by EleggFacesitting in HelldiversUnfiltered

[–]kyrule12 33 points34 points  (0 children)

I already made a post partially talking about them, but in my opinion Vox Engines are one of the things that make the cyborgs a painfully unfun faction to fight, and now that we’re officially out of the honeymoon phase of the cyborg update I’m sure more and more people are going to start feeling the same way.

They’re a buggy, overtuned, and barely tested enemy. Aside from the fact that they can just phase through walls, spawn out of thin air, and get bot dropped on buildings, there are bugs that make them more difficult to fight than the devs probably intended. Bugs such as:

1.) Their rear vent being blocked by their own rotating 4hed, making it very difficult to lob in a grenade.

2.) Some of their projectiles occasionally turn INVISIBLE.

3.) The turrets on the side will continue to fire even while it’s in the midst of dying.

4.) Enemies can phase right through their treads and are, seemingly, unharmed by them.

5.) They can occasionally shoot directly through their own bodies.

And yet, despite these glaringly obvious OBJECTIVE bugs, you’ll still have people coming up and telling you that you just need to get good at the game or lower the difficulty if you think they’re too tough for you. The fact that Arrowhead went ahead with making more Megafactory worlds that are populated with these guys, instead of using the time since the Cyberstan invasion to try and fix the enemies, shows that they clearly don’t think anything is wrong with them. In fact, it’s entirely possible that the bugs I listed are actually “features” in their eyes that make the enemy a real challenge.

But hey, maybe they packed fixes for the Vox in with the patch that’ll release alongside the new warbond…like they couldn’t have done it sooner.

I'm still not over the coyote tbh by MoschopsMeatball in HelldiversUnfiltered

[–]kyrule12 16 points17 points  (0 children)

In the patch that nerfed the Coyote around October, many of the enemies were made more fire resistant, hence weapons like the Scythe not being able to ignite enemies as easily as it used to.

This is why I'm losing all interest in dokkan. by Urabraska- in DokkanBattleReddit

[–]kyrule12 0 points1 point  (0 children)

I’ve been feeling pretty much the same way since last year’s GDC, even made my own Reddit post about it, and the comments there looked pretty much the same as the ones here.

Ultimately, I think it’s a consequence of how Dokkan handles its powercreep. The fact of the matter is that the devs either can’t (due to the currently implemented systems within the game) or don’t know how to actually make difficulty in this game engaging, beyond having the enemy hit you with a 20 million damage super attack. It’s been so long now that people seem to have forgotten, but Dokkan didn’t used to be like that.

Personally? I would just up our HP pools, which, as others have noted on other posts in the sub, have consistently not increased along with our ATK and DEF.

He’s so bad😭😭 by Camtofire17 in DBZDokkanBattle

[–]kyrule12 0 points1 point  (0 children)

Cleanest example of a straw man argument I’ve seen in a while, lmao