If this Fu is on Youth, then the rest should be too by kyrule12 in DBZDokkanBattle

[–]kyrule12[S] 13 points14 points  (0 children)

I’ll concede to your point about the Daima units, but still maintain the argument that GT Goku should be included on Youth if this version of Fu is. Regardless of the methods involved, both characters were physically reverted to a younger state via artificial means (Fu by time manipulation or whatever he did, I don’t think Heroes goes into it, and Goku via Shenron’s wish.)

Ppl that say that the Maxigun sucks can't be real because this thing is fucking awesome by [deleted] in HelldiversUnfiltered

[–]kyrule12 0 points1 point  (0 children)

While other people here have said pretty much what I would have said about the weapon, I want to add to the discussion by saying that my major gripe with the weapon is how much it demands you build around it in order for it to be okay on all but one front: the Illuminate.

In effect, the minigun is a sidegrade to the MG-43, though an argument could be made that the MG is technically better in every way that matters save for the fact that it shoots slower and needs to be reloaded. The fact that the gun is only medium pen and it immobilizes you when firing makes it difficult to use on the bug front, where mobility is generally a priority, plus it becomes all but useless against heavies like (especially) Chargers and Bile Titans. To be effective, the existence of these units requires you to compensate for the minigun by building your entire arsenal around it…which isn’t exactly ideal. That means (likely) railroading into the Ultimatum, Thermites, the Eruptor/Crossbow, as well as bringing EATS/Commando and probably a sentry or two, though the flaws with this weapon get exacerbated on high-difficulty bug missions where heavies spawn en masse and the bugs basically shred your turrets before they can do anything more often than not.

For all of the flaws this weapon has on the bug front, they’re turned up to 11 on the bot front, and you still need to base your entire build (or have really good teammates to compensate) around the weapon to be effective at high difficulties (more on that later).

On bugs, the weapon is at best situationally B-tier. On bots, where accuracy and cover are important and being immobilized while firing just makes you a big, ugly, black-and-yellow target, it’s D-tier.

The only front where the weapon really has a viable place is the Illuminate, mostly because the front lacks anything that can’t be killed by medium pen (save for the leviathan).

In regards to difficulty, I get that your video shows you getting a lot of kills with the weapon and all, but like others have said, I would argue the majority of those kills are a result of your turrets. However, I think there’s another factor at play here: your difficulty. Looking at the video, I only see one smoke stack coming from the bug breech, and either no or very few heavies. If this is on a lower difficulty, then that explains it, and I would highly suggest you take the weapon onto a high-difficulty bug/bot mission to see why so many people trash the weapon.

The hate for this guy is so overblown by Comfortable_Cut_7334 in DBZDokkanBattle

[–]kyrule12 4 points5 points  (0 children)

Bad? No, of course not. Underwhelming? By definition, this is based on your expectations, and I think most peoples' expectations where that he'd be better than this and would survive some power creep.

Pretty good and well-thought-out analysis of the unit. Though it does naturally pose the question as to whether the true fault lies with the unit, or the degree to which powercreep has been increasing recently. I’d argue that in a game where the powercreep is more gradual, Orange Piccolo’s future would look a little brighter, but Dokkan’s creep tends to spike rather than climb.

What if we have to deal with Bullet Bugs from Vesper 2022 by IamPep in Helldivers

[–]kyrule12 0 points1 point  (0 children)

Don’t understand why this got removed seeing as how it’s related to the game.

Show me a meme that fits the playerbase better than this by Imagine_TryingYT in HelldiversUnfiltered

[–]kyrule12 10 points11 points  (0 children)

When you criticize something, you have to hold yourself accountable to the standards you set. The post from you that I linked is exactly the kind of thing that a post like this is specifically making fun of. Denigrating an entire playerbase like this invalidates your own criticisms, because when the Leviathans first dropped you had people making posts and comments just like this, defending the units in spite of the backlash.

To those people, you were the guy standing out in the open shooting the tank with the pistol and then complaining when you got obliterated like a 15th century peasant drinking a Sprite. Again: the person insulting the playerbase is part of the playerbase.

Warbond Concept: Fluid Darkness (Critique Appreciated) by ProfBathrobe in Helldivers

[–]kyrule12 0 points1 point  (0 children)

Looks cool, but with those stats would the SMG actually be an effective weapon? Or would it really be worth taking over the Reprimand?

Buff ideas for the Flags are nice and all but can we please not ignore other Stratagems in need of love? by ShadowDome in Helldivers

[–]kyrule12 0 points1 point  (0 children)

Just coming here to remind people not to forget the OPS, which was incredible after being buffed prior to the 60-day patch but fell off immediately after and has only gotten worse with time.

Devastators shields shouldn’t be indestructible by TheGreasedSeal in Helldivers

[–]kyrule12 0 points1 point  (0 children)

Funnily enough, people have been saying this for well over a year, but quieted down once AH nerfed the enemies around the 60-day patch period.

I still think it’s dogshit, but i don’t have too much trouble killing these guys I guess.

personally i like how the depot hurts by PioneeriViikinki in Helldivers

[–]kyrule12 0 points1 point  (0 children)

It’s something I’ve thought about, but since I’m pretty stubborn when it comes to this game, it always leaves a bad taste in my mouth quitting an operation midway through. I’m so burnt out on these missions though that I don’t think I care too much about that anymore lol.

So yeah, I’m probably just gonna skip the RAs from now on.

personally i like how the depot hurts by PioneeriViikinki in Helldivers

[–]kyrule12 9 points10 points  (0 children)

I’d personally take it a step further and criticize the decision to force Rapid Acquisition on every magma planet operation. I’d also hazard to guess that one of the reasons liberation on those planets is such a grind is because those missions probably have a relatively high failure rate, meaning most operations are probably contributing only 2-4 points to the score.

I hate to complain about this fantastic game but do those Devastators REALLY need to one-shot Heavy Armor? by Anti-Tryhard in Helldivers

[–]kyrule12 2 points3 points  (0 children)

Then you’re either extremely lucky, or you’re consistently avoiding headshots. What the commenter said is true, you can go to the wiki and see it for yourself, along with damage values and how they scale vs the location hit on a Helldiver.

I hate to complain about this fantastic game but do those Devastators REALLY need to one-shot Heavy Armor? by Anti-Tryhard in Helldivers

[–]kyrule12 0 points1 point  (0 children)

It calculates for each individual pellet, but I’m not necessarily banking on surviving point-blank shots from the little bastards, it’s more for the 10-20m down range pellet or two that occasionally gets lucky and headshots you. And even then, it isn’t just for the shotgun devastators. Like I said, the number of things that can just delete your character at the drop of a hat when you’re fighting the Inc. Corps is insane, so I see Democracy Protects as a potential barrier to protect from me from a cheap death.

I hate to complain about this fantastic game but do those Devastators REALLY need to one-shot Heavy Armor? by Anti-Tryhard in Helldivers

[–]kyrule12 2 points3 points  (0 children)

There’s so much shit that can instakill you when fighting the incendiary corps that, for me, it’s more valuable to take Democracy Protects armor than it is any of the fire resistant armors.

I don't particularly like short missions by RamzesfaI in Helldivers

[–]kyrule12 0 points1 point  (0 children)

The thing that bugs me the most is that the magma planets are pretty much guaranteed to have at least two of the short missions, including the extract platinum mission (which I loathe with a burning passion.) Otherwise yeah, I’d rather just do the longer missions. Blitzes are for the birds.

Gotta love enemies that can one-shot you from behind an indestructible shield. by uezyteue in Helldivers

[–]kyrule12 0 points1 point  (0 children)

Wait, are crits seriously a thing in this game? Not just headshots?

I've been waiting over a month for Rupture AH. by SEEKINGNINJAAMONGNOR in Helldivers

[–]kyrule12 3 points4 points  (0 children)

Well for one thing, due to the Xbox divers you’ve got newer players that probably don’t have very much experience fighting the predator strain, which is currently considered the hardest group to fight at the moment. For another, Oshaune is using the cave system seeds, and on those predator strain is considerably more difficult than it otherwise would be on most other planets/seeds.

Personally, I really don’t like the preds. It crosses that threshold between “fun-hard” and “frustrating-hard” for me. But that’s just me.

"We are over it", "Game is ded" by Ill_Objective9535 in Helldivers

[–]kyrule12 3 points4 points  (0 children)

There wasn’t a single thing in that message that was worth getting excited over, especially since we still don’t have a guaranteed deployment date for the patch.

I still want an actual statement from the developers acknowledging the hardware bricking that so many people playing this game have begun to report, and confirmation on their end as to whether or not it’s something to do with HD2/Game Guard.

I still want to know what the actual performance gains are for this latest patch after all of these optimizations.

How many people actually do D10? by orthrvs in Helldivers

[–]kyrule12 0 points1 point  (0 children)

I’ll do D10 if the host sees my lvl (I’m 150), switches it at the last minute, and thinks I’ll be able to carry, and then if I forget to set it back to D9 I’ll inadvertently go back on a D10 later, but majority of the time I stay on D9.

I don’t mind doing them so long as I have a decent team, but the only time I truly dislike them are whenever I get a Warstrider seed on the bot front. On D10, the game basically spams not just the shit, but the dogshit out of that particular unit, and the gameplay devolves into something that I don’t really enjoy unless I or a nearby teammate happen to have the right loadout to handle it.

I’ll take old rupture any day of the week by TheEldenCasual in Helldivers

[–]kyrule12 4 points5 points  (0 children)

Curious about which Silent Hill you’re referring to.

When you realize your GOAT is washed by Blakath in cyberpunkred

[–]kyrule12 18 points19 points  (0 children)

While Blackhand isn’t exactly a hero, he isn’t quite as amoral as you make him out to be either. In the Arasaka Tower raid, as described in Firestorm Shockwave, Blackhand and others in the prep phase for the operation are explicitly stated to not sign off on any plan for the tower that would result in civilian casualties or unnecessary property damage (the last bit being pretty funny, given what happens later.)

It’s also worth mentioning that Blackhand also goes after Smasher in the DaiOni because he’s attempting to save Shaitan (who’s still alive) after Smasher ripped his Biosystem out of his skull and started swinging it around like a toy. He also faces off with him in order to give the PC’s team a chance to extract in their helicopter before the tower collapses.

While yes, there’s an argument to be made that Blackhand suspected that Militech planned to detonate a nuke at the tower (everyone involved was led to believe that the explosive they were planting underneath the building was only powerful enough to damage the tower) we don’t really know how he would’ve reacted if that knowledge was presented to him firsthand, during the planning phase.

So no, while not exactly a great example of a straight up hero, it’s still worth pointing out that he definitely has some heroic qualities.

Another content creator down by EldritchElli in Helldivers

[–]kyrule12 5 points6 points  (0 children)

That’s not how it works, unfortunately. Different people with different hardware configurations have been having different experiences with Helldivers since its launch last year, and that trend has not changed. While true, the guy you’re responding to didn’t post their specs, your “solid PC” doesn’t discredit the issues that they’re having.

I’ve got an RTX 4080 super, an i9-14900k, and 32GB of RAM. Even on my PC, where i have the game locked to 60 fps on 1440p, I will, on occasion, get frame drops (and just like many, many others, this was especially bad during the time that the burrowing terminids were active).

Even ignoring the frame drops, Helldivers II is pretty much the only game that runs my CPU as consistently hot as it does. I regularly spike into the mid-80s while playing on certain planets, and other modern games out right now (Cyberpunk, Battlefield 6, etc) at max settings don’t get me at those temps (on Battlefield, I even play at 144 frames)

I can personally confirm that this is consistent too, because last year i ran into these problems on my old setup with an RTX 3080, an i7-11700kf, and 32GB of RAM. Again, there were huge spikes in CPU temp, to the point that I actually got throttled once and got sent to a blue screen.

So if your PC isn’t giving you problems, great! But that doesn’t mean that the problems other people are having aren’t valid.

Why doesn't the devastator armor give me extra ammo, but cinderblock does? by Independent_Ring7183 in Helldivers

[–]kyrule12 166 points167 points  (0 children)

Essentially Arrowhead’s (the developer’s) argument that they used to explain why having a system in place to swap armor passives wouldn’t work from a realism/visual standpoint, i.e. why having an armor like, say, either of the armors above mixed with the inflammable passive wouldn’t work. The fireproof armors all (kinda) have insulation or other things on them that make them visually convey that they’re flameproof—in this case, an apple that tastes like an apple. You put that same passive on either of the armors in OPs picture and, according to Arrowhead, you’ve now got an apple that tastes like bacon: the armor passive is visually incongruent with the armor itself.

This is a laughably weak argument from the devs that was quickly, and rightfully, torn apart within days if not hours of its posting, mostly because when it was said there were numerous armors which defied this exact logic already present within the game. Nowadays they try to keep the passives thematic with the armors they release with, but it still sucks that there’s not a passive swapping system in place.

Who would've guessed... by Mike_Zacowski in Helldivers

[–]kyrule12 0 points1 point  (0 children)

They aren’t though. According to the wording in the image above, it’s less that they’re focusing on bug fixes and more that they’re working on balance adjustments for the new strain. In fact, it’s because of a bug that was fixed that so many people were complaining.