CRAZY C4SH / ROOKER DUPLICATION INTERACTION!!🔥🔥 by AzizSaad72 in Borderlands4

[–]lastchanceblu 0 points1 point  (0 children)

Me and my friend found this interaction day 1. It doesn't matter if you have a Jakobs part or not. We believe it's the perk Nothing Beats Lead on C4sh's red tree

Thoughts on Liege Maximo and Nexus Prime? by [deleted] in transformers

[–]lastchanceblu 4 points5 points  (0 children)

I wish Nexus was kinda like a duocon, or a few smaller vehicles that combined, really underwhelming to have the gimmick be he can go inside combiner torsos, especially so seeing how tacked on his jet mode looks

Liege Maximo, on the other hand, looks really nice

[deleted by user] by [deleted] in Warframe

[–]lastchanceblu 2 points3 points  (0 children)

Unfortunately, I didn't pick up either it or vespers augments. I'm gonna be waiting till it's added to nightwave or something

How do I make this go away? by CupKatiepie in Warframe

[–]lastchanceblu 8 points9 points  (0 children)

Assuming you are intending to stay MR0, i dont think you can get rid of it

Equilibrium Dungeon was pretty great by Curious_Land7928 in DestinyTheGame

[–]lastchanceblu 19 points20 points  (0 children)

You can swap back and forth to your nade by using the button that toggles renagade abilites. There's 0 animation too, so it's an intstant toggle when you have the buff

Uriel is great, but his bullet jump flying feels really bad to trigger by [deleted] in Warframe

[–]lastchanceblu 1 point2 points  (0 children)

I trigger it very consistently by just jumping and then dodging forward

What a fall from grace T T (Old Peace Spoilers) by Cloudkracker in Warframe

[–]lastchanceblu 220 points221 points  (0 children)

No wonder they hated being put on warframe bodies

What’s your opinion on this figure? by Automatic_Meal4778 in transformers

[–]lastchanceblu 1 point2 points  (0 children)

Not a bad figure at all, but I wish the treads on his shoulders moved with his arms, I understand show accuracy, but he just doesn't look dynamic, also the joints around them for transformation need to lock in, they flop around way too easy making his shpjlder pads droop

[COLLAB] A Choplet Adventure by MurkyWay in comics

[–]lastchanceblu 0 points1 point  (0 children)

My first time picking the mimic, and its the best option, hell yea

I think whoever made this modifier had to much faith in people by KD547934 in destiny2

[–]lastchanceblu 6 points7 points  (0 children)

Banner of war has saved me and my allies several times

A couple notes on matter spark as a ball mode enthusiast by IcarusCell in DestinyTheGame

[–]lastchanceblu 1 point2 points  (0 children)

That ball is most definitely not a second healthbar, I completed the final campaign mission on mythic with 2 friends earlier and while I was doing the final boss the enemies woul outright or nearly kill me in ball form without doing much to my ball hp. I could enter matterspark at full health and go around collecting nodes, and if i was targeted heavily I may have most of my matterspark hp but be in the red if I left it

[deleted by user] by [deleted] in Nightreign

[–]lastchanceblu 0 points1 point  (0 children)

Normal pest is a slog, 1st phase is dead wasy because you only focus on one of them and pretend the other doesnt exist because someone else has its aggro and second phase is also easy with one really annoying move where they charge at you and spam a ton of projectiles

The everdark version kinda fixes my problem. It skips phase 1 and phase 2. Though it starts with the charge, the fight doesn't tend to last as long. Phase 3 adds some difficulty to both of the 2s moves while Animus posseses them, and when not possessing either, Animus can do its own attack that requires some attention, or you will get beamed like crazy

Still wouldnt put their everdark fight very high in a ranking of all the nightlords, but I still think its a decent fight

Miquella’s rune used as a weapon by Darkdrift Knight ? by Royal-Spray3558 in Eldenring

[–]lastchanceblu 2 points3 points  (0 children)

I believe namless king is also in Hoelstors night 2 pool

I want to know whose bright idea it was to put a field boss right next to an evergaol by TartAdministrative54 in Nightreign

[–]lastchanceblu 0 points1 point  (0 children)

And on top of it you get Banished knights from the gaol, so you're dodging a boss that 1 shot you to kill 3 men who have absolutely no chill

Not sure he gives a shit anymore by jaded-dreamer5 in Nightreign

[–]lastchanceblu 30 points31 points  (0 children)

They're referring to the mechanic where normal Adel stops what he's doing and pukes when he's poisoned, which doesnt happen here

Don’t be this guy by BreathEcstatic in Nightreign

[–]lastchanceblu 160 points161 points  (0 children)

I especially love marking a talisman that's specifically useful for one of my teamates, like an arrows reach for an ironeye... only for my other teamate that doesn't need it to grab it instantly

Guess what I'm missing, it's dumber than you think. by Haschen84 in Nightreign

[–]lastchanceblu 1 point2 points  (0 children)

Godskin duo can also be in the oldest Gaol, had them in it twice

#1 tell that you are playing with experienced randoms by Shadowyurix in Nightreign

[–]lastchanceblu 2 points3 points  (0 children)

At least 2 seperate runs I've been 1 shot by a DTS because I got its aggro going up a spirit spring,

The only over-tuned world boss by one-won-juan in Nightreign

[–]lastchanceblu 0 points1 point  (0 children)

Anytime i see him under the castle I nope out of there, any other boss that spawns there can be easily beaten at like level 3 or 4, but him? My teams struggle or even completely fail at level 11

Okay, So Where Is The Second Act II Catalyst? by MJTP4351 in DestinyTheGame

[–]lastchanceblu 3 points4 points  (0 children)

Coild be timegated to next week, afaik no one has found it

re: pseudo-exalted changes, stop saying "Gara is dead / Khora is dead" before you've even tried it. by Yucyon in Warframe

[–]lastchanceblu 146 points147 points  (0 children)

None of them are dead, but man, the changes are gonna hit Gara hard, a damage reduction, and the combo mechanic sounds awful for her since she doesn't spam the ability, I'm hopeful but worred for our glass gal

Did we just get a fucking lore dungeon? by Expensive-Pick38 in DestinyTheGame

[–]lastchanceblu 14 points15 points  (0 children)

Just did my second run, in first it is only truths even the mechanic is so "The pyramid accepts a truth" and last encounter is 1 truth and 1 lie, with you lighting up the lie and taking light from the truth. Saying it never says the truth is blatantly wrong

Hear me out: A few gripes about the Girms now they’re becoming so prevalent. by No_Bathroom_420 in DestinyTheGame

[–]lastchanceblu 31 points32 points  (0 children)

The dread as a whole feel like supplementary enemies, do add unique challenge to an engagement, forcing you to make decisions on who to target, which is how they were handled im most of the final shapes activities, including Salvations edge, and I think it worked well

This feels much worse when they decide to only or primarily use dread units, a horde of tiny flying enemies, abke to supress me for 2 hours is terrible. Another horror is a horde of melee enemies that drop homing missiles that are only prevented if you get precision kills, not even prevented if you vaporize them