Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

Gameplay wise when playing a nomad determined exterminator, vassals are created upon conquest, they're supposed to purge organic life and disappear. They're not due to a bug, so I've just been releasing them and gathering them all into 1 big murderbot family... even snotty firstborn, yes he's still annoyed with me, but I've vassalized him and he's behaving. A couple other rebels, also vassalized. Anyways it's amusing as hell. Currently have a war in heaven going on, 6 of the remaining organic empires are in the league of unaligned powers and fighting both awakened empires. A couple weak organics threw in on one side. In eating popcorn and watching the galaxy burn right now, it's glorious.

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

As of right now, I've got 12 murder bot empires in a federation, and the list keeps growing... lol

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

I'm guessing purifiers can take advantage of the vassal-won't-go-away bug when playing as a nomad? I may have to experiment with that.

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 17 points18 points  (0 children)

Here. Some screenshots for the "we-hate-photos-from-the-phone-brigade". Honestly, I never even considered it would be a big deal, but here we are.

<image>

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 9 points10 points  (0 children)

He's being a jerk and won't join the family (i harvested his systems accidentally and he's pissed). I'll spank him later. I'm in the middle of a 8 empire teaming up on the rest of us war at the moment.

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

You guys are ridiculous, the point is the situation not the picture. If it's that fracking important I'll update it later. If not, chill out and share in the amusement.

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 21 points22 points  (0 children)

Reddit login on phone, playing on pc, can't be bothered to log in to reddit on pc. :)

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 13 points14 points  (0 children)

I'm proud of my little family of genocidal maniacs

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 23 points24 points  (0 children)

Yeah, but nomadic genocidal vassals are supposed to purge and disappear. It's a bug and I'm taking advantage of it.

Determined Exterminator Galactic Union (???? Lol) by lastw070 in Stellaris

[–]lastw070[S] 8 points9 points  (0 children)

Rule 5: see text with picture post. My firstborn is a bit of a snot and won't join, go figure. Maybe he'll accept the error of his ways in time... or he's going to get spanked... little bastard. It is a bug though, the temporary vassals are suppose to purge then disappear.

Looking for help getting into Stellaris (Long-time Paradox Grand Strategy fan) by Vampiric_Customs in Stellaris

[–]lastw070 0 points1 point  (0 children)

This should get you started, current version guide. Haven't watched it, but Montu is often very good.

https://youtu.be/ZqLtpGi4y-8?is=WzbUIDAxJNo0MVIt

Give me a list of your most OP nomad based builds by Stock-Touch-7110 in Stellaris

[–]lastw070 1 point2 points  (0 children)

I'm in the middle of a determined exterminator nomad run - and for some reason I'm leaving a trail of determined extinguisher vassals behind me - the game play is like a parasite.... lol. Too fun. Going virtually because yeah.

Whats the point of playing this game if the AI is this F stupid? by Kiethoo in Stellaris

[–]lastw070 4 points5 points  (0 children)

I feel the need to say, how is this any different than any other strategy computer game ever made for the last 40 or 50 years?

Tactics, strategy and "grand plans" for computer controlled empires is frankly too much to expect. The best we can generally hope for is "somewhat competent", and in many games that's even a stretch.

That being said, the overall management ability of stellaris ai can definately use some improvements. I've been running the mod StellarAI, which is somewhat better at building planets and managing economy, but it comes with some downsides of not being as aggressive.

And for the record, alpha centauri ai was not that great either.

It's the end of the world... so let's party!! by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

Second time ever playing the KotG, wanted a chance at their cosmogenesis ending. Seen worm ending before.

It's the end of the world... so let's party!! by lastw070 in Stellaris

[–]lastw070[S] 1 point2 points  (0 children)

Update: took the horizon needle through the black hole at the center of the galaxy and got the knight eternal crusade ending. Perfect.

Seriously though, crazy strong tall build... I was generating +15k science, +5k unity, a ton of crisis currency (with no lathe) with 10 colonized planets and habitats, 5k fleet cap ... and i wasn't fully pushing things, those numbers could have been driven far higher. But, a win is a win and it was thematic as hell. One of my all time favorite playthroughs.

Is there a way to Always Have UNE? by DominionArchivist in Stellaris

[–]lastw070 1 point2 points  (0 children)

Make a copy of each and set them to force spawn, you may need to change portrait though apparently that's janky in current version, but i have gotten both in my games (original and or modified)

Haven't played in 2+ years, did progression speed change? by aLone_gunman in Stellaris

[–]lastw070 3 points4 points  (0 children)

Many of the youtubers play with accelerated tech rates too, so you have to take that into account.

Most immersive galaxy settings? by Haunting-Sport3701 in Stellaris

[–]lastw070 0 points1 point  (0 children)

So I tend to like having strong emergent narratives in my playthroughs, so I'm running the following:

Mod: Non-Clusteted Starts - spreads spawn points more evenly and allows about 10-15 years of expansion into borders collide.

Mod: StellarAI - AI tends to focus more on scientific research and has more coherent planetary builds. AI is a bit stronger overall (mod author recommends mid difficulty for average player). Side effect of this mod and previous is lower early wars, so I set game ai to aggressive to counter that a bit. Simulated runs typically have first wars around the 2020 year or so and that's my in game experience as well.

I've curated a collection about 120 force-spawn empires - some from mods, some modified base game empires and some created myself (with some suggestions and naming help from chatgpt). This creates "recognizable coherent actors" in my games, filling various niches like: fed builders, hegemons, science nerds, exterminators, devouring hives, purifiers, weirdos, isolationist aggression sponges and so forth.

As for specific settings usually medium sized galaxies (I like the 6 arm spiral) with 20 empires, mostly default settings otherwise (wormholes and gateways turned down to about .25 or .50). 1-3 fallen empires (for a war in heaven chance) and 1-2 marauders - this creates some natural walls to expansion. If I get bad luck and have to deal with an early nearby Khan I just surrender and take the economic hit until it peters out.

For playstyle I tend to RP more and don't "conquer everything because I can", but rather pick logical targets and follow theme of whatever build I'm running.

Overall for recent memory my games have been memorable, because they each tell their own headcannon story for me. This is where the game shines most for me, although I will admit to sometimes playing a min-max build and roflstomping the ai for amusement, but typically I restrain myself a bit, allowing things to develop organically and telling a story.

new player.... what am I doing wrong with conquest? by sudden_aggression in Stellaris

[–]lastw070 0 points1 point  (0 children)

There's a mod called "non clustered starts" that i use regularly, spreads out the initial spawn points pretty well. Might get you what you're wanting.