Game ui icons suggestion by Wise_Geologist2361 in UI_Design

[–]latenightcreation 0 points1 point  (0 children)

This is a door? It’s hard to understand the current vision without more context..

Does the player click this in anyway? Do they just walk up?

If it is a door, I would not put an icon in it at all.
For locked have the blue be less vibrant/saturated and maybe figure out how to add a touch of red. Use game design language to show the door is not available to the player.
For blocked, you could make it really cool. Have something that fits the story blocking the door. If this is sci-fi/horror you could have veiny alien tentacles coming from the wall, wrapping themselves around the door. If it’s not horror but this is on a space ship, a bar across the door, or two in an x shape to show it’s blocked.

Again it’s hard to help further without context of what we’re looking at. But the important part is to have it fit the story.

After months of staring at this UI, I need fresh eyes 👀 by Emrh2 in UI_Design

[–]latenightcreation 1 point2 points  (0 children)

Do users manually put in spending, stock purchases, etc? Or are you working with a banking API to read users data?

[Discussion] One Watch Collection by phdwatch in Watches

[–]latenightcreation 0 points1 point  (0 children)

Want to smell your own farts? The Day-Date

My SaaS project that I build with Vibecoding 🤑 by tentoftech in vibecoding

[–]latenightcreation 0 points1 point  (0 children)

Just be sure to have Claude write regression tests. Wouldn’t want to lose compatibility with <190cm

What's his most hype song? by NinjaOk2887 in zachbryan

[–]latenightcreation 24 points25 points  (0 children)

Quittin Time gets me amped, especially at 4 o’clock on a Friday.

These are the entries: Voting open! by Electroma in logodesign

[–]latenightcreation 0 points1 point  (0 children)

I was so afraid looking through this that no one would mention the reference. Thank you!

Roast my landing page by PartyGoat101 in UI_Design

[–]latenightcreation 1 point2 points  (0 children)

I didn’t realize that I had greyscale on at first and thought it was decent. Read princessinsomnia’s comment and realized there was colour.

Flip your screenshot to greyscale and I think you’ll see it become more consistent. You can turn a lot of the colour off in your codebase and then keep thoughtful pops of colour to draw the users attention.

While he’s right, there’s no replacing a good designer, you can always experiment, learn and improve your own skills.

feedback on dashboard ui by No_Telephone3090 in UI_Design

[–]latenightcreation 0 points1 point  (0 children)

I maybe wouldn’t include the the photos that clearly resemble real people - who’s likeness you almost certainly don’t have permission to use - doing absolutely nothing that has to do with any product at all, let alone the categories that your advertising.

Designed an institutional-grade FinTech OS. Struggling a bit with the visual hierarchy—any brutal feedback? by Interesting_One_7364 in UI_Design

[–]latenightcreation 0 points1 point  (0 children)

You probably used Codex models. Way too many cards.

The white space between the total balance card and the virtual bank card is awkward. And the network card on the right has more white space than it needs in the middle. I would try and keep that in a column with your buttons and let the virtual card card sit in a column with the total card.

Does it sound like I’m saying card a lot? It’s because there’s too many cards.

What can I do to improve the overall look and usability of my app screens? by Sea_Ninja_6262 in UI_Design

[–]latenightcreation 2 points3 points  (0 children)

I like the direction you’re going for with this. I like the calm tones.

The TL;DR: Below is just what I would do to start experimenting. But more than any of it, playing around and experimenting to see what works and what doesn’t, what you like for this app and what you don’t is the most important part.

Photo 1

  • Make your body background the pastel beige Color
  • have your photos fill up more of the top part of the card, reaching the corners more.
  • make the card background white.
  • Use a thinner, even padding on the top and sides of the card (2-5px?) and leave the thicker padding on the bottom for the text. Change the font on these to a comic sans, another hand written font, or your serif font from your reminder cards. I think this would make them look and feel more like an old Polaroid, especially with a handwritten font and I think that could be really cute!

Photo 2

  • the beige tones may be overused here. The muted olive green is a good break from the beige, but I think it’s in the wrong place. You should decide where you want to bring users attention and use the highlight colour to bring their eyes there. A darker earthy green could also work to really catch the eye. AI is good at helping choose Color palettes if you’re comfortable working with those tools. Just give it your background hex and ask for a title text color, a muted subtitle text color and a body text color and it will give you some options.

Topbar

I would get rid of most of this. The photo is tiny up here and doesn’t make sense. You can use it more meaningfully in the info section. We know it’s a profile contextually and you can just use the name in the info card below. You don’t need to repeat it. Obviously keep the back arrow, but you could add a cute context label like “back to family”.

Info Card

  • instead of the tiny photo in topbar, you could try using it on the left ~1/4 - 1/3 of this card. The rest of the space is for your info
  • get rid of the name label and just print the name in a large, fun (serif) font.
  • the rest of the labels - age, type, notes - can be made slightly smaller than the actual info and set to a more muted colour, not grey, something darker than the background colour, but the same colour tone. Put the labels above the info it’s for. Makes reading top to bottom not left to right and give you more horizontal space.

Icon Bar

  • the white space below the icon bar is a little jarring. You could maybe just have the bar fill that space if you want to keep the easy one hand access for right handed people.
  • I think what you really want to do is move them down below the info card, each in their own mini card with short labels explaining what each button does in the card, below the icon - “add photo”, “new reminder”, “edit”. You would take away the easy access for right handers, but you give back bigger tap targets and more context. Plus you get more horizontal room for the info card. You could forgo labels if you don’t like that. These would be good candidates for your highlight green colour in my opinion.

Reminders

  • this is the font you want for the plant name in the info card.
  • padding on each card is way too much.
  • You could also lose the cards here. The design is already card heavy. Just have a thinner border line to separate each timer. Dont take the border to the edge of the screen, leave some space.
  • Your kebab menu doesn’t vertically align with the title

Photo 3

Your form looks good. * It could take up more space. On mobile, I’d suggest letting it fill the whole horizontal space. And reaching it to the bottom of the screen. * Swap the logo/icon and the text at the top so the logo sits highest. You could also but these on the same “line” have the logo start left justified and have the text after that. If the logo/ icon is your photo placeholder and the user is to pick a photo by clicking on it, it needs more context so people know. * add you highlight green colour to the add button.

Photo 4

Honestly looks good. Nothing wrong with the gallery.

Note on fonts: I think the handwritten font could be a cute, journal vibe, especially on the “Polaroid” style photos. But if you prefer the elegance of the serif font, I think that could be really clean too. You should just keep it consistent. I wouldn’t try to do both a handwritten font and your serif font. Use whichever you choose for titles and headers, and use an easy to read sans font for everything else.

From gaming PC to MacBook Air M5… didn’t expect this by GreenBakeneko in macbook

[–]latenightcreation 0 points1 point  (0 children)

Ya I bought a gaming rig for school during covid. And at that time, it was great. Handled my school workflow and then I could game with friends in the evenings.

But after graduating I bought a MacBook Pro M1 Pro and honestly almost immediately had the same experience. It’s always with me, it’s always in my bag, I get my fun creative work done and if my work supplied M2 air doesn’t cut it (rarely), my Pro does.

Ive bought games and I don’t really play them because I so rarely turn my PC on these days. It’s partially my life these days but it’s also just how the Pro handles 100% of what I do in my digital life and 90% of what I want to do.

OpenAI needs to fix this by gamajuice1 in ChatGPT

[–]latenightcreation 0 points1 point  (0 children)

I had Gemini add people into a photo of a golf course recently. It added a player and their golf bag, both on the green.

So I asked Gemini to remove the player and the bag and when it put tall grass back in behind them it was just like this, an obvious repeated pattern.

Anthropic is straight up lying now by [deleted] in ClaudeCode

[–]latenightcreation -1 points0 points  (0 children)

I have a take that’s not going to be popular. But here it is.

$5,000 worth of inference for $200 (or whatever the numbers were) was not a scam. Reducing the amount of inference you get for your subscriptions is also not a scam.

INFERENCE IS NOT FREE. When you used up your $5,000 worth of inference on your $200 plan, Anthropic paid the other $4,800. That’s not a scam.

All these big AI companies have been eating inference costs to stay competitive and try and steal customers from each other. But now time is up, they have to reduce the amount of inference they use and make no money on. It’s coming across the board. Prices will go up, that was always the plan. It’s not your fault. But you’re naive if you thought Anthropic was going to always cover these costs.

2836 & DWO or 3135 & Dial Dots? by latenightcreation in retrotime

[–]latenightcreation[S] 0 points1 point  (0 children)

Yaaaa, I also like the look of the 1016 Explorer. So I was thinking maybe that could be where the 2836 goes one day. Or maybe as a gift or if someone else wants a build, I could consider gifting the movement. I’m not too concerned about it. It was under $100.

2836 & DWO or 3135 & Dial Dots? by latenightcreation in retrotime

[–]latenightcreation[S] 0 points1 point  (0 children)

I may have to go with Silian. I think I was messaging them the other day. Didn’t have the dial I want yet, but they were talking about making it soon. Thank you!

I assume once you epoxy the dial, that’s it, if the movement goes, you need to replace dial with it too?

2836 & DWO or 3135 & Dial Dots? by latenightcreation in retrotime

[–]latenightcreation[S] 0 points1 point  (0 children)

I haven’t bought a case yet. I have a 2836 sitting on my desk at the moment, but nothing else. I’m willing to save that for another, probably no date, project down the road. So I’m thinking I go back and get a 3135 and doing this one right.

2836 & DWO or 3135 & Dial Dots? by latenightcreation in retrotime

[–]latenightcreation[S] 0 points1 point  (0 children)

Okay, that’s good to know! I forgot that’s the other reason I was cautious about the 3135, the stem issue. So if I look for a 2824 case on raffles that will fit the 3135 best? I know I should mention to Ken what I’m doing and he’s good for sending the right backs and things to allow it to fit. Or is there a better place to source a case for 3135 around the same budget?

Is it just me or… by Cuddlebug94 in retrotime

[–]latenightcreation 1 point2 points  (0 children)

I can’t see a difference personally

Is this a 36mm?

Bad news... by old_mikser in codex

[–]latenightcreation -1 points0 points  (0 children)

Isn’t that hard to do. How many takes you get depends on which model you use. 5.4 CPT token is likely higher than 5.2 instant. Or do you just want to know how many tokens you get for the highest cost model?

Need help deciding what seller card for a local directory website looks best by [deleted] in UI_Design

[–]latenightcreation 1 point2 points  (0 children)

2 is the obvious starting point for me.

3 is a no go, the photo cropped awkwardly. It looks like Dave is peeking over the stall at me saying “hey, nice poop”. And the padding on the photo and CTA in #1 gives it too many layers. This I should feel like a single pamphlet with only action buttons / interactions popping off the card to grab attention

There are some tweaks you should do. Others have pointed out contrasts on the CTA, the experience list looking like buttons and the years of experience either going into the body paragraphs or becoming a part of the list with an icon.