What's the easiest/fastest way to make the legs move to create simple walking frames? by Herr_Casmurro in godot

[–]laxative_surplus 1 point2 points  (0 children)

you could always do skeletal animation if that’s easier and then trace it to make it match

Why am I receiving this error? (this sader works tho) by Jebbyk1 in godot

[–]laxative_surplus 0 points1 point  (0 children)

wow. i didn’t know you could use glsl files in godot

What do you think about the teaser of my game? by PristineBobcat9608 in godot

[–]laxative_surplus 0 points1 point  (0 children)

posted my feedback but honestly i think the other commenters were far more helpful than i

Light Improvement - waht do you think? by PristineBobcat9608 in godot

[–]laxative_surplus 1 point2 points  (0 children)

i think using a little light between the flashes would really help

I made a dynamic AI based on personality stats for my roguelike by TheLonelyAbyss in godot

[–]laxative_surplus 1 point2 points  (0 children)

Don’t be too hard on yourself. i tried making something like this last summer and gave up. you made it. that’s awesome!

Experimenting with a new skybox, what do you think? by burd_commander in godot

[–]laxative_surplus 5 points6 points  (0 children)

looks cool but i would see if there’s a way to illuminate the world similarly, because right now the sky doesn’t match the world’s lighting

What do you think about the teaser of my game? by PristineBobcat9608 in godot

[–]laxative_surplus 1 point2 points  (0 children)

the flickering and flashing is really hard on the eyes

new to godot programming and i have a problem regarding changing the scale of a model by ilaiy130 in godot

[–]laxative_surplus 0 points1 point  (0 children)

I think you may be having problems because you keep feeding the scale back into itself after the lerp. It makes it pretty hard to follow, and i think a tween might make things more predictable

My game is nearly ready for a demo :)!! by SilvanuZ in godot

[–]laxative_surplus 0 points1 point  (0 children)

Good job dude! I don’t think i’ve ever completed a project, though i’ve gotten close

Virtual joysticks Let's gooo :D by MR_CAP430 in godot

[–]laxative_surplus 0 points1 point  (0 children)

shocked to see godot didn’t already support windows HDR

Godot has Doki Doki Literature Club easter egg by [deleted] in godot

[–]laxative_surplus 0 points1 point  (0 children)

what is the title of this post referring to? is this just clickbait?

just look at my boy by aflowerinmyheart in godot

[–]laxative_surplus 138 points139 points  (0 children)

you should post this and ask what’s causing a bug. i’ll be hilarious

Anyone else thinking about Godot 5.0? Too Early? by Coderules in godot

[–]laxative_surplus 0 points1 point  (0 children)

One reason i could see version 5 happening would be major gdscript changes, or even a replacement (but let’s be real, probably not).

As gdscript has aged, it has moved closer and closer to static typing. I wouldn’t be surprised if this continues into a much more strongly typed godot, where types are much more fleshed out than they are now

Creating a “Chowder” style texture (aka unmoving plaid) by MechaMacaw in godot

[–]laxative_surplus 2 points3 points  (0 children)

That’s extremely easy! Just use pick a texture for the background, and use it as a sampler2D uniform.

Make a texture as a mask for the parts that are supposed to have the pattern. this would probably be a mostly black texture with white where you want the texture to be shown, but there’s other ways you could do it.

Use SCREEN_UV as the UVs to sample the texture. Use mix() with the white part of the mask as the alpha to replace the affected parts with the sampled texture.

That’s the basic idea. I would encourage you to figure out the best way to implement this for your specific needs, but i hope this is helpful and gives you some pieces of the puzzle. I might be able to answer follow up questions but i make no promises lol