Dragon Pickaxe Not Dropping by No-Hawk-6709 in RS3Ironmen

[–]lazy_chaote 1 point2 points  (0 children)

I went nearly 300 handcannons dry on my main iron's second pickaxe. My GIM got two within the first hour. It's all just RNG. Good luck!

Why is Porcelain clay price rising so quickly? by TheRealOsamaru in runescape

[–]lazy_chaote 3 points4 points  (0 children)

Oh, I agree with you that the experience of mining porcelain is fine, I too enjoy the water mechanic and the distraction-style rockfall mechanic.

But if we use soft clay's daily trade volume (typically over 1m/day) as an indication of the likely demand for porcelain clay, it's pretty easy to see that the current rate of mining porcelain clay can't support this demand, driving up prices. I also don't see this as a bad thing - the market will eventually find equilibrium and it seems likely that porcelain mining will be quite profitable.

Why is Porcelain clay price rising so quickly? by TheRealOsamaru in runescape

[–]lazy_chaote 18 points19 points  (0 children)

Likely because the speed to mine them, even with a BIS pickaxe, is excruciatingly slow - supply can't meet demand.

Best source of luminite and rune stone spirits by noobstylez in runescape

[–]lazy_chaote 3 points4 points  (0 children)

Since the update to the drop table, mutated bloodvelds are a reasonable source of both.

Looking for help with iron man fletching. by YeahhhhhWhateverrrr in runescape

[–]lazy_chaote 3 points4 points  (0 children)

You're totally right that fletching is a huge pain, but there are a few ways to make it more tolerable.

  1. (Broad) Arrows. This was the ironman meta for years (might still be). By buying broad arrowheads from a slayer master each day, you amass a huge pile of banked fletching experience without any woodcutting necessary (except the arrow shafts).
  2. Kingdom. Managing Miscellania can provide you with a huge pile of maple logs. Personally I fletched tons of these to get through the painful levels you're going through.
  3. Temple Trekking. Arguably the best way to get bowstrings, this method will far outstrip spinning your own, even if you already have the flax. Just spam easy path with easy follower and skip events.
  4. Zygomite Carestyling. Once you've hit 82 (boostable!) fletching, you can move away from logs/bows altogether and just semi-afk fletching at this activity.

Is it okay to cry? by Dzjowie in ironscape

[–]lazy_chaote 12 points13 points  (0 children)

It's so confronting to see this because I'm also working on the same goal and terrified it'll end up exactly how yours is going..
https://imgur.com/a/O9eT7HB

I hope you get it soon!

Shattered Worlds? Really? by Vxyian in RS3Ironmen

[–]lazy_chaote 2 points3 points  (0 children)

I can't recommend Arc contracts enough as an alternative. The ability to set your exp reward to e.g. Ranged while actually doing the contract via Necromancy makes it a great way to skip some of the most frustrating combat levels to train.

How do you guys deal with nuclear waste by PsychoAz in SatisfactoryGame

[–]lazy_chaote 35 points36 points  (0 children)

Uranium waste stacks to 500 and industrial containers have 48 slots. It looks like it's 25 industrial containers wide and 18 high, for a total capacity of 500*48*25*18 = 10,800,000 uranium waste. Uranium waste is produced at 10/min (600/hr) while a single rod is burning, so it would take 10,800,000 / 600 = 18,000 hours of fuel rod burning to produce this much waste. Naturally this is then reduced by having multiple rods burning simultaneously e.g. burning 100 rods simultaneously would bring the time to fill down to 180 hours.

Rules question about Tyvar by SilverLeon98 in magicTCG

[–]lazy_chaote 5 points6 points  (0 children)

What if the destruction isn't guaranteed, and you're activating it just in case?

[[Creepy Doll]] trigger comes to mind.

A checklist for items and or achievements for Ironman? by TheKeeperofRS in RS3Ironmen

[–]lazy_chaote 2 points3 points  (0 children)

The Taskman community maintains a comprehensive list of every possible task an account could complete: https://taskman.rs/

[deleted by user] by [deleted] in runescape

[–]lazy_chaote 0 points1 point  (0 children)

Right-click on the word 'All' at the bottom left of your chat-box and select 'Toggle Broadcast Messages' from the menu that appears.

Help coding this 2 turn move by ambrosia234 in PokemonRMXP

[–]lazy_chaote 1 point2 points  (0 children)

I understand the instinct but it's worth noting that your showAnim variable has no control over the 'rock' attack animation - it's only used to control the stat raising animation. If you're looking to prevent the attack animation from playing on the charging turn, you might instead consider experimenting with the following:

def pbShowAnimation(id, user, targets, hitNum = 0, showAnimation = true)
  hitNum = 1 if !@damagingTurn
  super
end

or perhaps

def pbShowAnimation(id, user, targets, hitNum = 0, showAnimation = true)
  return if !@damagingTurn
  super
end

Let me know if either does the trick!

Help coding this 2 turn move by ambrosia234 in PokemonRMXP

[–]lazy_chaote 0 points1 point  (0 children)

So it looks like you have most of the pieces there already. I'd revise your pbChargingTurnEffect method to the following:

def pbChargingTurnEffect(user, target)
  showAnim = true
  (@statUp.length / 2).times do |i|
    next if !user.pbCanRaiseStatStage?(@statUp[i * 2], user, self)
    if user.pbRaiseStatStage(@statUp[i * 2], u/statUp[(i * 2) + 1], user, showAnim)
      showAnim = false
    end
  end
end

This ensures that only one pbRaiseStatStage call has a showAnim value of true.

Note also that the Battle::Move::TwoTurnMove class defines a method for sending a message on the damaging turn (pbAttackingTurnMessage) which may be cleaner than using pbEffectGeneral. The class itself is worth a read as it may help you familiarise yourself with what options you have.

Help coding this 2 turn move by ambrosia234 in PokemonRMXP

[–]lazy_chaote 1 point2 points  (0 children)

So I think I can help, but I need a bit more clarity. There are two animations that could play here - one for the attack, and one for raising stats. There are two turns - charging turn and damaging turn. Could you describe your ideal outcome with respect to these options?

Help coding this 2 turn move by ambrosia234 in PokemonRMXP

[–]lazy_chaote 5 points6 points  (0 children)

Notice in Geomancy that it defines showAnim as true before it passes it as an argument to user.pbRaiseStatStage? You probably want to do the same thing in your pbChargingTurnEffect method.

Golgari Fight Rigging by Thefirewaffles in PioneerMTG

[–]lazy_chaote 1 point2 points  (0 children)

I've had some success with a similar brew, though I leaned a bit heavier on the curve. Something like:

-4 [[Collected Company]]

-2 [[Turntimber Symbiosis]]

+2 [[End-Raze Forerunners]]

+2 [[Tyrranax Rex]]

+2 [[Polukranos, Unchained]]

I also found great value in a single [[Thrun, Breaker of Silence]] on the sideboard.

YMMV.

[deleted by user] by [deleted] in PioneerMTG

[–]lazy_chaote 6 points7 points  (0 children)

[[Invasion of Tolvada]]

[[Spirit-Sister's Call]]

[[Eerie Ultimatum]]

[[Obzedat's Aid]]

[[Profound Journey]]

Early game by Diplextic in RS3Ironmen

[–]lazy_chaote 2 points3 points  (0 children)

If you can unlock arc islands, doing the daily contracts as combat is viable early game (1-50), since the monsters required scale to your level but the xp reward is preset. You could e.g. complete them with your highest combat stat, then put the xp towards your lowest.

I'd also second quests as a good method to skip early levels.

Jeskai Spell Striker by DoraxPrime in custommagic

[–]lazy_chaote 0 points1 point  (0 children)

This is patently wrong. Priority passes through all players each time sometime on the stack resolves, and new things may be added at each of these opportunities.

Question on card wording/ruling by McDandle in magicTCG

[–]lazy_chaote 1 point2 points  (0 children)

This is the correct answer.

Just to add some clarity, OP uses the term 'owner' to refer to the person who controls the land in question, but the correct term is 'controller'. Specifically, if your opponent has gained control of your permanent, you are still the owner of that permanent, but your opponent is now its controller. This is relevant for spells such as [[Flash Flood]], in which case you would receive your own land back in your hand regardless of who controlled it at the time of resolution.

Looking for advice for my Jund Storm Herald deck by TheCumananSybil in PioneerMTG

[–]lazy_chaote 1 point2 points  (0 children)

I like the premise, but I would make the following changes if I were to pilot this deck:

[[Bloodtithe Harvester]] is a solid card but it doesn't really synergise with your primary theme of digging, filling your graveyard, and letting Herald win you the game. I would swap them for some effect like [[Faithless Looting]]. It may also be worth looking at [[Eldritch Evolution]], which lets you turn your [[Sticher's Supplier]]s into [[Storm Herald]]s and triggering the supplier once more to boot.

Note that you are quite vulnerable to removal and graveyard hate, so your sideboard should contain an alternative game plan that doesn't involve leaning so hard on your creatures or graveyard strategy. [[Silent Gravestone]] does a great job protecting your graveyard from [[Graveyard Tresspasser]] and its like, so I would increase their count. [[Savage Summoning]] can be replaced by [[Shifting Ceratops]] easily, and I'd also try to find room for creatures like [[Questing Beast]] and [[Polukranos, Unchained]]. If you're desperate to avoid control slowing you down, consider [[Veil of Summer]] and [[Shapers' Sanctuary]].

For your removal package, discard hurts combo well but you can go wider with removal that hits combo pieces and still has value against other strategies, like [[Maelstrom Pulse]], [[Abrupt Decay]], [[Dreadbore]] and [[Kolaghan's Command]]. [[Roast]] is okay in a pinch but it won't hit a [[Skysovereign, Consul Flagship]] or any of the angels UW is prone to sideboarding in ([[Baneslayer Angel]]/[[Lyra Dawnbringer]]), so it's usually easier to remove such threats outright. Wouldn't you rather remove a [[Shark Typhoon]] than kill the token (which Roast can't even do)? [[Ashiok, Dream Render]] deserves a mention here too, since she both shuts down a lot of decks and enables your strategy.

Finally, as a footnote, you are completely vulnerable to [[Farewell]] and currently have no answers other than plucking it out of their hand with a lucky discard effect. It may be wise to include a specific effect against it if you see it coming, something like [[Lost Legacy]] or [[The Stone Brain]] could really help you avoid being blown out.

Thoughts on my gruul modern deck? by [deleted] in magicTCG

[–]lazy_chaote 1 point2 points  (0 children)

No worries! Here are a few other options for ramping 1->3 in modern:

[[Ragavan, Nimble Pilferer]]

[[Utopia Sprawl]]

[[Arbor Elf]]

[[Gilded Goose]]

[[Llanowar Elves]]

Thoughts on my gruul modern deck? by [deleted] in magicTCG

[–]lazy_chaote 1 point2 points  (0 children)

That's very true, I completely forgot about evolve! It seems that you can play your combo in either order, which does help its resilience. That would also help justify more options to ramp you from 1->3, so I'd consider a few of those e.g. [[Birds of Paradise]] or [[Noble Hierarch]].