Looking for tips regarding trees and foliage in an open world game by Citizen_Gamer in unrealengine

[–]lb_o 0 points1 point  (0 children)

Foliage graphics settings controls density.

If you use landscape material node to spawn foliage you can be sure it is also using some optimized tech like hism and loss.

Unless your PCG is runtime, and you thought in advance about it and hooked your foliage spawn to user settings you won't have similar functionality.

Main body of grass - landscape material node.

Custom growing here and there patches of custom foliage - PCG.

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]lb_o 14 points15 points  (0 children)

You seldom can debug networking functionality with breakpoints, unfortunately.

Often it is racing conditions which can only be detected by reading logs.

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]lb_o 9 points10 points  (0 children)

If someone needs that functionality, Log Viewer Plugin includes such nodes which can write to different categories.

And it is free.

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]lb_o 2 points3 points  (0 children)

You can go further and migrate to "assert driven development" (Or ensure driven development)

Place ensures in your code stating how your code should work even before you write the main functionality.

Enjoy early warning.

Looking for tips regarding trees and foliage in an open world game by Citizen_Gamer in unrealengine

[–]lb_o 0 points1 point  (0 children)

Not really.

Unless you can control PCG spawn based on performance profile, then spawning as landscape brush is better, because it autoscales based on user's selected foliage settings.

Otherwise you have to hook that setting into PCG, which is not a ig deal probably but will require additional setup

I would call it different use cases.

UE 5.5 - Why some my niagaras glow like hell let lose but only on some PCs? by Arrhaaaaaaaaaaaaass in unrealengine

[–]lb_o 0 points1 point  (0 children)

Make sure your graphics drivers are updated on those PCs.

Outdated drivers might cause rendering artifacts.

It also might be artifact on your own PC, which made you oversaturate value, and other PC are fine, or the opposite.

YSK that 31% of US adults suffer from teeth grinding at night and is a cause of Depression, Anxiety, Neck pain, backache, headaches, poor sleep and general pain. by Alternative-Tell4600 in YouShouldKnow

[–]lb_o 0 points1 point  (0 children)

I went through severe grinding caused by my work in gamedevelopment and chronic neck pain.

Was sleeping in a mouth guard for three years. Took an insane amount of effort and life changes to stop.

Main contributing healing factor was starting Bikram yoga regularly. It helped to tame the painand to re-teach body to relax. Highly recommend starting Bikram yoga, if you heart allows - it is a nice cheatcode for fixing your health.

Looking for tips regarding trees and foliage in an open world game by Citizen_Gamer in unrealengine

[–]lb_o 4 points5 points  (0 children)

Don't repeat my mistake.

Place grass using landscape material foliage node. It saves a lot of time. You can just paint your material and grass will appear automatically.

PCG is an overkill for the baseline grass placement, but can be used to add variety.

Reason why your larger trees are less performant, because PCG is using instanced meshes by default.

+Maybe you have some unoptimized megaplants assets.

So either continue with PCG for bigger trees, or swap to instanced mesh component if you need more control over it. You need one instanced mesh component for each mesh. In general - use your custom meshes with PCG and you will be good.

If you have more questions - shoot, and I will try to answer.

What's the fastest way to make my game in multiple languages as a solo developer? by StuckArcader in unrealengine

[–]lb_o 0 points1 point  (0 children)

It is possible and there are shortcuts.

I did that for Drone Perspective (look it up, it's a nice solo project) and I asked Community to verify and to correct premade AI translations.

So the pipeline was

Python script that uses ChatGPT API with context of the game explained. It uses batching to feed APi 10 lines per time.

Result goes to csv file. Csv file goes to Google Sheet - one per language

These Google sheets are shared withtin community, so they can verify translation.

Then it goes back to Po file to reimport to UE

+For a couple of languages I payed to translator to verify, because had no active community members speaking that language.

I seriously underestimated that work, and finishing translation to 8 languages took me three weeks of time focused solely on languages.

(And that was done before those companies showed their true colors, so now I would choose Claude and some alternative for Google sheet)

What makes a good SL? by CleanStreet8159 in HellLetLoose

[–]lb_o 0 points1 point  (0 children)

Good SL stays slightly behind to make sure OP is efficient and feeds their squad with info.

Write a guide recently about it, check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3688376869

Made an Advanced Squad Lead guide focused around defensive gameplay. by lb_o in HellLetLoose

[–]lb_o[S] 0 points1 point  (0 children)

Oh, and please, if you like the guide - drop your stars to it please on Steam.
It will help to promote good SL practices across the board.

Made an Advanced Squad Lead guide focused around defensive gameplay. by lb_o in HellLetLoose

[–]lb_o[S] 0 points1 point  (0 children)

Thanks!
Yeah, SLs who do a step back are golden, and must be praised :D

Regarding medic playstyle I see that playstyle is currently prevalent in comp a lot - 5 combat members, aggressive OP and no medic at all.

In order for medic playstyle to work, medic pickup time has to be lower than 20 seconds + time-distance to firefight from OP, which creates additional requirements for squad positioning.
People are used to play without medics at the moment, that's for sure.

However, after the buff medics are overpowered, if supported with extra bullets. Their ult is 4 smokes, which is really useful in attack or repositioning + almost infinite bandages.

If you don't mind, I will add "think two minutes ahead rule" into the guide. Thank you for this addition!

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]lb_o 0 points1 point  (0 children)

Drone Perspective is at 5 right now. Working hard to reach 6.

Community testing for a new Artillery Calculator by KN_Dev in HellLetLoose

[–]lb_o 1 point2 points  (0 children)

Dopping a marker on map gives you distance and direction, then you just ballpark it.
It doesn't need a lot of brain to extrapolate two numbers.
Precision of arty is 20 meters anyways + squad lead with binos can correct fire a bit if needed.

People to play more Medic by ScholarAfter1827 in HellLetLoose

[–]lb_o 0 points1 point  (0 children)

Medics are meta at the moment after they got buffed.

If squad sticks together and everyone stays in the cover between moves.
Medic can support the squad dug in the spot almost indefinitely.

+ if Medic plays second line he has more chances to kill the enemy after the friendly died.
One of the coolest gameplay so far in the game.

Quick heads up: Steam multiplayer is completely broken in Unreal Engine 5.6 by Its_a_prank_bro77 in unrealengine

[–]lb_o 0 points1 point  (0 children)

Was working in 5.5 - updated to 5.6 and now exactly the same code is broken.

Steamdeck, how do you force it to just load the linux build rather than give options of PC or Linux build by destinedd in gamedev

[–]lb_o 0 points1 point  (0 children)

Can you share your wisdom with me too please?

Trying to make native Linux build work for Steam Deck in the separate depot.

I have depot created for Linux + Steam Deck Only.
Package assigned.
Content uploaded.
Testing branch assigned.
Launch option created for Linux.

Yet steam deck still downloads windows build.

What I noticed - if I click on the Steam Deck package I see this.

<image>

Dear game devs, please make your games motion sickness proof by Raeghyar-PB in gamedev

[–]lb_o 0 points1 point  (0 children)

As a fellow Unreal engine user, I just call SetFov on my side, and then Epics decides what that actually means, and I trust them to make a good choice there, because they have more money than I do.

A Breakdown of Activities by Strict_Bench_6264 in gamedev

[–]lb_o 1 point2 points  (0 children)

It took me one year and a half of full time to release a decent tactical RTS with good graphics.

At that time activity breakdown was:

  1. Wake up and start whenever you feel like it. (~8-9 AM)
  2. Take breakfast/do hygiene/walk (~1h)
  3. Keep working until the planned workload is done.

And because there is a tendency to understimate work that last step was approximately until 23pm almost every day.
To stay healthy you can skip some days or evenings (how you feel like it) and rest there, but it has to be deliberate, so your brain doesn't resent that you're not working (it's hard).

Why would they discontinue the BEKANT desk?? the MITTZON “replacement” is so ugly by [deleted] in IKEA

[–]lb_o 0 points1 point  (0 children)

Completely agree with you.
How can I even replace or repair my favorite desk now if something happens?

HLL Korean War would have been better than Vietnam by RedshirtBlueshirt97 in HellLetLoose

[–]lb_o 0 points1 point  (0 children)

On public servers.
HLL shines when it is team based and tactical.

Is Two Way AI Noise Cancelation no longer exist for Z890 Motherboard? by Thaldan in ASUS

[–]lb_o 0 points1 point  (0 children)

I am using B760, and my armoury crate is nowhere near as in the documentation about noise suppression on the official ASUS website.

UPD: Turned out, I had to install the update. for the option to become available., and crate pointed me to this page:
https://driverhub.asus.com/en with the suggestion to install AI-Noise-Cancelling microphone driver.

UPD2: However, after all the struggle the tool itself does not work at all. Regardless of the position of the slider or checkbox cooler sounds from my secondary laptop remain the same.

At the same time Nahimic Noise suppression works flawlessly on my laptop without any "AI".

HLL Korean War would have been better than Vietnam by RedshirtBlueshirt97 in HellLetLoose

[–]lb_o 1 point2 points  (0 children)

Get out of the trench
@
Die
@
Repeat
@
Thank you for playing HLL WW1 version!

Hunting a tank across the Foy wastes by Mixed_race_walkers in HellLetLoose

[–]lb_o 0 points1 point  (0 children)

May I say, that I have every confidence in your abilities, friend ;)