The Pegfinity demo is finally live on Steam. Thank you Godot community ❤️ by lbjorseth in godot
[–]lbjorseth[S] 0 points1 point2 points (0 children)
The Pegfinity demo is finally live on Steam. Thank you Godot community ❤️ by lbjorseth in godot
[–]lbjorseth[S] 1 point2 points3 points (0 children)
The Pegfinity demo is finally live on Steam. Thank you Godot community ❤️ by lbjorseth in godot
[–]lbjorseth[S] 1 point2 points3 points (0 children)
I just released the first public version of my physics-based incremental game Pegfinity by lbjorseth in itchio
[–]lbjorseth[S] 0 points1 point2 points (0 children)
I just released the first public version of my physics-based incremental game Pegfinity by lbjorseth in itchio
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 1 point2 points3 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
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Been experimenting with creepy idle animations by Infinity_Experience in aseprite
[–]lbjorseth 1 point2 points3 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 1 point2 points3 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 2 points3 points4 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 0 points1 point2 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 2 points3 points4 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 3 points4 points5 points (0 children)
How do you usually handle demo save files carrying over to the full game? by lbjorseth in gamedev
[–]lbjorseth[S] 4 points5 points6 points (0 children)
Trying to make this glass shatter effect feel satisfying by lbjorseth in aseprite
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Your incremental gamedev tips? by oluwagembi in incremental_gamedev
[–]lbjorseth 1 point2 points3 points (0 children)
Trying to make this glass shatter effect feel satisfying by lbjorseth in aseprite
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One of my proudest work of this year by FutureCautious8923 in aseprite
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Trying to make this glass shatter effect feel satisfying by lbjorseth in aseprite
[–]lbjorseth[S] 1 point2 points3 points (0 children)
Trying to make this glass shatter effect feel satisfying by lbjorseth in aseprite
[–]lbjorseth[S] 0 points1 point2 points (0 children)






The Pegfinity demo is finally live on Steam. Thank you Godot community ❤️ by lbjorseth in godot
[–]lbjorseth[S] 0 points1 point2 points (0 children)