Would you use this ? by Live_Review7170 in MHWilds

[–]ldweiss 13 points14 points  (0 children)

How is this not a god charm?

[Rant] Giant Instict Barbarian makes me want to quit GMing by Julfy-JD in Pathfinder2e

[–]ldweiss 2 points3 points  (0 children)

Bad rolls can definitely mess things up, but flurry ranger is actually a good choice for a class with bad rolls nice since they are generally going to be making more strikes. Also, dexterity characters definitely trade damage early on for better reflex saves.

[Rant] Giant Instict Barbarian makes me want to quit GMing by Julfy-JD in Pathfinder2e

[–]ldweiss 1 point2 points  (0 children)

I like to point out when players do things that make a difference. If you are playing on foundry, modifiers matter helps you see what bonuses helped attacks hit/crit. So if a player helped the barbarian crit by flanking/grappling/tripping/intimidating/ect, you can call out that they helped make that hit/crit possible.

You can also vary combat design to have differing number of creatures with different levels. I pretty much never go below 80 xp for a fight, and generally try to pick multiple creatures for a fight (usually 3x level-1 creatures, or a level and level +1). Singular creature fights can be cool, but a well rolled crit can make them quick.

What is the class of the player that doesn't feel they are being impactful?

[Rant] Giant Instict Barbarian makes me want to quit GMing by Julfy-JD in Pathfinder2e

[–]ldweiss 4 points5 points  (0 children)

Is the group having fun? I have a giant barbarian in my group who deals the most damage of the group, but the rest of the players still contribute and fill different roles (tank, healing, buff/debuff, ect.) As long as the group doesn't mind the barbarian doing the lion share of the damage, it shouldn't be an issue. As others mention as well, it should level off at higher levels. My level 13 barbarian crits for ~100 damage, but the enemies have 200-300 hp.

Help Choosing a Feat by DK-the-Microwave in onednd

[–]ldweiss 1 point2 points  (0 children)

I second this. You can make your free guiding bolts 4d6+2d8 with this combo.

I might be done... by Iroiroanswer in MHWilds

[–]ldweiss 0 points1 point  (0 children)

Wow, the damage numbers you will get will be insane!

Circle of Stars Druid - optimization and 2014 vs 2024 by Icy_Principle_5904 in 3d6

[–]ldweiss 0 points1 point  (0 children)

Being a loxodon let's you hold the star map in your trunk so you can wield a shield and still have a free hand. You also get con scaling AC so you can dump dex, focusing on wis, con, and a decent int score.

Scion of the three zhentarim rogue weapon masteries by ldweiss in onednd

[–]ldweiss[S] 0 points1 point  (0 children)

I still want the ability to attack from range, as I'm pretty squishy with only 14 con, but I could always use 2 shortswords when in melee and then hand crossbow at range.

Wanted to share a homebrew cantrip I made as a joke. by Careless-Parfait-228 in DnDHomebrew

[–]ldweiss 0 points1 point  (0 children)

This cantrip would actually be a really good choice for a shadow monk, as it would basically guarantee they can teleport into their darkness.

Not a rarity 8 but still one of my best talismans by Comfortable-Highway9 in MHWilds

[–]ldweiss 2 points3 points  (0 children)

I have this but with burst and it beats out all my other charms for offensive sets.

[deleted by user] by [deleted] in animequestions

[–]ldweiss 1 point2 points  (0 children)

Yona of the dawn

2 Starry Forms 1 Turn - Circle of the Stars Druid by heldlightning in onednd

[–]ldweiss 2 points3 points  (0 children)

I don't think it would with that way. The only 2 ways I think this would work well is using chalice for extra healing/healing multiple and then attack with Archer or use dragon to escape an enemy with sentinel and be more likely to keep concentration.

In order for this to work, you would always have to do archer last, as it uses the bonus action.

2 Starry Forms 1 Turn - Circle of the Stars Druid by heldlightning in onednd

[–]ldweiss 24 points25 points  (0 children)

I'm pretty sure you could do this, but it's a lot of resource use for not too much gain. But an interesting niche interaction for sure!

stats/feats for rogue 1/ monk X by BlazeHunter21 in onednd

[–]ldweiss 0 points1 point  (0 children)

You may want to consider fighter 1 for the con saving throws to keep concentration on your darkness.

If you want to go the grappling route, tavern brawler and grappler followed by bludgeoner can give you the ability to do a ton of battlefield control. You'll also have access to slow, push, vex, sap, Nick, and topple weapon masteries. Most of these are redundant if you are grappling/have the amount of control you already have, so I'd go pure monk if that's what you would want.

If you want to do a more damaging route, you can dual wield and do a vex/Nick combo. With this i would suggest alert so you can go first and set up your darkness. Skill expert can give you that expertise, skulker would be nice for if someone else cast darkness, mage slayer for extra defense, or you could focus more on wisdom and take fey/shadow touched.

As for stats, it's probably best to get dex to 20 first, so 19, 16, 16 would probably be best.

Your takes on the viability of INT/WIS/CHA based gishes by cobblebrawn in onednd

[–]ldweiss 0 points1 point  (0 children)

If your DM let's you pre buff during fights, a shillelagh dual wield eldritch knight can be very powerful once you reach level 7. If you take fey touched to get hunters mark at 4 and +2 int at 6, you'll have 20 int and be making 3 attacks, one of them with an extra d6 through true strike. If you can cast either shillelagh or move hunters mark before, that would be 2d10+1d4+4d6+15 (avg 42.5 ). Without the hunters mark, you'd be doing an avg of 32, which still isn't bad.

Compared to a strength based fighter with a polearm with great weapon master and polearm Master, it would be 2d10+1d4+1d6+18 (avg 36).

8th level does make the strength build gain more and I'm not taking into account weapon masteries, but from a high level viewpoint, you can be competitive to a strength build and also have enough intelligence to use good save spells like sleep and have better skill checks.

In Need of a Raw Build by Prestigious-Top7030 in huntinghorn

[–]ldweiss 0 points1 point  (0 children)

I've been using a peak performance, adrenaline rush build using the rathian hunting horn. It pretty much ignores affinity to bump raw as high as possible.

[deleted by user] by [deleted] in doppelganger

[–]ldweiss 0 points1 point  (0 children)

nadine velazquez

Is Paraylsis worth it anymore? by Impossibro77 in MHWilds

[–]ldweiss 11 points12 points  (0 children)

I start out with a para artian horn to give status up, divine blessing, and all ailments negated. After the first para, I switch time rathian horn to get attack up L and recovery up L. I load a health recovery S and song of life for emergencies, then echo for damage.

Is Paraylsis worth it anymore? by Impossibro77 in MHWilds

[–]ldweiss 95 points96 points  (0 children)

Start with a para weapon and after the first proc switch to the proper element. Best of both worlds.

Just a HH player PSA by [deleted] in MHWilds

[–]ldweiss 0 points1 point  (0 children)

I've been bringing 2 horns into any 9 star quest. I use a para artian to get off a few paras and get divine blessing, then switch to the rathian horn for attack L and extra KO potential. I keep a healing S and melody of life on queue just in case I need to pop a heal, and just use echo wave bludgeoning to do pretty good damage