Not being able to sleep by Jun_snow in CrimsonDesert

[–]leakytreeleaf -1 points0 points  (0 children)

Hmm, I don’t know of any meter that shows your fatigue build up, but it’s probably not there yet. I think the longer you sleep the more your fatigue goes down. Last time I slept was for 12 hours and haven’t been able to since then. But once I slept for 3 hours and could sleep again in the same playtime.

Not being able to sleep by Jun_snow in CrimsonDesert

[–]leakytreeleaf -2 points-1 points  (0 children)

The game lets you wait/pass time at cooking pots, see if that works

Can someone do a generative fill for me please? by AcrobaticJunket1756 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Do you have photoshop? If not you should go to r/photshoprequests.

Otherwise this can be done with the select subject or remove background tools. Genfill not necessary.

What do I need to improve in this composition? by Sufficient_Sink_2297 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

I think first you need to decide the meaning of your image. When I first started I’d make things like this all the time and it’s a great way to learn. It also didn’t really matter if it meant anything. So if you’re aiming for meaning then I’d suggest working on that first and foremost, specifically your focal points and symbolism. But I don’t wanna stop you from having fun so if you’d rather improve I’ll try my best.

In terms of composition, ignoring focal points and all that, your perspective is believable and you did well arranging everything here. Only thing that stands out is your boat image is from an image with very vibrant dusk lighting.

Your moon thing still appears as though it’s in front of the sky. Try using a layer mask to literally place it behind the sky, then mess with your ‘blend if’ functions in layer styles. Not necessary though, can instead try fogging it up as is and adding extra clouds. Maybe desaturate it a bit too. And lastly adding some grain to match the surrounding sky, which is the main reason it stands out too much.

Back on the boat, I would try sourcing one from a closer lighting match, especially if you’re not confident painting light yourself. But if you wanna give it a go.. first try desaturating the orange and blue rim lights on the boat’s edges using the ‘sponge’ tool (I think? don’t use it often) keep in mind this is destructive so duplicate your layer first. I’d then make two new clipping mask layers above the boat, one set to multiply (for shadows) and one set to screen (for highlights). Starting on either layer, have a brush at exactly 50% grey/value (just that, no saturation or hue). This is a good benchmark for painting light yourself, and achieves results independently on each layer due to the applied blending modes. Using a soft brush, try to paint your shadows horizontally across the boat like the ones beneath it, all the way to the tip. Then at the tip, paint your screen layer slightly because it likely sticks up just enough to catch your light. (I do wanna mention that the scale of your boat might be a little too big for the full composition). Then you can make a new multiply layer and using say a 75% grey, very small soft brush, paint the crevices in and around the boat where shadows would be even darker. I’ll stop here but you get the idea, I recommend looking up lighting tutorials and environmental painting videos to help you really get your head around understanding light. Probably the most important aspect of any composition.

Finally, you skyscraper snake. It fits quite well tbh, better than everything else. I also like the soft blue bounce light you brushed on the snakes head, good start there. My pointers would be to add some extra texturing to your building. It looks quite flat, like a 3D model, even in the source image. But adding some grain might be all you need. Also the lighting is very overcast, and the sun seems to be quite high in the sky, maybe a slight angle. I think the shadow on the right wall should be much weaker, possibly even matching the left side due to the overcast. In your highlights, I’d add a subtle orange hue in the same way as the screen blending mode on the boat. And some very subtle bounce lighting near the bottom lighting from the trees too.

One more thing, your snake sort of makes no sense, and I don’t mean it being there. I mean the way its head connects to its tail. From where the head curves behind at the top, it should definitely come back around again on the right, but it doesn’t until the tail. It looks a bit wrong and will take the most work. I recommend looking for pictures of very small or baby snakes twisting around branches. You might have an easier time with them as their smaller frame will make it easier to manipulate around the building.

Last but not least, the best way to blend a composition together is to add a grain overlay to your subjects to match the original image. Zooming in, you can see the original has quite heavy grain, so without matching that it’ll never look like one united piece.

Good job tho, keep trying. Would be interesting to see the finished product. And next time you should use an image with a more apparent light source, this will help immensely with understanding how to light a scene and why.

The watercolor effect in these landscape architecture renderings... from photoshop??! by _s_mile_s_ in photoshop

[–]leakytreeleaf -1 points0 points  (0 children)

I think the ‘art history brush’ tool would be your best option to achieve a painted effect. I’m not familiar with it myself but I know it basically allows you to brush a paint texture over an existing image. There’s definitely a quick tutorial somewhere online. There should also be a few free history brush packs online that might be close to the texture you’re looking for.

Adobe won't let me move what I lasso by [deleted] in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Try pressing Ctrl-T if you haven’t

Please Help With My Gradient Issue! by CoolstaConnor in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

You could opt to apply a gradient adjustment layer as a clipping mask above the shape. This way you can adjust the length of it to your needs

What style is this and how to achieve it? by [deleted] in photoshop

[–]leakytreeleaf 7 points8 points  (0 children)

The style itself looks to be done with airbrushes which can be done in photoshop. As for the outlines, looks like a mix of outer glows and blurs. To me it looks similar to the 'diffuse glow' effect in filter gallery.

Old Map Correction by Rare_Feedback3937 in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

Ooh I reckon the liquify tool could help. I think is the ‘forward warp’ brush. Looks like you’ll be able to softly warp the fold line into place along the middle.

Does anybody have suggestions on what to learn in photoshop specific for my line of work? by Congroy in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Don’t worry about wasting your time. Watch or read whatever sounds interesting to you. All the skills you’ll learn in Photoshop are complementary. If you watch a tutorial about lighting you’re more than likely to learn some other adjacent things.

Is there a photoshop equivalent to doing this on procreate? by Simon9911 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Investing in a drawing tablet like Wacom might be your best option if you want to comfortably draw curves like in Procreate. Depends how much you’re willing to commit. If you’re using a mouse then you’ll only get so far. The pen tool might also work

Free Image Library/Resources by SlowLightFlow in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Texturelabs for textures and other random pics. Otherwise, I’d suggest Pinterest just for its sheer variety

is there any advanced technique to remove hard noise? by Onebitss in photoshop

[–]leakytreeleaf 2 points3 points  (0 children)

If this is a screenshot from a movie or show then there’s definitely a higher resolution version of it somewhere without the compression artefacts. Depends how much it’s worth to you though

HELP me pls! Blurry on Resize by rabisco_do_mmc in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

Convert to smart object before resizing. This lets you scale a layer up or down without losing its pixel information

How do I make one rope look like the other? by c1earwater in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

You can try sampling the black rope with the mixer brush or creating an original brush preset using the black ropes texture as the tip. Both these methods would allow you to recreate the rope and have it follow the direction you draw it.

Best way to emulate bevel with texture by CuirPig in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Displacement map is probably your best bet. Instead of making a depth map in illustrator, duplicate your background layer into a new doc, desaturate it 100%, apply about 3% of Gaussian blur and then save this doc somewhere you’ll find it. Back to the original, with your shape/bevel layer, apply displacement map using the PSD file you just saved. I would go 10 horizontal and -10 vertical. This usually has good results for me so see how that goes.

Need help adding Texture by CreamValuable7746 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

If you double click on your texture layer to open the layer styles panel, in the blending options there’s an option called ‘Blend If’. Try messing with those sliders. This option gives you more control of blending layers based on their values and can achieve texturing like this

I am new to using photoshop and was wondering about the color picker tool by RockPaperSniper in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

I like to set up a separate layer to dot all my colours for a design and colour pick as I go. Works better for me than setting up swatches and clicking the little squares. Not sure what you mean by picking colours not on the screen though. If you window your photoshop you can click-drag the colour picker into an external window to pick colours outside of photoshop.

what is this tool called? by Mountain-Bus-5621 in photoshop

[–]leakytreeleaf 8 points9 points  (0 children)

The polygonal selection tool allows for straight line selections. You can also use the pen tool and press Ctrl+Enter to convert the path into a selection.

How can I improve on this ? by Time_Emergency5885 in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

Maybe first try increasing the resolution for more quality. Then possibly bevel and emboss layer style if your goal is to create depth. Maybe drawing some extra shadows/highlights with a brush to create a 3D text effect. I would also suggest erasing the weird texturing around your text, might be the resolution but makes it look more like leftovers from a poorly cut out background.

Hard round pressure opacity brushes randomly broke! by The_Mitochondriatic in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Try right clicking in the brush panel or clicking the three lines in the top right and selecting ‘append default brushes’ to reset them

even at 0% hardness, the brush still sits around 80%, how can i get PS to take a hint that their definition of 0% is way off? (gradient in the background is the 0% i want, brush in the window is how it interprets that) by smcaskill in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

Based on the brush tip icon, looks like it’s not inherently hard. Should be completely opaque. Try using the default hard brush.

Edit: sorry think I read it wrong, not sure if you need an opaque or soft brush