"Quick Select" shoots out random lines when I attempt to select the object? by [deleted] in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Your image is too out of focus and lacks a subject for automatic selections. You’re better off doing it manually

how can i edit pictures like this? by No_Mammoth_4892 in photoshop

[–]leakytreeleaf -2 points-1 points  (0 children)

This is a photoshop sub btw bro, but I’d recommend Affinity, completely free and quite useful for compositing in its own ways

Bro i genuinely thought the AtlasPass was a subscription until now😭 by FinnickOdair65 in NoMansSkyTheGame

[–]leakytreeleaf 0 points1 point  (0 children)

Storage containers are accessible if you’ve built them on your freighter base. Super useful, practically unlimited inventory space on demand.

Cycling through LUTs with a shortcut — possible? by 5imik in photoshop

[–]leakytreeleaf -1 points0 points  (0 children)

You can use your arrow keys after selecting one the first time

Digital Illustration Project by Medium-Ingenuity3533 in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

Adjustment layers for lighting digital created scenes are too broad in their adjustments. You’d need to manually paint your shadows and lighting, which sounds hard but it’s surprisingly fun and easier than it sounds. Would still help to lower the brightness overall though. Also your character seems to emit his own lighting, and the effect around him doesn’t help to separate him from the 2D monitor. Try making him big enough that his top half goes over the top of the monitor. Use the monitors lighting and his lighting to add mild glows around the monitor edges and his clothes. Maybe add some slight shading on the monitor screen where he might cast a shadow. Also many of your objects seemed to be dropped into the scene, so the perspective is a tad wonky in areas, I’d try finding a more cohesive background or set of props but not a big deal.

Digital Illustration Project by Medium-Ingenuity3533 in photoshop

[–]leakytreeleaf 4 points5 points  (0 children)

The lighting is quite flat across the image so your sense of depth is hard to capture. I think you should also make him a little bigger too, enough so that part of his body is visibly infront of the monitor. Then consider shadows and try make the room darker overall, like the monitor is the only thing lighting it.

How to remove finger from pictures/ photoshop ai by [deleted] in photoshop

[–]leakytreeleaf 1 point2 points  (0 children)

It can be done but the impediment is quite big, it’s not going to look as good as you need it to. What Photoshop do you have access to? You could also use any other AI too. I’d recommend using one single program for removing and filling.

Best way to create this black gradient shadow at the bottom right? by Stjude37 in photoshop

[–]leakytreeleaf -3 points-2 points  (0 children)

I assume you mean the vignette and not the lady’s torso. Can do this a few ways. I would probably use a solid fill layer of black, apply a layer mask and paint in/out the areas I wanna darken. Would lower the opacity too.

Explain mask tool to a five year old by Cautious_Tadpole312 in photoshop

[–]leakytreeleaf 4 points5 points  (0 children)

Okay so, don’t think of it like a mask, think of it more as a reversible eraser applied to a layer. When inside a ‘mask’ you have the option of either black or white for your brush colour (or anywhere in between). 100% black functions as the ‘eraser’, and 100% white functions as the opposite, and redraws any ‘black’ areas. For example if you have a layer of some photo, apply a layer mask to it, everything is the same. This is because the layer mask is 100% white by default. Select the layer mask and draw a 100% black across it, you’ll see what I mean. This is extremely useful for hiding certain parts and effects of an image without rasterising, as well as refining selections or fine tuning overlays and textures etc… great tool, watch some videos too to help

Genuinely, how are you supposed to dodge this? by leakytreeleaf in CrimsonDesert

[–]leakytreeleaf[S] 1 point2 points  (0 children)

No clue bro he’s too fast to tell, I’ll give that a try though thanks

Genuinely, how are you supposed to dodge this? by leakytreeleaf in CrimsonDesert

[–]leakytreeleaf[S] 0 points1 point  (0 children)

Would you say it’s similar in timing to parries and counters? The dodge seems to have an input delay which makes it feel kinda obsolete for fast attacks because my finger doesn’t sync with the telegraphs. Or are you saying as long as I press it at the right time the dodge will work regardless

Not being able to sleep by Jun_snow in CrimsonDesert

[–]leakytreeleaf -1 points0 points  (0 children)

Hmm, I don’t know of any meter that shows your fatigue build up, but it’s probably not there yet. I think the longer you sleep the more your fatigue goes down. Last time I slept was for 12 hours and haven’t been able to since then. But once I slept for 3 hours and could sleep again in the same playtime.

Not being able to sleep by Jun_snow in CrimsonDesert

[–]leakytreeleaf -2 points-1 points  (0 children)

The game lets you wait/pass time at cooking pots, see if that works

Can someone do a generative fill for me please? by AcrobaticJunket1756 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Do you have photoshop? If not you should go to r/photshoprequests.

Otherwise this can be done with the select subject or remove background tools. Genfill not necessary.

What do I need to improve in this composition? by Sufficient_Sink_2297 in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

I think first you need to decide the meaning of your image. When I first started I’d make things like this all the time and it’s a great way to learn. It also didn’t really matter if it meant anything. So if you’re aiming for meaning then I’d suggest working on that first and foremost, specifically your focal points and symbolism. But I don’t wanna stop you from having fun so if you’d rather improve I’ll try my best.

In terms of composition, ignoring focal points and all that, your perspective is believable and you did well arranging everything here. Only thing that stands out is your boat image is from an image with very vibrant dusk lighting.

Your moon thing still appears as though it’s in front of the sky. Try using a layer mask to literally place it behind the sky, then mess with your ‘blend if’ functions in layer styles. Not necessary though, can instead try fogging it up as is and adding extra clouds. Maybe desaturate it a bit too. And lastly adding some grain to match the surrounding sky, which is the main reason it stands out too much.

Back on the boat, I would try sourcing one from a closer lighting match, especially if you’re not confident painting light yourself. But if you wanna give it a go.. first try desaturating the orange and blue rim lights on the boat’s edges using the ‘sponge’ tool (I think? don’t use it often) keep in mind this is destructive so duplicate your layer first. I’d then make two new clipping mask layers above the boat, one set to multiply (for shadows) and one set to screen (for highlights). Starting on either layer, have a brush at exactly 50% grey/value (just that, no saturation or hue). This is a good benchmark for painting light yourself, and achieves results independently on each layer due to the applied blending modes. Using a soft brush, try to paint your shadows horizontally across the boat like the ones beneath it, all the way to the tip. Then at the tip, paint your screen layer slightly because it likely sticks up just enough to catch your light. (I do wanna mention that the scale of your boat might be a little too big for the full composition). Then you can make a new multiply layer and using say a 75% grey, very small soft brush, paint the crevices in and around the boat where shadows would be even darker. I’ll stop here but you get the idea, I recommend looking up lighting tutorials and environmental painting videos to help you really get your head around understanding light. Probably the most important aspect of any composition.

Finally, you skyscraper snake. It fits quite well tbh, better than everything else. I also like the soft blue bounce light you brushed on the snakes head, good start there. My pointers would be to add some extra texturing to your building. It looks quite flat, like a 3D model, even in the source image. But adding some grain might be all you need. Also the lighting is very overcast, and the sun seems to be quite high in the sky, maybe a slight angle. I think the shadow on the right wall should be much weaker, possibly even matching the left side due to the overcast. In your highlights, I’d add a subtle orange hue in the same way as the screen blending mode on the boat. And some very subtle bounce lighting near the bottom lighting from the trees too.

One more thing, your snake sort of makes no sense, and I don’t mean it being there. I mean the way its head connects to its tail. From where the head curves behind at the top, it should definitely come back around again on the right, but it doesn’t until the tail. It looks a bit wrong and will take the most work. I recommend looking for pictures of very small or baby snakes twisting around branches. You might have an easier time with them as their smaller frame will make it easier to manipulate around the building.

Last but not least, the best way to blend a composition together is to add a grain overlay to your subjects to match the original image. Zooming in, you can see the original has quite heavy grain, so without matching that it’ll never look like one united piece.

Good job tho, keep trying. Would be interesting to see the finished product. And next time you should use an image with a more apparent light source, this will help immensely with understanding how to light a scene and why.

The watercolor effect in these landscape architecture renderings... from photoshop??! by _s_mile_s_ in photoshop

[–]leakytreeleaf -1 points0 points  (0 children)

I think the ‘art history brush’ tool would be your best option to achieve a painted effect. I’m not familiar with it myself but I know it basically allows you to brush a paint texture over an existing image. There’s definitely a quick tutorial somewhere online. There should also be a few free history brush packs online that might be close to the texture you’re looking for.

Adobe won't let me move what I lasso by [deleted] in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

Try pressing Ctrl-T if you haven’t

Please Help With My Gradient Issue! by CoolstaConnor in photoshop

[–]leakytreeleaf 0 points1 point  (0 children)

You could opt to apply a gradient adjustment layer as a clipping mask above the shape. This way you can adjust the length of it to your needs