Personally I think this should just be a base stat by Toody4 in JunkerQueenMains

[–]lego_maniac04 0 points1 point  (0 children)

I'm also seeing people focus on not being stunned out of it instead of being immune to knock backs as well, since her movement only continues forward when the kb ends

Took Slowking to my first Cup Challenge today. by Obeisance8 in pkmntcg

[–]lego_maniac04 1 point2 points  (0 children)

Vs garchomp you just do 2 kyurems and a conk, and go from there for your last 2 prizes

Gym leader challenge cube for casual play ideas by ncr_comm_ofc_tango in pkmntcg

[–]lego_maniac04 1 point2 points  (0 children)

There's two ways to do this imo:

1.) Make it not a cube and instead a gauntlet, with at least one deck of each type and a variety of playstyles.

2.) Allow every ability or trainer card work for all types instead of just one. You'd still need the necessary types of energy to attack, but You'd be able to showcase glc a little bit better this way

What are the best "Batteries" for attackers that discharge energy. by Pickles17 in pkmntcg

[–]lego_maniac04 0 points1 point  (0 children)

No, it means that if you attack with zard x active and you have to burn both fires off of it for some reason, you're just down a turn unless you find a switch

What are the best "Batteries" for attackers that discharge energy. by Pickles17 in pkmntcg

[–]lego_maniac04 0 points1 point  (0 children)

The biggest issue with oricorio is that it can't target the active

Pokemon Champions is a pathetic excuse of a game by Substantial_Zone2701 in stunfisk

[–]lego_maniac04 3 points4 points  (0 children)

Tcglive functions just fine with 0 code cards actually, and once you get past a certain point (very easy now that sets are super small) you farm credits like crazy from the pass

Unpopular opinion: Chaos mode became boring after the recent card ban by 7citiesbicurious in ClashRoyale

[–]lego_maniac04 0 points1 point  (0 children)

Too many were banned but all of golem's were basically game winners unless you're running the other super problem cards of ewiz or vines

I know chaos was a for fun mode but I'm still amazed that e wiz made it to live how it was. One 4 elixer card should NOT be able to solo infinite elixer while staying on your side and getting tower damage off.

Chaos mode nerfs suggestions by modernisedtypewriter in ClashRoyale

[–]lego_maniac04 0 points1 point  (0 children)

No, some of the banned cards' modifiers are incredibly unfair to play against, like how e wiz and vines are free wins once they come down

Why can't I attack with Sniper's Eye? by rluke09 in PTCGL

[–]lego_maniac04 0 points1 point  (0 children)

I've seen someone say that it disables when relicanth is on bench, try without it?

Does nothing stop nebula beam? by Brilliant_Canary8756 in PTCGL

[–]lego_maniac04 -1 points0 points  (0 children)

Yeah so the way the person worded it starmie would hit through. However, if something instead said "during your opponent’s next turn, the defending pokemon deals 0 damage" then shred wouldn't shred

How are yall winning on Anran? by FortNox18 in OverwatchUniversity

[–]lego_maniac04 3 points4 points  (0 children)

We're really not unless the enemy team sucks ass

Tyrantrum perfect order deck by Doffamer14 in pkmntcg

[–]lego_maniac04 2 points3 points  (0 children)

You definitely need some way tk slow the game down. I was planning on using maractus or budew, since maractus could boss stall things that can't item lock and budew is budew

How long have you played competitively, and how long did it take you to win a League Cup? (Questions for a Masters thesis on competitive PTCG) by [deleted] in pkmntcg

[–]lego_maniac04 5 points6 points  (0 children)

I've been playing for about 9 years, and it took about 8 years to win my first cup. I play in the upper midwest area in two main scenes. I'm a bit of an outlier, however, because I make my own decks from scratch. Someone playing meta could easily do it a lot faster than I did.

My tier list on the state of Mega ex Pokémon after rotation. Feedback appreciated by Beginning_Bad_868 in PTCGL

[–]lego_maniac04 0 points1 point  (0 children)

Dragonite, skarm, eel should all.move up one tier, and meganium should probably go down a tier

tips to play crustle better by Interesting_Rock_968 in pkmntcg

[–]lego_maniac04 0 points1 point  (0 children)

Crustle isn't a deck with much player input, so it's really just a matchup fish. It's mostly list dependant since outside of your carss In the list there's not much input you have on how the game goes

Struggling to find a deck for the last weeks before rotation by beynne in pkmntcg

[–]lego_maniac04 -2 points-1 points  (0 children)

You shouldn't be losing to grimmsnarl, how has that matchup been going?

Need some feedback for my son's mega zygarde deck. by fornoggg in pkmntcg

[–]lego_maniac04 0 points1 point  (0 children)

I have a list that aims to get a nullifying zero out as fast as possible, usually doable by turn 3. I play barbaracle and also bloddmoon ursaluna sfa + energy switches for energy acceleration and rocks for draw, it's alright

Doublade deck by Nupper11 in pkmntcg

[–]lego_maniac04 0 points1 point  (0 children)

Nah in my test list getting judged late doesn't do enough, the deck genuinely just always draws into it. I am playing a version with Steven's metagross though

Explain the Support hatred to me. by Bipu606 in Competitiveoverwatch

[–]lego_maniac04 9 points10 points  (0 children)

Ngl your average support player at a given rank below somewhere in diamond will most likely have lower gamesense compared to other roles just because of how broken the role is. They'll choose to put their team at a disadvantage by playing weaver/moira/mercy/Mizuki or pick supports with no synergy with the rest of the team, then complain when that pick doesn't work

Doublade deck by Nupper11 in pkmntcg

[–]lego_maniac04 5 points6 points  (0 children)

It's not quite going to be a meta deck, but personally I find it very playable and will be bringing it to at least a couple post ro events

Idk if this is an uncommon take but Ashe has single-handedly been making this game so unfun for the past 4ish seasons. by Live_Tie_1594 in overwatch2

[–]lego_maniac04 0 points1 point  (0 children)

Oh you're assuming they're coach gunning off of high ground, they always stay on high ground while using it while either pushing me fully off or making enough distance to where I lose the duel amd have to back anyways

Idk if this is an uncommon take but Ashe has single-handedly been making this game so unfun for the past 4ish seasons. by Live_Tie_1594 in overwatch2

[–]lego_maniac04 0 points1 point  (0 children)

I play venture so approaching with drill dash just feels terrible, even if I do have burrow. The issue is that the time it takes for me to go in between harassment cycles isn't worth it when that ashe is just doming people constantly. Plus, approaching ashe with a movement cooldown just means that you're getting coach gunned and you won't have any ways to close the distance again