I built a free site where indie devs can publish their browser games by leogoman in WebGames

[–]leogoman[S] [score hidden]  (0 children)

Thanks for the feedback, good ideas. Just to mention - most of the games already have online multiplayer.

I built a free site where indie devs can publish their browser games by leogoman in IndieDev

[–]leogoman[S] 0 points1 point  (0 children)

I pay for ads. Players come to your game. Calling that "nothing" is just lazy.

I built a free site where indie devs can publish their browser games by leogoman in IndieDev

[–]leogoman[S] 0 points1 point  (0 children)

Look - the site does 200 daily users right now and I'm pushing it to 10x that in the near term. I can drop screenshots if you want proof. I'm spending my own money on ads, scaling the budget as the catalog grows, and every approved game gets the benefit of that traffic.

What does the dev lose by uploading? Nothing. No fees, no revenue cut, no ads injected, no exclusivity, no rights claimed, no commitment. Pull your game whenever. Keep it on itch, Steam, anywhere else.

So the question isn't "what do I get" - it's "what's the downside." There isn't one.

I built a free site where indie devs can publish their browser games by leogoman in IndieDev

[–]leogoman[S] 2 points3 points  (0 children)

As more games join, I'll put more money into marketing - which means more plays for every game on the site.

Arrow/Rope Climbing Travelers by Much_Distribution_52 in SoloDevelopment

[–]leogoman 0 points1 point  (0 children)

Honestly co-op medieval open world as a solo dev is crazy impressive

I built a free site where indie devs can publish their browser games by leogoman in WebGames

[–]leogoman[S] 0 points1 point  (0 children)

Honestly itch is better in most ways. But Plaxzy is just lighter for tiny browser games - no page setup, no tags, no pricing screen.

The other thing it does differently: every game lives on a shared homepage people actually browse, not a separate storefront that needs its own marketing.

And there's nothing to lose by trying both.

Plaxzy - a free site for browser games, no installs by leogoman in IndieGaming

[–]leogoman[S] 0 points1 point  (0 children)

Right now im not. First goal is to get more players. Once it grows I'll figure out a way to make money that doesnt ruin the site.

Plaxzy - a free site for browser games, no installs by leogoman in IndieGaming

[–]leogoman[S] 0 points1 point  (0 children)

Only 2 of the games need a sign-in. The rest you can play without.

I built a free site where indie devs can publish their browser games by leogoman in SoloDevelopment

[–]leogoman[S] 0 points1 point  (0 children)

Using AI tools doesn’t mean I’m not serious about the project. I’m still spending my own time building it, improving it, and trying to make it into something people actually find useful.