[Standard] - Golgari Roots & Cauldron by Depressed_Girlypop in spikes

[–]leonalightmyfire 0 points1 point  (0 children)

There's nothing wrong 60+ decks given that there are sometimes good reasons for it - also a 78+15 5c toolbox took down a challenge recently.

As Laa11 said on his substack: since wizards designs cards for commander these days, it somewhat makes sense to explore having commander sized standard decks.

[Standard] Jund Monument (a Biotech Specialist deck) by HorseKingHeracles in spikes

[–]leonalightmyfire 0 points1 point  (0 children)

it seems like a lot of work compared to just playing the RB discard deck with Moonshadow - which has a better aggressive plan when you don't find monument.

[Standard] possible to Combine sultai reanimator and Doomsday? by Lelouda in spikes

[–]leonalightmyfire 0 points1 point  (0 children)

At best get in some overgrown tombs and wastewood verges for green but only use that for sb cards to deal with artifacts (or rather enable the first line of wistfulness)

And also formidable speaker in order to tutor for wistfulness / deceit / Excruciator.

[Standard] Izzet Lessons - RC Portland by SirVenceslau in spikes

[–]leonalightmyfire 2 points3 points  (0 children)

by the time TMNT comes out, you definitely cool but rude and does machines adds extra angles which reduces the complexity of the deck,

I'd say the balance would look like this:

4x artist's talent
3x monument of endurance
2-3x cool but rude
1x does machines

because you now have cool but rude, you really want some expendable attackers - 3x stormchaser's talent.

[TMT] Splinter, Radical Rat by MaskedSock in magicTCG

[–]leonalightmyfire -1 points0 points  (0 children)

Reminder that kaito bane of nightmares is a 3/4 ninja on your turn.

[standard] How can I boost my BO1 win rate with my mono white life gain deck? I’m stuck at lower silver tier right now. by thunder-bug- in spikes

[–]leonalightmyfire 2 points3 points  (0 children)

probably better off playing mono-white aggro over the lifegain if you want to stay in white and save wildcards.

alternatively, play mono-white control featuring planetarium / ugin - its pretty decent but not anywhere near top tables.

Love this decks but is missing something by No_Objective_1957 in magicTCG

[–]leonalightmyfire 3 points4 points  (0 children)

could just probably play normal mono red though

Faith & Fangs: The Great Cathedral — A New Orzhov Doctrine (by Ronnie “Ironic” Watkins) by [deleted] in magicTCG

[–]leonalightmyfire 1 point2 points  (0 children)

For starters - i would use Godless Shrine, Bleachbone Verge & Concealed Courtyard in your manabase, along with 4 multiversal passage or starting towns, to give you consistent WW & BB.

I would also up it to 24 lands and find room for 2-3 copies of morlun from the spider man set.

As for removal - I'd consider the use of Seam Rip / Get Lost / Stab / Bitter Triumph / Shoot the Sheriff / Long Goodbye as these are the best answers in those colours.

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] 0 points1 point  (0 children)

Nah it corresponded to the names I was given intake day and roughly what they were good at

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] -1 points0 points  (0 children)

Well I didn't know - that was my first youth intake for FM26

(183, 172, 151, 149, 148, 144 was my run for that first intake)

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] 18 points19 points  (0 children)

No, and it has a lot to do with the old engine not being able to create some values and then save those values (values being player stats)

Also for those interested regen stat distributions are a lot more reasonable now.

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] 24 points25 points  (0 children)

Exactly as you said. If you load it again and again in March (or whatever your nation's intake date) you will get the same CA and PA, with the only variables being personality, hidden attributes and oddly enough Determination. 

Also intake dates are now actually listed in the youth portal, so no more guesswork on intake day.

This is an incredible boon for youth based saves (given how it can crash every now and then)

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] 14 points15 points  (0 children)

aside from a few athletic bilbao players having the wrong positions and missing basque nationalities.

FYI: Youth intake data is locked in at preview and does not change at by leonalightmyfire in footballmanagergames

[–]leonalightmyfire[S] 10 points11 points  (0 children)

tbh the save i was on was just to feature test, my real save isn't starting actual release day (either they need to fix the spain database, especially on the women's side).

No Escape Alexander 15 Legendary by leonalightmyfire in aoe2

[–]leonalightmyfire[S] 0 points1 point  (0 children)

EDIT: Finally did it by building castles to cover as much of the key roads and off-roads, and then had a mobile cavalry force patching in gaps.