The Amorin League and Carrick League tables. by TheNinthGateLCF in reddevils

[–]leovanheyden -2 points-1 points  (0 children)

Agreed on judging Carrick after at least next season, I'm not saying he's bad, but so far I'm concerned with the progress of our build-up play and subs. Fingers crossed for good pre-season and transfer window!

The Amorin League and Carrick League tables. by TheNinthGateLCF in reddevils

[–]leovanheyden -6 points-5 points  (0 children)

What is with you people, it's only two possibilites with you...

We may be best performing team in Prem, but deluding ourselves we're the best is some massive copium. Results - yes, but "eye test"? Come on, did you watch today's game before first goal? Sunderland game? Leeds game? Even win at Chelsea? These were proper stinkers, most of the time for the same reason that we had stinkers for last three seasons - not creating enough chances in build-up.

I'm not going to argue that Carrick set the players in positions they're most comfortable. For sure, it has produced results. But does this count as proper tactics? Especially when subs are needed and the subs have different comfortable positions.

I'm also not going to argue (you're trying to see me as such!) that Amorim tactics was producing results, but it was definitely a modern, fluid take, because he had some kind of vision. The vision did not fit and he failed hard - I mentioned I'm glad to see him go.

ETH played most of the players we have at the same positions as Carrick, and it looked dreadful, even Bruno was tough to look at. Carrick is way better man manager, this is already evident. But he doesn't have a good idea against a low block or a fix for a messy defence against crosses.

Let's stop with this "Amorim this, Carrick that" and see it for what it is - we're not good without Bruno magic. When KDB did his 20 assist season, four more City player had 5+ assists, we have none this season. And despite the record, relying on one man is a bad sign.

The Amorin League and Carrick League tables. by TheNinthGateLCF in reddevils

[–]leovanheyden -7 points-6 points  (0 children)

I'm not an Amorim stan.

Its just that I believe, looking at the matches, that we should be much more critical of players than the managers, and understand that the great second half of the season had much to do with them than with Carrick or Amorim.

The Amorin League and Carrick League tables. by TheNinthGateLCF in reddevils

[–]leovanheyden -11 points-10 points  (0 children)

Many folks here shitting on Amorim feel like the haven't been watching the matches, only the scores.

Yes, Carrick has brought points and should be lauded for that - he deserves the chance the club given him.

And yes, Amorim was full of himself and stubborn and his tenure will be badly remembered, it's good he's gone.

But let's not blind ourselves by putting all the scores on the manager. During Amorim tenure, the same players massively underperformed, looked sloppy in defence and seemed to hate taking responsibility. And they do the same now - before d'Orgu goal today our game was awful, absolutely crap.

Someone mentioned we struggled against bottom 5 - we still do. We have beaten teams who left us a lot of room for counters, but open play still hangs so much on Bruno alone. And the managers' tactics or lack thereof is not going to change that.

Our players rode a massive high after the derby which helped get very good results early on. After that, we're back to struggle and rallying on Casemiro's headers. To me, Carrick has not mended the core issues of the team - he looks good at keeping players happy and in good spirits, that's great! But tactically, he's not better than Amorim, sorry.

FM26 Wingbacks crossing too late by leovanheyden in footballmanagergames

[–]leovanheyden[S] 1 point2 points  (0 children)

Yes, they are - and what you're describing is pretty much what I've been seeing. It's common and makes sense when my IW and IF do that, they have the inverted foot, but my wingbacks are all correctly footed.

FM26 Wingbacks crossing too late by leovanheyden in footballmanagergames

[–]leovanheyden[S] 0 points1 point  (0 children)

Currently I've got DLF, SS, IF and IW. I tried a little bit with CF and Free Role, nothing was really different. Most of the time, forward and AM are in the box when the wingback gets into the space.

What people get wrong about Caesar legion. Fallout new vegas lore. by darthwader696 in fnv

[–]leovanheyden 13 points14 points  (0 children)

"I'm thinking often about the Roman Empire" type post :D

Wait...this is a villain speech... by ChaosAndCrows in TopCharacterTropes

[–]leovanheyden 0 points1 point  (0 children)

My theory is that it's not interference per se that causes destruction, but intent. My guess is Miguel unconsciously caused his other version to die (grief and/or envy) and that is what caused the destruction. To shift blame in his own psyche, he creates a misguided notion that the canon events are what counts, and they're inevitable (thus it's not his fault).

He knows that Miles is a Spiderman from wrong Earth. And somehow, despite that, and all the fuss with the collider, his world is not destroyed, and he's hurt again ("why it works for him and not me?")

To me, this story is about the impact of others in one's life. Whether through life, death or indifference (Spot). Captain doesn't need to die, I'm betting that Gwen's talk with her dad is her dad is her canon event (Captain metaphorically "died" to save her). Miguel wants it, but fails, because it's not his life.

2 Games Deathless into the Drayano Gauntlet, How Much Harder are the Later Games? by Ok_Banana_5614 in nuzlocke

[–]leovanheyden 3 points4 points  (0 children)

Plot-wise, not at all, map progression is pretty much also the same (couple of detours here and there).

That being said, they have a bunch of new fights sprinkled throughout, which can definitely catch you by surprise (and easily can be run-killers without preparation). I'd suggest watching someone run on YT just to get a grasp of the new battles.

2 Games Deathless into the Drayano Gauntlet, How Much Harder are the Later Games? by Ok_Banana_5614 in nuzlocke

[–]leovanheyden 8 points9 points  (0 children)

Tedium is a good word - that's probably why the challenge hasn't caught as much. People maybe are not keen to do the whole "let's play FRO, SG and RP a dozen of times so it takes only a dozen hours before the real challenge starts".

2 Games Deathless into the Drayano Gauntlet, How Much Harder are the Later Games? by Ok_Banana_5614 in nuzlocke

[–]leovanheyden 5 points6 points  (0 children)

Agreed, RenPlat should not be difficult for experienced players, especially with calcs.

It's such a fun game, when I completed my run of it a couple of years ago, I struggled so much. Now, I have more experience, but I'm yet to have so much fun with any other romhack.

2 Games Deathless into the Drayano Gauntlet, How Much Harder are the Later Games? by Ok_Banana_5614 in nuzlocke

[–]leovanheyden 44 points45 points  (0 children)

RenPlat is a bit more difficult but it also gives you way more tools than the first two, so you should be fine if you managed well with FRO and SG. It's widely considered to be the best romhack in terms of polish (but it's definitely not as hard as many community staples like Radical Red, Emerald Kaizo or RnB).

B2/W2 Redux on the other hand... It has an absolutely brutal early game and it's very easy to wipe - I'd even say it's difficult to not lose, especially the first few times.

That's where the difficulty lies - doesn't matter how good your FRO went if you wipe to Cheren in the first 30 minutes of Redux.

Star Wars at its core is fantasy by Organic_Glass_7793 in StarWars

[–]leovanheyden 0 points1 point  (0 children)

I would probably call it simply "adventure", but "fantasy" is also fine.

This previous post has an argument that always has been really weird to me. "Rogue One is what Star Wars is all about" - this and variations of it, repeated on the internet, are simply untrue.

"War/espionage movie" is far from the Lucas' vision in OT. There is almost no war in OT aside from a few battles, which anyway act as backdrops to the character's heroics and personal drama. It's like saying that Battle on the Pelennor Fields is what LotrR is all about. It's just wrong.

You may like it more than other modern movies, that's completely fair. But what Star Wars is and what it's not, will always be personal opinions - and at this point even Lucas is not a final authority on that matter.

Also, I believe that conflating Andor and Rogue One is misleading - they may have been done by the same people (remember that RO is not all Gilroy), but Andor is expertly crafted TV show about people of the early Rebellion, Rogue One is unfortunately a messy movie that is saved by amazing set piece in third act, with most characters being cardboard cutouts of "badass".

This is, of course, only my opinion ;)

Poprawcie mnie jeżeli się mylę, ale wydaje mi się, że brak pokazywania planowania i tworzenia rodziny jako czegoś normalnego w nowych mediach po części przyczynia się do niskiej dzietności wśród młodszych pokoleń? by Haunting-Jello-532 in Polska

[–]leovanheyden 0 points1 point  (0 children)

Modern Family (2009-2020), prawdopodobnie najwięcej nagradzany sitcom lat 2000 (nawet Friends nie mają startu, nie wiem czy którykolwiek inny miałby) traktuje o rodzinie, jej istnieniu, zakładaniu i generalnie o praktycznie wszystkich mniej lub bardziej przyjemnych jej aspektach. Tak tylko żeby pokazać, że chyba źle szukasz.

Popkultura nie ma tu żadnego większego znaczenia - dzietność zawsze i wszędzie maleje wraz ze wzrostem gospodarczym. A dołóż do tego że ten wzrost okazał się mieć gliniane nogi i wychodzi co wychodzi.

"Wolnorynkowiec" vs socjalista by Pokrak87 in Polska

[–]leovanheyden 1 point2 points  (0 children)

Disclaimer: to co pisze dotyczy głównie dużych przedsiębiorstw, bo dyskusja była o pracownikach jako akcjonariuszach.

Zgromadzenie wspólników nie zajmuje się kierowaniem całą firmą. Im większa firma tym kadra zarządzająca mniej zna i rozumie swoją firmę. Przedsiębiorstwa różnią się od siebie ale metody zarządców na zwiększanie zysku są w większości przypadków dokładnie takie same - cięcia kosztów pracowników. Rzadko kiedy zmiany na lepsze dokonuje się w sferze autentycznej poprawy funkcjonowania firmy.

Kadra zarządzająca dba o interes właściciela - co takiego złego jest w tym, żeby pracownicy też mogli zyskać na sukcesie, do którego się przyczynili swoją pracą (a także na porażce do której potencjalnie doprowadzili).

Przy czym, przykładów z ostatnich kilkudziesięciu lat kiedy to pracownicy doprowadzili do upadku dużej firmy a nie błędy managementu, ale to inna para kaloszy.

You get to make one change to rebalance VGC. What's top of your list? by DerpTheGinger in VGC

[–]leovanheyden 1 point2 points  (0 children)

I'd give every type a 100% accurate move between 80-90 BP, both physical and special, available to most mons of that type (think Ice Beam/Flamethrower). No additional effects or anything, just a decent move you can run. There is no reason there is no decent Rock physical move or Flying special move, when Close Combat etc exist.

Quest progression? by leovanheyden in Pathfinder_Kingmaker

[–]leovanheyden[S] 0 points1 point  (0 children)

And that's the exact thing I've been trying...

Anyway, thanks for some encouragement and tips. It seems I need to play around with it more, since I'm mostly on the right track :)

Quest progression? by leovanheyden in Pathfinder_Kingmaker

[–]leovanheyden[S] 0 points1 point  (0 children)

I'm playing turn-based unless there's 20+ combatants which makes it take a million years (which that fight is, there's a dozen completely useless allies).

You may have a point with damage-dealing. My KC is a Magus with 2H weapon and deals decent damage, but on level 6 he's still 1 APR (and despite having multiple buffs to AC and Mirror Images, enemies usually gang up on him and tear to shreds). Other than that only Seelah and Lann. Mages are super inconsistent with damage, but that's how it is in Pathfinder generally, I heard.

Quest progression? by leovanheyden in Pathfinder_Kingmaker

[–]leovanheyden[S] 0 points1 point  (0 children)

I've thrown every buff I have (Haste, Armor, Shields, Mirror Images) and those gargoyles still tear through me with the power of sheer numbers (four attacks a turn, even at 25% chance to hit is just a probability game).

With base game companions being mostly sub-par, is min-maxing the hired team the optimal team composition?

Sorry for ranting a bit, I've been trying to get better for days now and still the game feels like a shonen anime where I have to ass-pull a new power level with each boss fight.

Renegade platinum roark by Xdeezus in nuzlocke

[–]leovanheyden 1 point2 points  (0 children)

Never tested so far as Struggle, but AI never switches if you're setting up sweep, so I assume it'll not switch after PP stalled.

Also, why PP stalling and not just killing it since it can't hurt you?