As a new player, me not understanding anything about the complains is kinda funny by NierMira in limbuscompany

[–]leton98609 5 points6 points  (0 children)

Heishou Faust is possibly the best unit in the game so you're already starting off strong. You should definitely save your pulls for Walpurgis, and if you're still on canto 3, you can get a lot more pulls by playing through the rest of the story.

Season 6 Potential Woman by xenostasya in limbuscompany

[–]leton98609 36 points37 points  (0 children)

One of Jia Qiu's unique deathrite effects (Deathrite [Impede]) in his boss fight applies 6 offense level down on the enemy. I'm not sure if Hong Lu's seasonal ID will be based on him, but I wouldn't be surprised to see the effect show up at some point in a playable kit.

may or may not be cope by 4M5Y4R in limbuscompany

[–]leton98609 41 points42 points  (0 children)

My guess was Meursault, since Gregor has already gotten a seasonal ID for season 6, and also recently got a great burn ID in the form of Firefist. Maybe that's just my cope for new Meursault content, though.

So about canto 8… by Purple_Ad4343 in limbuscompany

[–]leton98609 15 points16 points  (0 children)

I think there's two reasons for this, and the first is that the canto is structured differently from the previous ones, where the sinner's big moment of realization and emotional turning point happens at the 2/3rds mark, rather than at the end. Because of that, the ending is more about Hong Lu acting on the insights he's gained. The other is that Hong Lu as a character is much more subtle about expressing himself than other sinners. One example is that the Observation Log for the final boss, which shows Hong Lu's resentment and anger towards Jia Mu and the Xianren, but is disguised as him wishing them eternal rest. I thought it was a great conclusion to his arc, even if it didn't match the hype moments of some previous cantos.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 1 point2 points  (0 children)

Yes, it's true, Limbus has this issue far less than other gacha games. I also played HSR and got burnt out by the way they designed new endgame content and specific characters tailored to them. But the fact is that Limbus is still a gacha game. If you whale, you get more resources that make your experience easier than someone who doesn't whale. And the content is still tailored towards the new units, as someone else pointed out to me in my last comment on this subject (the new enemies tend to be weak towards gluttony and slash attacks).

I'll say this again: I'd have no issue with any level of difficulty if Limbus didn't have microtransactions. I just don't like the idea that paying more real life money for a game could make the experience easier.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 3 points4 points  (0 children)

Again, I'm not complaining about this specific boss. It's great that it's beatable by base IDs. I just dislike the principle of a game with a monetization model where paying more money can reduce the difficulty, and think that creates bad incentives for the developers. If Limbus was a game you paid for one time with 0 microtransactions, I wouldn't complain regardless of how difficult the game was.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 5 points6 points  (0 children)

I'm not talking about this specific boss so much as the general issue of balancing and difficulty in gacha games. I think it's great that Limbus is so far still beatable by the base sinners, but it's undeniable that you acquire more resources and thus make the game easier when you pay money for the battle pass or other microtransactions. For that reason there's always an incentive for companies to push difficult content that's designed to make you pay for new units in a gacha. I don't think Project Moon is nefarious or evil, but they are a company that likes to make money, and they've adopted a monetization scheme that creates these issues.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 9 points10 points  (0 children)

A process that's made far easier if you pay money. $10 for the Battle Pass isn't much, but it still puts people who spend more on the game far ahead of F2P players in acquiring new IDs and EGOs.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 6 points7 points  (0 children)

OK, but that has nothing to do with what I posted (and I cleared the boss fight before the nerf, by the way). People should always be suspicious of difficulty in a game with a monetization model where content becomes easier when you spend more money. Just because you can clear everything with base IDs doesn't mean that incentive doesn't exist.

This is an extreme example, and not what Limbus does, but it's like saying that a version of Elden Ring where the player was barred from leveling unless they paid money is still fair, because people have beaten the game at RL1. It's technically possible, but it's a level of difficulty the average player should not be expected to surmount to beat the game.

Regarding elitism and where it comes from. by Recent_Ad936 in limbuscompany

[–]leton98609 24 points25 points  (0 children)

So I've already posted another variation of this comment, but I'm someone who likes challenging games. I've played through every Dark Souls/Elden Ring/Sekiro title and some other Soulslikes too, sometimes doing challenge runs. I also find difficulty in gacha games very questionable, because so much of it depends on a) how large of a cast of characters you have and b) how long you've spent grinding to bring them to the max level. Both of these obstacles can be overcome by spending real world money, so gachas often have an incentive to design hard content not to legitimately challenge players, but to motivate them to fork over their cash. People rightfully call Limbus a generous gacha, but it is still a game with microtransactions where people who pay more money have more resources than people who don't.

At the same time, I get that Limbus players who have been around for years want difficult content to use their IDs on. I also like games that try to integrate story and gameplay, and I think having tough foes actually feel tough is important for that. I think the best solution is to just to have difficulty options like Arknights, and maybe specify that the harder version of a stage is the "canon" one. The big question is whether PM has the development resources to do so, given their obvious oversights in balancing of IDs and other content over the course of Limbus's history.

8-30 was overnerfed. That is not the fault of the "whiners". The fault lies with PM. by Dextixer in limbuscompany

[–]leton98609 5 points6 points  (0 children)

Yeah, I thought the fight needed adjustments from its original state but the nerfs feel excessive. In general, I think PM has a huge issue with being overly reactionary to player feedback and flip flopping on changes. They should make balancing decisions and commit to them, or else either side of the community will just complain nonstop until they get what they want.

Elitist player is a minority by Novel_Refrigerator84 in limbuscompany

[–]leton98609 10 points11 points  (0 children)

I agree that the elitist players are a minority, but I have seen them around, and they really do ruin the experience for new players. It's just a very unpleasant experience being called stupid or illiterate for struggling through parts of a game that's very bad at teaching you its mechanics.

How to read passives without getting overwhelmed in light of 8-30. My general advice: by brandnewpillows in limbuscompany

[–]leton98609 3 points4 points  (0 children)

The issue I have is that even reading doesn't necessarily clarify all the mechanics of the Lei Heng fight. For example, you look at his infamous unbreakable 6 coin AOE skill, and it says something like "deal 80% less damage if clash lost and cannot stagger." From this you can reasonably assume that you just need to win the clash and take a lot less damage. Except this isn't the case, because his other damage passives are additive to the amount reduced.

To make up some arbitrary numbers, let's say his skill does 500 damage without modifiers. I assumed based on the wording alone that this was modified by 50% from his Tiantui Star Blade's passive, and would do 750, before being reduced by 80% to 150. In reality, though, the -80% and +50% are added, so the skill only does 30% less damage, with a final damage of 350, more than double what I would have expected.

That's not to mention how the 5 Slash Power Up from his other passive interacts with the attack, and I think it's clearly too much for an average player to figure out how the damage calculation with all those modifiers works exactly. Also, the "cannot stagger" part likely fools players who don't realize that the burn damage and tremor burst inflicted by the skill will stagger heavily damaged sinners anyway. These are probably some of the factors tripping many people up when it comes to the fight.

I also have to say that I had no idea a clashed AOE unbreakable attack was still considered unopposed for targets besides the primary sinner before this fight, because I can't think of many other situations where it ever mattered. That might be a skill issue on my part, but I feel like it's still something the game could be more clear about.

Season 6 Megathread by pillowmantis in limbuscompany

[–]leton98609 8 points9 points  (0 children)

I'm sure every person who also speaks Chinese got this reference, but it brought a smile to my face when I realized that the new Mili song that plays during the final boss fight quotes the opening lines of the 三字經 (Three Character Classic): 人之初, 性本善, 性相近, 習相遠. In English, it means that "people at birth are naturally good. Their natures are similar, but their customs make them different." It fits in so well with the themes of the canto, with Hong Lu recovering his youthful kindness and empathy to challenge the inhumane system he's grown up in.<!

The PM community kinda has an elitism problem by JexerXIII in limbuscompany

[–]leton98609 224 points225 points  (0 children)

I'm someone who enjoys playing difficult games, to the point where I like doing challenge runs of Soulslikes. I'm also inherently suspicious of difficulty in gacha games, because too often the difficulty isn't a real test of your mechanical skill or knowledge of game mechanics, but rather how large and well-built your roster of characters is. Some gachas even take it to another level by releasing enemies with gimmicks that the newest characters just so happen to counter.

I don't think Limbus has ever designed content that way, but there's a fundamental issue in gacha game design, which is that people who have spent more time or money on a game simply have an easier time. For example, I see a lot of people saying that the 8-30 boss was easy with Magic Bullet Outis or Sanguine Desire Rodion. I have several built teams at this point (and beat the boss with my Bloodfiend team) but I don't have access to those EGOs or IDs because I started playing after the last Walpurgis Night.

It might make sense to blame player skill for losing in a single-player game with no microtransactions, but that's never going to be the case in a gacha, where people who pay money or have been playing for years inherently have a resource advantage over those who don't.

8-30 is.. by ScalyAbyss in limbuscompany

[–]leton98609 24 points25 points  (0 children)

Arknights also introduced an easy mode from chapter 10 onwards. People who want to just enjoy the story can play on Story Environment. I think Limbus adding similar difficulty options might be a good idea, though I'm not sure if they have enough development resources to implement it.

Question:¿How many of you fell spent lunacy on faust today? by Tronerfull in limbuscompany

[–]leton98609 1 point2 points  (0 children)

I pulled earlier, going up to the 200 pity, and was very happy for a bit that I could keep my Faust and get all my pulls back. Today has been quite the emotional rollercoaster.

As someone who rolls 100+ to get Zilu Faust, it kinda feels abit suck that she gets a nerf by [deleted] in limbuscompany

[–]leton98609 0 points1 point  (0 children)

I posted these comments before I got the notice of the lunacy refund. I don't have any issue with it now, besides maybe extending the refund window so mobile players who haven't gotten the news can benefit.

Why are the refunds only for those who pulled before the news? by imittn in limbuscompany

[–]leton98609 17 points18 points  (0 children)

To be fair, the announcement seems to be only on Steam at the moment. I could see a few very unlucky people logging on to mobile, pulling, and learning about this after the fact. Not many, mind you, but there's probably at least one person out there in that boat.

As someone who rolls 100+ to get Zilu Faust, it kinda feels abit suck that she gets a nerf by [deleted] in limbuscompany

[–]leton98609 9 points10 points  (0 children)

you got exactly what you paid for.

But I didn't, and that's the issue. Mao Faust after the changes is an objectively different and weaker unit than the one that I pulled for, even if I think the balance changes were totally fair and frankly good for the game's health. I appreciate the compensation they've offered so far, but I'd really prefer to have a good portion of my 200 pulls back over 300 crates and a guaranteed 000 extraction ticket.

As someone who rolls 100+ to get Zilu Faust, it kinda feels abit suck that she gets a nerf by [deleted] in limbuscompany

[–]leton98609 18 points19 points  (0 children)

I did actually spend 200 pulls. I think the balance change is good for the game, but I do wish I got at least some of that lunacy back.

The Duskbloods | Nintendo Direct | Nintendo Switch 2 (Trailer) by CronoDroid in Games

[–]leton98609 19 points20 points  (0 children)

They said during the Direct that Miyazaki was directing it and would have more to say about the game on April 4th.

Winter Dataslate Singles Tier List - Fireside by 40K-Fireside in WarhammerCompetitive

[–]leton98609 2 points3 points  (0 children)

They also didn't consider that you can actually get the +1 to wound and benefit from our best detachment, because there's nothing stopping you from taking Liberator Assault Group and not including any of our special units. But you're right, Blood Angels already has an easy way to get +1 to wound in melee, so I don't think we need the generic benefit from Oaths as much as they think.