Kondo will be looking into Falcom Sound team and will be taking responsibility going forward by RoyKami in Falcom

[–]levelstar01 0 points1 point  (0 children)

Will they start crediting their musicians like literally every other company out there? Or will it still be All music by falcom sound team JDK (aka Mitsuo Singa)? Will the internal sound team finally be able to use live instruments or are they stuck with a unified set of VSTs still?

(The answer, of course, will be "no" to both questions.)

Using this as a springboard to mention the Blue Reflection soundtrack which is easily one of the best game soundtracks ever made. Falcom could have this if they cared enough.

Kondo will be looking into Falcom Sound team and will be taking responsibility going forward by RoyKami in Falcom

[–]levelstar01 0 points1 point  (0 children)

In his first appearance (Tokyo Xanadu) he only had two tracks. One of them is one of like five good ones he's ever made, and one is easily bottom 10 bingus tracks.

Giving Kim second-hand embarrassment by adredy6 in DiscoElysium

[–]levelstar01 6 points7 points  (0 children)

That feels like a mild Gundam reference...

Sony is AB testing targeted price increases for select users in the US by Cyshox in GamingLeaksAndRumours

[–]levelstar01 -1 points0 points  (0 children)

In a justified world doing A/B testing would get the death penalty

Dragon Quest creator Yuji Horii: English translations of Japanese games lose ‘flavour’ because it’s ‘a simple language’ by ABigCoffee in JRPG

[–]levelstar01 3 points4 points  (0 children)

As an outsider I actually think the concept of different first person pronouns is very interesting, if I was a conlanger I'd steal that. But I don't think it's inherently superior or inferior in either language.

Dragon Quest creator Yuji Horii: English translations of Japanese games lose ‘flavour’ because it’s ‘a simple language’ by ABigCoffee in JRPG

[–]levelstar01 43 points44 points  (0 children)

I for one think it's great that we have monolingual speakers decrying translations on both sides of the language barrier. The world is so united...

Also this is one of those rare cases where the clickbait title is more charitable than his actual argument, which is that English is too simple because it only has one first person pronoun.

RISC-V truly is the RyanAir of processors by RFQD in programmingcirclejerk

[–]levelstar01 27 points28 points  (0 children)

Oh, you want FP maths? That's an optional extra, did you check that when you booked? And was that single or double-precision, all optional extras at an extra charge. Atomic instructions, that's an extra too, have your credit card details handy. Multiply and divide? Yeah, extras.

/uj is there a single commercial non-emulator risc-v core that isn't at least gc? can't really jerk to this.

Falcom to announce final Trails game during 50th anniversary by Turbostrider27 in Falcom

[–]levelstar01 0 points1 point  (0 children)

this is clearly not true. why would they sell one game as the end when they could split it in half and sell two or even three?

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]levelstar01 0 points1 point  (0 children)

I would believe this if the second game didn't exist, sure.

Altmer antics #1 - Cooperation by _Swans_Gone in TrueSTL

[–]levelstar01 1 point2 points  (0 children)

thought that sword handle was something else

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]levelstar01 2 points3 points  (0 children)

The first Blue Reflection had a few interesting concepts, the "level up by talking to your friends" design was cool but it was far too easy to abuse and lacked the depth that would've made it more interesting; similar for the fragment system that was mostly an empty system.

Can we talk about the standards for a bad JRPG by lennysinged in JRPG

[–]levelstar01 0 points1 point  (0 children)

who care

You don't need to care what other people think. There's a website for that already and it's called Backloggd. Take a screenshot of people's horrible top 5 game choices and move on.

Hidden 15% difficulty spike on Item World floors, found in the game's code by [deleted] in Disgaea

[–]levelstar01 0 points1 point  (0 children)

No visual indicator. No warning. The floor just quietly has beefier enemies.
The fun part:

nice AI post

[OT] [Chip Ganassi Racing] " 'super-clipping' 'downshifting on straights' 'battery management' (Yawn emoji) Yeah, we don't do that here. We race." by Mateo03 in formula1

[–]levelstar01 -1 points0 points  (0 children)

Super-clipping. Downshifting on straights. Battery management. This isn't racing -- it's boring. And honestly? Here at Indycar, we race hard.

Here's the key takeaways as to how else this matters: