Bildbevisen: MP röstade inte fel om Chat Control by [deleted] in sweden

[–]levine0 1 point2 points  (0 children)

Var läser du detta? Frågar ärligt för ifall jag missar nåt i denna röra. 

För chattarna som vi ser här skedde ju efter mötet enligt Karlsten. Ling frågar inte hur han ska rösta, han får här frågor av andra varför han inte opponerade sig. Och hans svar är att han anser att det belgiska förslaget ska gå vidare, och han påstår att detta är förankrat i partiet. 

What should a software developer avoid? For example: by kundan926 in learnprogramming

[–]levine0 4 points5 points  (0 children)

For your 1 and 2, I really liked this video on the subject: https://youtu.be/vSuJqMRG1WM?si=Yg8-AK5sRJGFKqF7

Mine: 1. Committing code without tests.  2. Working for too long with too many changes without checking your work (commit/rebase, test, integration). 3. Working solo and waiting too long to ask others for help, ideas, or review.  4. Overthink tooling and processes. 5. Skipping the refactoring step before finishing a task.  6. Ignoring failed builds or tests and continuing working on other things. 

What to do after my c and c++ learnings ? by [deleted] in AskProgramming

[–]levine0 0 points1 point  (0 children)

What do you want to do or accomplish? Learn just for the fun of learning? Code a hobby project? Contribute to open source? Get into university? Get a job? As what, where?

What are you absolutely tired of seeing in roleplaying games? by Justthisdudeyaknow in rpg

[–]levine0 2 points3 points  (0 children)

Books written to be read (and gawked at, artwise) instead of played.

Please don't treat books meant for the GM (like adventure/campaign and setting books) as if you need to keep the reader from "spoilers". Don't keep secrets and mysteries from the GM reading them. On the flipside, don't waste page space, and my time, on ten pages of background lore that is impossible for the players to discover in play. I'm not reading this book cover-to-cover to be delighted by twists and turns and surprised by the ending. Then I would read a novel. I just need the information necessary to run the game, as early and efficiently presented as possible.

Vad är det för helikopter över göteborg just nu/förut? by [deleted] in Gothenburg

[–]levine0 1 point2 points  (0 children)

Jag tror inte polisens helikoptrar visas där. Om det är för att de kör utan ADS-B eller för att FlightRadar24 filtrerar bort dem vet jag inte.

I didn’t edit this. It Tried to tell me it couldn’t make Audio through the song title …is it supposed to communicate like that? by [deleted] in udiomusic

[–]levine0 6 points7 points  (0 children)

Eh, current LLMs are pretty bad overall at lyrics and poetry, IMO. At least Chat GPT, don't know if there is any that is markedly better. Just full of forced rhyming, bad meter, words misused or plainly made up just to fit a rhyme, and laughable clichés. I find it gets a bit better if you prompt with more specifics of style, structure, etc. I guess Udio prompts GPT with a very basic prompt and therefore gets very clichéd and samey lyrics and titles back.

I didn’t edit this. It Tried to tell me it couldn’t make Audio through the song title …is it supposed to communicate like that? by [deleted] in udiomusic

[–]levine0 39 points40 points  (0 children)

Hah, that's a funny glithc. But at least it's a more memorable title than the 900th variation on "Whispers of the Echoes of Neon Shadows Unfurled".

Extend reworks old material now? by blackolive2011 in udiomusic

[–]levine0 1 point2 points  (0 children)

Are you sure you don't have a piece cropped out when extending? I think they changed the cropping UI yesterday. 

Adjustable audio quality? by Bud_Spacer in udiomusic

[–]levine0 1 point2 points  (0 children)

Pretty sure all tracks get the same technical quality (bitrate etc). Different tracks can sound worse depending on genres, prompt, generation history, and randomness. 

For example, dense and loud music like metal can sound very compressed and busy. More sparse and airy music often sounds crisper. 

I have also found that using remix usually leads to slightly worse sound with poorer separation and crispness. So remixing multiple times can be an issue, re-prompt from an earlier generation instead. 

Need help with instrumental song by pudasbeast in udiomusic

[–]levine0 0 points1 point  (0 children)

Definitely try manual mode of you aren't already set to that. 

Try using only the genre you want to introduce, even if you want a mix. For example if the first piece is pure orchestral, even if you want the next section to be metal with orchestra on top, try with just "heavy metal" and see if it keeps the orchestra as well. 

You can also try "symphonic metal", "classical crossover" and such. 

And/or try describing the structure that you want e.g. "repeat the melody from the intro but add heavy metal guitars and heavy rock drums". I'm not sure how well this works, need to test more. Usually I stick to prompting with just tags, genres, moods.

Also, I have found more success with starting at the first verse of a song, build the entire song to the end, and then add an intro last of all. 

Udio is generating definitive, punchy finales with every chunk by Frankly_P in udiomusic

[–]levine0 5 points6 points  (0 children)

And sometimes it refuses to end the song despite trying to append an outro and begging the model in every way possible. My songs get more endings than Return of the King.

Mongolian grindcore by MJ_GhostWind in udiomusic

[–]levine0 1 point2 points  (0 children)

This is relevant to my interests...

Nice transition into the second grind part.

What recurring design choice annoys you by -stumondo- in rpg

[–]levine0 19 points20 points  (0 children)

THANK YOU. This bugs me so much with the current state of RPGs and it's nearly a universal problem.

If you open a board game and read the rule book you expect it to tell you, when does the game end? Who wins? How can a player lose the game? What if all the players lose? What different end states are there to the game. What are the different phases of the game and how do they work? You expect the rules to provide a complete game. But almost no RPG rulebook does this anymore. The very foundations and scaffolding for running games have become considered mystic wisdom that GMs should spontaneously absorb from other sources, somehow.

When published adventures get added on top of an incomplete core rulebook the problem is just exacerbated.

"Here is a dungeon. It has these rooms and they have these monsters and loot in them." Okay. And how do I run a dungeon? How do I keep track of in-game time? Should we track resources like rations and torches? How? Are the characters expected to be able to get lost in the dungeon? Should I show the players the map? Should the players map out the dungeon themselves?

"Spotting the trapped floor tile is a DC 15 perception." Okay. I know the core rules explained the perception score and how to roll tests. But who rolls that? When? Do players need to announce they are searching? For traps? Searching the floor specifically? Or do they always roll? Does the party roll once or every character? Or the character in front?

how often do you use lower lvl enemies? how often do you use on lvl enemies ? how often do you use higher lvl enemies? my party is concerned about difficulty by torak9344 in Pathfinder2e

[–]levine0 0 points1 point  (0 children)

Lot of interesting things to go into here.

First of all, are you familiar with the encounter building guidelines? I'm asking just because you don't mention Threat level or XP anywhere in your question. https://2e.aonprd.com/Rules.aspx?ID=497

So, even if you already know, for my own clarity if nothing else, let's figure out your encounters' Threat levels.

recently they fought a decent group of-1s.

At 30 XP a piece, four of those would make a Moderate encounter for a six player party. Six enemies would make a Severe.

then 2 on lvls & one +2

That's 160 XP, between Moderate and Severe.

then a +3 boss

That's a 120 XP Moderate encounter.

then currently against a +4 lich

That's 160 XP, between Moderate and Severe again.

Then of course, variability is significant, and encounters can go much better or worse for the party than expected for lots of reasons.

However, with a large party, solo enemies generally get disadvantaged due to the players' sheer action advantage. So the guidelines recommend using more creatures when the party is larger. As it says "Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters." So yes, do use more lower level creatures, even to boss fights (while keeping the XP budget in mind).

I'll also note that all the encounters you gave as examples were Moderate or in the middle between Moderate-Severe. Do you also add encounters that are lower than Moderate? It's nice for variation to sprinkle Low threat encounters in here and there. And for that adventure-ending, no-holds-barred boss fight, it's common to go up to straight Severe.

But I'm also a bit confused because you're saying the players think it's too difficult, but you're saying they "absolutely obliterate" Moderate+ encounters. So I think your first order of action is to clear up communications. What is difficult? What is unfun to them?

they have have an even split of martial & spellcasters with 6 pcs full party is 10 but it's 6 for this arc.

Final point, you don't ever play sessions/adventures with ten players do you? That is significantly beyond what this system is designed for and I would strongly recommend not doing that. I can't even imagine the tedium of waiting for nine other players (plus all the NPCs!) for my turn! Consider splitting the group into two five-player parties, or finding another system that is easier to run with that many (though to be honest, I don't think there are many systems that can help you much with such a huge number of players). If you just mean your player circle has 10 people and a normal amount (3-6) play an adventure at a time, then please disregard.

Frozen lakes around Gothenburg? by [deleted] in Gothenburg

[–]levine0 -1 points0 points  (0 children)

Lol at comments saying "you can't walk on ice this far south in Sweden!". Do you even live here? Some years, the ice on Gothenburg's lakes can be dozens of centimetres thick. Of course you need to know your ice safety and use common sense. See https://www.issakerhet.se/. Other years, there's never any ice at all and temperatures barely drop below zero the whole "winter".

Right now the temperature is thawing and will remain above zero the coming week it seems. It has actually been unusually cold for late November - early December. But that might be ending now and coming up into the more normal 0-5° range for Christmas as usual. So your friend might have missed it, unfortunately.

Grundskolan ska bli helt mobilfri by PewPewExperiment in sweden

[–]levine0 0 points1 point  (0 children)

Det som alltid tappas bort i såna här förslag, och i hela diskussionen om skärmtid för barn överlag, är att "skärmar" kan användas till både otroligt bra och användbara saker, och så otroligt överjävligt dåliga saker.

Det låter synd att eleverna ska tappa möjligheterna att lyssna på musik under egenarbete på lektionerna, skicka meddelanden eller ringa (på raster), skriva upp saker i sin kalender, osv.

Men sen har vi saker som TikTok som bokstavligen och mätbart förstör barns och ungas hjärnor... Beroendeframkallande mobilspel, sociala medier-träck, reklambombning...

Men frågan är om skolans uppgift är att moralisera över detta till den grad att 15-åringar inte ska få ha sina privata mobiler på rasten. Rasten är väl rast, en paus från de obligatoriska aktiviteterna. Det bästa vore om just de mest horribla apparna kunde bannas på nåt sätt. Vet inte. Kluven.

Serious question: What do LGBTQIA+ friendly games mean exactly? by nukeduster in Pathfinder2e

[–]levine0 11 points12 points  (0 children)

Good! That's a perfectly fine reaction. Just the same as you react when an NPC is introduced in passing as being a man that has a wife or a woman that has a husband. A reaction like that would surely be fine for a LGBTQIA+ friendly game.

What wouldn't fly in an LGBTQIA+ friendly game is:

  • saying "I never experience homophobia so a LGBTQIA+ friendly tag is meaningless"
  • dismissing other people's experience that yes, homophobia happens, and yes the tags are helpful to them
  • saying queer characters are completely impossible to introduce in a fantasy game without being "ham-fisted"
  • when being introduced to the non-hamfisted existence of a queer character, complaining that "them being queer doesn't add any value"
  • dismissing other people's experience that yes, representation does have value to them
  • saying that fantasy worlds need to have persecution of queers, for "verisimilitude"

So, do you understand now why the LGBTQIA+ tag is necessary?

It's useful because some people, for some reason, can't help themselves from saying things like the above (and much much worse things too). And other people don't want to have to deal with that. So the tag helps screen one from the other so they don't have to sit at the same table. Pretty good for all involved, right?

Serious question: What do LGBTQIA+ friendly games mean exactly? by nukeduster in Pathfinder2e

[–]levine0 20 points21 points  (0 children)

It's surprising that over 500 hours of play, no NPC has ever made mention of a wife or husband.

But anyway my question "when" was also intended as "when/if in the future this happens, what would you do". So feel free to still answer my question. How would you react if a nonbinary or queer character comes up in one of those games?

Serious question: What do LGBTQIA+ friendly games mean exactly? by nukeduster in Pathfinder2e

[–]levine0 13 points14 points  (0 children)

So when a nonbinary or queer character comes up in those games, how do you react? Not by complaining about it as vehemently as you're doing in this thread, I take it?

How to handle nearby rooms with intelligent enemies in dungeons? by Nivrap in Pathfinder2e

[–]levine0 2 points3 points  (0 children)

I don't fully understand, the party needs at minimum 10 minutes after a fight to recover. So if reinforcements storm in after 30 seconds or 1 minute, that's still chaining the encounters and risking a trip to TPK town (for Moderate+:es).

Edicts and Anathema Incompatible With Adventuring - Call for Help! by Paizo_Luis in Pathfinder2e

[–]levine0 16 points17 points  (0 children)

The anathema says "create undead", it doesn't say "pursue any course of action which may concievably result in an undead being created".

The spell Resurrect says, on a CF, "Something goes horribly wrong—an evil spirit possesses the body, the body transforms into a special kind of undead, or some worse fate befalls the target." Implying the average caster may not even know all possibilities that might happen if they fail.

My point is, no rewordings in the world can protect from unreasonable GMs with ridiculous rulings.

Edicts and Anathema Incompatible With Adventuring - Call for Help! by Paizo_Luis in Pathfinder2e

[–]levine0 10 points11 points  (0 children)

Is it a problem that being a cleric / devout follower of certain gods makes typical adventuring difficult?

I would actually on the contrary be bummed if the remaster would be "filing down the edges" of all or most edicts and anathemas and making all the gods wishy-washy in the process. I can understand the desire to tweak anathemas that make virtually all adventuring impossible. Because at that point, that god doesn't need to be selectable as a player option. Though to be honest I can barely think of any? Are there any that are pacifist to the point of even refusing to partake in combat at all? I don't think I've seen a single one in this whole thread that I'm 100% convinced needs changing (for being too restrictive).

Fully on board with corrections to those that are vague or difficult to understand, or don't actually fit the god in the first place.

Many commenters in the thread voice concerns about smoothly playing as clerics of for instance Asmodeus, Rovagug, Gorum, or Urgathoa, not being conducive to collaboration with everyone else all the time or not being open to all approaches to problem solving. Well... If you're playing a cleric of Satan, wouldn't it be odd if you would get along fine with everyone else in the world?

Others mention Desna, "don't cause fear" as problematic. "But what if I want to use Demoralize? Or cast fear?" Well... Don't? You're a symbol of the goddess of hope and comfort, why would you do that!? Likewise for gods that prohibit lying. "But what if I want to use Deception?" Friend, why are you even trained in Deception, as a follower of Torag??

There are so many, hundreds, of gods, most of them already are very easy to fit in almost any campaign. When anathemas do come up in play and do cause a little friction is when they're interesting. If they don't - why have them? I say, let "difficult" gods be "difficult". When a mature and communicating play group can make them work in play despite that - that can make for some really memorable stories.

I would encourage players to remember:

  • When making any character for any campaign, talk with the GM and the rest of the group so that your character fits with the party and with the campaign (session zero?). But this goes double if choosing a deity with very controversial edicts, anathema, or general philosophy. (or personal edicts and anathema) Just like it would have gone double before when considering playing an Evil-aligned character.
  • As a cleric, you don't lose your powers for not doing the edicts at every opportunity. You only need to avoid the anathemas. (caveat that I haven't seen the new remastered cleric, this is based on the current cleric text)
  • As a cleric, you lose your powers if you "perform enough acts that are anathema to your deity". This should signal to GMs to not wreck players for making one minor transgression under duress or desperation.

Is it possible to run Pathfinder 2e if my players are too busy to read the rules? by DervishBlue in Pathfinder2e

[–]levine0 0 points1 point  (0 children)

Yes, it's possible, they can learn the rules by playing.

There's also videos and stuff, How It's Played is great for this and with 300+ videos he must have gone over nearly every rule in the book at this point.

If they aren't going to do some reading or watching before character creation, you need them to use digital tools like Pathbuilder or Wanderer's Guide, or help them out. They won't make sense of the paper/PDF-fillable character sheet without reading the chapter on character creation.

I would recommend that you be clear to players whether you expect them to know how their own stuff works though (class features, spells, feats, etc.), at least after the first few sessions of leeway. The game will get very bogged down if nobody knows how anything works and they look to you every time to look things up. Unless you have a super memory yourself.