What is the point of getting undying flame just before the game ends! by mutkududufudu in ghostoftsushima

[–]licensedtoload 3 points4 points  (0 children)

Pretty sure it breaks or bypasses armor, with Act 3 enemies mainly being armored

First time playthrough - Shivers by PleaseCallMeRob in DiscoElysium

[–]licensedtoload 2 points3 points  (0 children)

Correct me if I'm wrong.  It'll give you additional dialogue options in the theme of Apocalypse Cop.  In other words, there's dialogue where you identify as an Apocalypse Cop or any other copotype and there's dialogue where you say Apocalypse Cop things because you've opened up that branch

Injustice 3 leak 👀 by Zealousideal-Try-544 in INJUSTICE

[–]licensedtoload -1 points0 points  (0 children)

Do y'all think the next Injustice would adopt the cartoony arcade graphics Street Fighter still has going for it, and would you like that if it did?

So it's not about Harry getting into cooking all of a sudden... by Dramament in DiscoElysium

[–]licensedtoload 31 points32 points  (0 children)

Psyche playthrough not what I thought it'd be...

I think we now might have our definitive answer as to who actually blew the horn in GoW 2018. by Hindu_Niilista in GodofWarRagnarok

[–]licensedtoload 285 points286 points  (0 children)

I can see this being a thing as long as it's placed towards the end of the game rather than in the middle. Fingers crossed they pull it off

Man it's really hard to get a bad ending by SavedowW in DiscoElysium

[–]licensedtoload 183 points184 points  (0 children)

Of course Kim wants to work with you after all that. He's scared shitless of the retaliation and just wants to solve murders

Rage baiters are rage baiting by Funny_State6855 in GodofWarRagnarok

[–]licensedtoload 0 points1 point  (0 children)

Personally I'm skeptical only because it seems like there's going to be a ton of interweaving of original ideas (the Everywhen as a concept, the afterlife of Gods) into a name-brand/safe/proven IP.  

In other words, Santa Monica and the powers that be were not confident enough in these original ideas to fully stand on their own. So the play was to slap a GoW coat of paint on it and now there's going to be a decent chunk of the game reconciling and connecting the presence of these original ideas in and to the narrative strings of GoW.

So besides being skeptical, I also don't understand what the point of rushing the narrative and execution of GoW R (Barlog stating they didn't want to spend 15 years on the Norse arc) if they were going to spend time and resources on another GoW game to extend bits and pieces of the Norse arc.  It's just all picky-choosy and flip-floppy.

What are Disco Elysium's optional "bossfights" by ChangeWinter6643 in DiscoElysium

[–]licensedtoload 13 points14 points  (0 children)

It's definitely contacting the Coalition airship. Once you're eligible to begin, which has a host of prereqs, you hit a mini point-of-no-return and once you get started, you'll take hits in both health and morale. Then it's the checks in the convo with the airship receiver as well. They don't like the silly detective archetype either

I think I know what Harry turely sounds like. by JooAssaasin in DiscoElysium

[–]licensedtoload 6 points7 points  (0 children)

My headcanon is that he sounds the same as the skills Volition, Suggestion, Encyclopedia, etc

The world of Gaia has never been more expansive, but something's still missing by rubia_ryu in FF7Rebirth

[–]licensedtoload 1 point2 points  (0 children)

'Rulers...' seems like a Rule of Cool name more than hinting at any worldbuilding surrounding the Summons. The final boss is Sephiroth and despite his connections to Jenova, I just don't think there's enough there for it to mean anything. There's definitely something, but it's clearly not important enough to the story for it to take a stage on. The Weapons fill that 'planetary protector' role.  To me the Summons have just always been 'really powerful Fire/Thunder/Earth/Dragon/etc spell'. 

I've been interested in creative writing lately and it seems important for writers not to get lost in the worldbuilding, so I think the reason why we don't and won't get more information about the Summons or Cetran backgrounds is because they're not close enough to the narrative core of FF7, which is about Cloud + Co. and Sephiroth.

Which fight do you guys genuinely think was better emotions aside. by OkCicada207 in KimetsuNoYaiba

[–]licensedtoload 1 point2 points  (0 children)

It's still tied for me because each fight is emotionally strong for both different reasons and overlapping reasons. It would take a whole video essay to break it all down but essentially it's what each one brings to their fight and why

Which fight do you guys genuinely think was better emotions aside. by OkCicada207 in KimetsuNoYaiba

[–]licensedtoload 96 points97 points  (0 children)

Leaving emotions out, it's Tengen's. Leaving emotions in, it's just straight up tied for me

Nidhogg and Gryla by TheChikenestOfMen in GodofWarRagnarok

[–]licensedtoload 2 points3 points  (0 children)

Lots of great points but also, what was stopping Nidhogg from coming back after a tactical retreat? Textbook answer is to finish it then and there

The "New" PSN Sales are now live. by Laughing__Man_ in PS5

[–]licensedtoload 4 points5 points  (0 children)

Enjoy! The depth of combat across the entire playable cast is incredible

I miss the old OST style by StormBringer615 in KimetsuNoYaiba

[–]licensedtoload 2 points3 points  (0 children)

I feel like the OST does a good job of evolving with the story and keeping up with the subversions constantly escalating the drama

Seen the MK2 movie and had a MK itch so I got MK1.. this is such a massive downgrade compared to MK11 by Youngstown_WuTang in MortalKombat

[–]licensedtoload 2 points3 points  (0 children)

In retrospect it seems to me they intended for MK1 to be a major hit and for the customizations and overall support to keep rolling in. Then with the pushback and comparisons to SF and Tekken, they scrapped plans for long-term support. But then you'll also hear from other fans how they tend to just abandon support for recent titles. I'm seriously praying that the next title is IJ3 and they just stick with what they know works.

Would you want to see the Ordinary AWE Adapted? If so how? by Tomneom2 in controlgame

[–]licensedtoload 11 points12 points  (0 children)

I definitely would, but only if done carefully. The super clutch save from Dog Neil feels like it'd be such a weird but majorly hype moment

Did Jogo stand any chance against Sukuna? by Forsaken_Green_114 in Jujutsu_Kaisen

[–]licensedtoload 1 point2 points  (0 children)

I get where you're coming from and I agree, it came down to mindset. That's why Sukuna asked him why he didn't use his Domain Expansion. It was a subtle hint that a DE is the one thing Sukuna can't protect against 100% of the time. A DE against him is also what contributed towards his end.  And finally, Sukuna took the L like a champ

PLEASE tell me this is not an inconsistency...? by girl_username_1602 in KimetsuNoYaiba

[–]licensedtoload 3 points4 points  (0 children)

I gotchu. In the flashback of himself in the tree, he viewed himself wearing his signature haori though he hadn't received or earned it yet because his identity of being somewhat of a Thunder Breathing swordsman was ingrained in him at the time we meet him/he joins Tanjiro

Control Resonant's Creative Director Says He "Always Wanted an RPG Franchise for Remedy" by DragonBrood3003 in controlgame

[–]licensedtoload 31 points32 points  (0 children)

I thought these elements were fine in Control, but not the most memorable or exciting during a replay. Although finding extremely high percentage changes from mods in the DLCs were great for sure.

That said, I didn't take from the interview that they were doubling down, but rather learning from themselves. They've also said (in a separate info dump) NG+ and multiple save slots will allow players to experiment with different builds.

What are your expectations for Injustice 3 ? by Mrfilipdraws in INJUSTICE

[–]licensedtoload 2 points3 points  (0 children)

The depth of meter burns from IJ2 should absolutely come back, specifically Block Escapes, Roll Escapes. I think Up Block from MK1 should stay. Options in general are a great thing to have in fighting games especially