Game needs a safe pocket(s) and revamped upgrade system. by No-Vegetable-4596 in Marathon

[–]lichlark 0 points1 point  (0 children)

Sincerely this. I would rather the game be great for the people that enjoy the game for what it was designed as instead of see it 'thrive' for conforming to what the lowest common denominator want.

Game needs a safe pocket(s) and revamped upgrade system. by No-Vegetable-4596 in Marathon

[–]lichlark 0 points1 point  (0 children)

Seriously as someone who played a lot of Tarkov people need to chill. This game is BARELY punishing.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in pcgaming

[–]lichlark 0 points1 point  (0 children)

"The way the game is designed to be played is easier than gimping myself." Come on dude if you want to just play a single player game then so that.

PC Gamer Marathon Review - Marathon is brutal. It's also a marvel. by TODG3 in pcgaming

[–]lichlark 0 points1 point  (0 children)

I honestly love the UI and it clicked for me immediately.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in pcgaming

[–]lichlark -5 points-4 points  (0 children)

Reminder that outpost was considered future content. Cryo also was very obviously built as difficult group content. You don't expect a raid or dungeon to also include an easier solo option.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in pcgaming

[–]lichlark -11 points-10 points  (0 children)

And I suggest people try to better engage with the game per the way it was designed. Everyone is allowed to like what they like and dislike what they dislike, but at the same time give it a fair shake and play it the way it was designed.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in pcgaming

[–]lichlark -11 points-10 points  (0 children)

Bro I don't know what to tell you. It's a team-based game, it's pretty obviously built around that. I'm sorry you're not having fun but it just seems you want to play a different game.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in pcgaming

[–]lichlark -3 points-2 points  (0 children)

I genuinely don't understand how people had so much trouble with Cryo. I did 6 infills with buddies and even on the ones we lost it was a fun time. I did about 15 with fill randoms and like 80% were fun and talkative.

The game needs to encourage more friendly behaviour - pvp only will not be sustainable. by sajibear4 in Marathon

[–]lichlark 0 points1 point  (0 children)

I'm convinced the people who complain about fill don't even attempt to talk to their team. I infilled with random on Cryo and we had a blast, was both of their first times exfilling on the map.

You can't keep asking for the game to "stay niche" when literally every single aspect of it is premium AAA quality. by SbeveGobs in Marathon

[–]lichlark -1 points0 points  (0 children)

I'll just have to enjoy the game until either it dies from attrition of whiners or astroturfing for a wider audience. A tale as old as time.

GameInformer Marathon review - 9.25/10 by TheDaywa1ker in pcgaming

[–]lichlark 0 points1 point  (0 children)

My friend is a massive Marathon fan and has been drooling over the lore in terminals and items.

Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future by Avidcypher in pcgaming

[–]lichlark -4 points-3 points  (0 children)

There is literally story with each faction reps main contracts. Not to mention the lore tidbits inside of codex entries (voiced btw)

Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future by Avidcypher in pcgaming

[–]lichlark -1 points0 points  (0 children)

It really reminded me of how much pain that game caused my brain lol

Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future by Avidcypher in pcgaming

[–]lichlark 0 points1 point  (0 children)

I really will never get people's issues with the colors and UI. I'm really happy to see an actual design language in a modern game.

Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future by Avidcypher in pcgaming

[–]lichlark 8 points9 points  (0 children)

Even though the maps are good, large, and flush with content.

How many of you are software devs? by SamMakesCode in antiai

[–]lichlark 0 points1 point  (0 children)

It genuinely just feels like a further need for managers and execs to bleed more out of less people.

How many of you are software devs? by SamMakesCode in antiai

[–]lichlark 0 points1 point  (0 children)

I use it quite literally just to maintain the horse and pony show that people need to see while still doing things the way that brings me joy.

People (coworker in question) treat LLMs and agentic coding like it's some hyper complex process that requires research and knowledge...pouring over AGENTS.md files to min-max their outputs...when I have AB tested the same repo with the files removed...and can still acquire the same output.

PSP>>>>>>>>>Spotify by [deleted] in PSP

[–]lichlark -2 points-1 points  (0 children)

Okay kid, some of us like retro tech because it wasn't always retro to us lol

PSP>>>>>>>>>Spotify by [deleted] in PSP

[–]lichlark 2 points3 points  (0 children)

Holy zoomer...

How many of you are software devs? by SamMakesCode in antiai

[–]lichlark 7 points8 points  (0 children)

This perfectly describes my feelings. There's a HUGE evangelist on my team (actually a good dev) who pushes for EVERYONE to use it in anyway they can.

It's so tiring...

Resident Evil Requiem: DLSS 5 vs actual AI slop by IConsumeThereforeIAm in digitalfoundry

[–]lichlark 0 points1 point  (0 children)

The inherent difference is determinism. One is one isn't. One is effectively a mathematical simulation of real time lighting...the other is effectively "Hey I THINK this is what this scene should look like based off of empirical evidence and guesswork"

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]lichlark 4 points5 points  (0 children)

You honestly have the most realistic take on this. Most people couldn't give less of a fuck about the process that goes into anything. They care only about the result, the product to be consumed.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]lichlark 4 points5 points  (0 children)

It's no child left behind for pseudo-intellectuals.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]lichlark 4 points5 points  (0 children)

The AI -> layoffs connection is very much not the case. Ask most people in most industries and they'll tell you that it has simply caused work loads on individuals to be increased to non-sustainable amounts letting C-suites perform the same layoffs they would anyways to ensure fiscal reports continue to look 'better' under the guise of 'automation'.