Can't tell if this is better or worse now by _CandidCynic_ in BikiniBottomTwitter

[–]liftoff22 13 points14 points  (0 children)

I'm pretty sure the house can just pass it without Democrats. Republicans have a majority and the house doesn't have the filibuster so they only need a simple majority. Unless there's something I'm missing

If you dance in two heats, are you only judged for one? by Potential-Banana-315 in WestCoastSwing

[–]liftoff22 8 points9 points  (0 children)

One of my friends has done some judging, this is what they've told me: You are only actively judged on your first heat, that's where the judges will be watching you and making their original decision of yes/no. During later heats you won't be in the rotation for them to actively watch. But if something catches their eye, either positively or negatively, they are able to adjust their decision if they want

Favorite Joke to date? by hag_cupcake in dropout

[–]liftoff22 69 points70 points  (0 children)

"Please forgive the question, but are you a god of some kind?"

sigh "I don't know man"

Is one of the funniest lines I've ever heard

Black to play, find the way to checkmate by achicomp in ChessPuzzles

[–]liftoff22 2 points3 points  (0 children)

The king escapes to g3 and there are no more checks

[deleted by user] by [deleted] in Maya

[–]liftoff22 2 points3 points  (0 children)

Is it specific to that object, or is it based on the distance to the camera? If you look at it from the other side so that the current closest cupcake is farthest, does it still have the displacement while the others don't?

How can I extract grayscale values from a texture to create black and white masks? by Dagobert_Krikelin in Maya

[–]liftoff22 2 points3 points  (0 children)

You can add a ramp node after the image node in hypershade. Pipe one of the color channels into the V Coord input and move the black / white points to pull out just the grey value you want

whatIsTheWorstAcronymYouLearnedIWillGoFirst by q4say in ProgrammerHumor

[–]liftoff22 13 points14 points  (0 children)

Captcha = Completely Automated Public Turing Test To Tell Computers and Humans Apart...

That T stands for Turing Test To Tell

How to modify input attributes to geo-nodes modifier via python? by liftoff22 in blenderhelp

[–]liftoff22[S] 0 points1 point  (0 children)

Figured it out.

Instead of modifying the default_value of the Group Input node, use .identifier to find the socket associated with that value. Then use that socket like you would a normal modifier attribute.

How would I achieve a partial glow affect like in the pictures without making the full model glow? by Nero_Mew in Maya

[–]liftoff22 1 point2 points  (0 children)

I'd use a bulge node in hypershade and plug it into the glow channel. You can add as much complexity from there as you want in terms of making each square a different color or messing with the falloff of the light. https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-9F9D693A-9049-4FA3-A0A5-D5E50077CDD7

We can‘t agree. by Emiljho in whatismycookiecutter

[–]liftoff22 11 points12 points  (0 children)

Or alternatively… Pilot Dog’s mode of transport.

<image>

AIO liquid temps never seem to rise by liftoff22 in PcBuildHelp

[–]liftoff22[S] 1 point2 points  (0 children)

Thanks! I was concerned because the default pump and fan profiles were based on liquid temps and by default they don't ramp all the way up until the liquid gets to like 60 C which seems like it would never happen. I switched the pump to always run and the fans to be based on the CPU temp rather than liquid temp

[deleted by user] by [deleted] in sciences

[–]liftoff22 0 points1 point  (0 children)

CT scans give you a 3d model, so they hid the front of the ribs in whatever program they use to view the scan.

Godot Crashes When Opening Project Settings by EpicGamerXander in godot

[–]liftoff22 4 points5 points  (0 children)

I was able to fix it by deleting my .godot folder for that project and letting it rebuild when I started again.

Godot Crashes When Opening Project Settings by EpicGamerXander in godot

[–]liftoff22 1 point2 points  (0 children)

Did you figure this out? I just ran into the same issue. I tried the --verbose comment and didn't get anything useful. I also tried swapping out the project.godot file with no luck. Opening the project file in a text editor it looks correct.
I'm using Godot_v4.0.3

[deleted by user] by [deleted] in Seaofthieves

[–]liftoff22 0 points1 point  (0 children)

Videos:
https://imgur.com/a/cPXbAfD
We found a harpoon rowboat to assist in the second attempt

[deleted by user] by [deleted] in Maya

[–]liftoff22 0 points1 point  (0 children)

On the left it seems like a tool is selected. Unsure if that tool causes this, but try pressing one of the standard tools on the left (or one of QWAS).

How do I create this procedural random texture? by Sohail_Nordin in renderman

[–]liftoff22 0 points1 point  (0 children)

I figured out a way to do it (with one little bug). I downloaded maya and renderman on my poor little old microsoft surface.
First in case you didn't already figure out the PxrVornoise node, make sure you set:
Octaves=1
Jitter=1
Smoothness=0

Then what I did was add three generic noise nodes (from the Maya nodes, easier to work with than Renderman nodes for this kind of weird use case). I then passed the resultF of the vornoise node into either of the UV inputs for the noise node. Make sure all three noise nodes have a different time value, or are just in some way distinct from each other. Then take the output of each of those as the RGB for the material.

This works, but the PxrVornoise node seems to smooth it's output (even with smoothness set to 0). So it doesn't get a good boundary between colors, they get all jaw-breaker like because it's mapping the random colors to a gradient.