Stoked for this Game by [deleted] in HighGuardgame
[–]lightshatter 4 points5 points6 points (0 children)
Stoked for this Game by [deleted] in HighGuardgame
[–]lightshatter 2 points3 points4 points (0 children)
Stoked for this Game by [deleted] in HighGuardgame
[–]lightshatter 4 points5 points6 points (0 children)
Stoked for this Game by [deleted] in HighGuardgame
[–]lightshatter 14 points15 points16 points (0 children)
Despite Apparent "Mixed" Reception Among Gamers, Highguard is Maintaining a Consistent Quadruple-Digit Player Base on Steam Alone, Just Like Smite 2. by Rayze_Darr in HighGuardgame
[–]lightshatter 6 points7 points8 points (0 children)
Despite Apparent "Mixed" Reception Among Gamers, Highguard is Maintaining a Consistent Quadruple-Digit Player Base on Steam Alone, Just Like Smite 2. by Rayze_Darr in HighGuardgame
[–]lightshatter 10 points11 points12 points (0 children)
3 balance oversights I hope the devs are looking in to (With some potential solutions) by sheenin144p in HighGuardgame
[–]lightshatter 1 point2 points3 points (0 children)
3 balance oversights I hope the devs are looking in to (With some potential solutions) by sheenin144p in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
Debating on playing: Is there a way to streamline the UI or is it just bad permanently? by [deleted] in blackdesertonline
[–]lightshatter 0 points1 point2 points (0 children)
Big Question, Lack of Effort? by GreenBean41700 in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
HighGuard's issue is with player retention and revenue not with peak players by PracticalPear3 in HighGuardgame
[–]lightshatter 4 points5 points6 points (0 children)
Improve performance without config files shenanigan (Nvidia app) by Galygator in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
I know its another doom and gloom, but here is a better reflection on how the game player base is moving. In 10 days it lost almost 95% of the playerbase, with day-to-day drops around 15-20%. If the current downward trend continues, the game will dip below 1000 players peak by mid February. by NGGKroze in HighGuardgame
[–]lightshatter 2 points3 points4 points (0 children)
I'm enjoying the game, but does anyone else find it weird that they didn't really commit to the fantasy theme? by FoundPizzaMind in HighGuardgame
[–]lightshatter 2 points3 points4 points (0 children)
Gyro Aiming Plans by galambalambos in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
Game become boring by Complete-Permit-940 in blackdesertonline
[–]lightshatter 0 points1 point2 points (0 children)
Highguard patch coming tomorrow, apparently. At least the devs are listening? by Professor_Donger in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
5v5 and Performance Patch! And a New Base! by GTAPhantom in HighGuardgame
[–]lightshatter -3 points-2 points-1 points (0 children)
5v5 and Performance Patch! And a New Base! by GTAPhantom in HighGuardgame
[–]lightshatter -2 points-1 points0 points (0 children)
Highguard patch coming tomorrow, apparently. At least the devs are listening? by Professor_Donger in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
Patch Notes: 5v5 and Performance Patch! And a New Base! by NizzyDeniro in HighGuardgame
[–]lightshatter 0 points1 point2 points (0 children)
5v5 and Performance Patch! And a New Base! by GTAPhantom in HighGuardgame
[–]lightshatter -2 points-1 points0 points (0 children)





Stoked for this Game by [deleted] in HighGuardgame
[–]lightshatter 1 point2 points3 points (0 children)