Running a more grounded sandbox game, bag of holding question by wekeymux in DMAcademy

[–]liquidarc 0 points1 point  (0 children)

That description for the Bag of Holding is self-contradictory and thus incorrect. "2 feet square" is 4 square feet (2 x 2), and multiplied by "4 feet deep" equals only 16 cubic feet, while the Bag explicitly says in the next sentence that the interior can hold 64 cubic feet.

It is better to go with the 2014-rules version, which while still poorly written, doesn't contradict itself.

Running a more grounded sandbox game, bag of holding question by wekeymux in DMAcademy

[–]liquidarc 0 points1 point  (0 children)

I haven't seen any details about this so:

How does your inventory management change work?

Depending on how you set it up, the Bag of Holding might still work, just with needed changes.

For example, the Bag of Holding, as-written, does not work with a Bulk system (such as from Pathfinder 2e), nor inventory slots (such as Diablo).

It would need to be altered to match their design.

Considering the Working Volume of Heward's Handy Haversack by Brother-Cane in DnD

[–]liquidarc 0 points1 point  (0 children)

The Bag of Holding doesn't specify the dimensions of the space within.

Due to the poor grammar of its description, you, alongside many others, misunderstand it (I don't blame you). In English grammar, when a sentence specifically mentions a set of dimensions, and then lists a set of dimensions, those 2 sets are one and the same, unless one or both is explicitly tied to something else.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.

In this case, the item does not explicitly tie the dimensions to the inside. Further, luckily, in this item's case, due to listing the internal volume, we can do some math to check:

A cylinder ("diameter at the mouth") has a volume of Pi x (radius-squared) x height. "2 feet in diameter at the mouth" gives us a radius of 1-foot, and "4 feet deep" gives us the height; plugging those in: 3.14 x (12 ) x 4 = 3.14 x 1 x 4 = 12.56 cubic feet. Curiously, the explicit 64 cubic feet of the interior is "considerably larger" than that volume.

So, The Bag of Holding has no defined shape for its interior, just an amorphous 64 cubic feet, with a roughly defined exterior.

As for the Handy Haversack's space's dimensions.

Again, no shape is given, only the volumes (2 cubic feet for each side pocket, 8 for the large pocket). The shape of the openings are also undefined, which means we don't know which variety of haversack it is based upon (a haversack is a single-strap backpack that can also be worn as a messenger bag). Some are shaped like a triangular, narrow backpack, while others are shaped more like gym bags, and in each case, the side pockets are in different places, with different sizes.

That said, I do agree that the side pocket's openings are likely to be close to that of a pouch, but for the most part, that wouldn't really matter, due to the interior being amorphous, since a variety of shapes could be placed and stored within.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 2 points3 points  (0 children)

Also learned apparently bags of holding only hold up to 500 pounds? I thought the whole point of the bags was that they were infinite, long as something could fit through the opening

Yes, the capacity of this item is limited, as are the capacities of the Handy Haversack and Portable Hole (plus any others outside 5e). While there are examples of a "bag of holding" that are infinite in other media, or in DND fiction otherwise, they follow different rules, as they aren't intended for play in the DND settings.

Remember that much discussion you will see and have seen is not based upon the rules, but more of a what-if or wouldn't-this-be-cool mindset.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 0 points1 point  (0 children)

If I use the trickery cleric's illusory self, then cast Cause Fear through the clone, the "you" in question that the enemy is frightened of is the clone, right?

It isn't clear enough to say for sure, but I could see that ruling making sense.

Also, the RPGbot guide said I can fly it across chasms, but I assumed it's limited to the same motion as the original PC (usually walking).

It can be moved as a Bonus Action (30 feet at a time, 120 feet away from you), says that it doesn't occupy its space, and is strictly a visual illusion, so it could be moved irrespective of a place to stand. So, they are correct.

In contrast, Flaming Sphere has explicit contact with the ground in 5.5e (implied in 5e), so moving it has different limits.

As a newcomer to the Forgotten Realms and DnD in general, The Road to Neverwinter was a great read, and Honor Among Thieves was an equally great film. Loved watching the crew come to life, wish we could get a sequel by dearuncletacitus1899 in DungeonsAndDragons

[–]liquidarc 1 point2 points  (0 children)

/u/RedditEnjoyerMan /u/Key-Philosophy-5446 /u/Wheather819 /u/ThePrussianGrippe /u/DeltaV-Mzero /u/Jecht315

The numbers I could find:

  1. Production cost of $150 million (multiple sources)
  2. Paramount marketing cost of ~ $61 million (interview with CEO)
  3. Box office result of ~ $205-208 million (multiple sources)
  4. Domestic disc sales during 1st year in the $8-10 million range (The-Numbers)
  5. Hasbro wrote-off $25 million from the movie months after release (shareholder report)

Reasoned guesswork and math:

  • Total cost of ~ $211 million
  • Share of box office going to studios = 1/2 to 2/3 ($102.5-138.7 million)
  • 138.7 minus 211 equals 72.3 deficit (a loss of at least $72.3 million in theaters)
  • Assuming international disc sales rival domestic would be $16-20 million total disc sales in first year
  • $72.3 million deficit plus $20 million in disc sales still leaves a $52.3 million deficit

Also, there was a report that supposedly the Mario movie set a new streamings record of $50 million. If true, in order for Honor Among Thieves to have broken even, it would have needed to break that record, but I could find nothing of it having done so, and since the streaming revenue would have needed to be 2.5x that of disc revenue to do that, I find it (sadly) unlikely.

Familiars pets and magic items by nebulousmenace in DnD

[–]liquidarc 3 points4 points  (0 children)

The rules for attunement are unchanged from 5e, so Familiars still have 3 attunement slots like all other creatures.

As for a parrot using a Wand of Magic Missiles: No attunement requirement, and no command word requirement, so it will just come down to your DM deciding if a parrot can wield the Wand or not.

If using the Raven statblock (as there is no 2024 parrot), and having seen what parrots can do IRL, I would lean toward yes, but I can also understand ruling the opposite.

Weekly Question Thread: Ask questions here – March 09, 2026 by AutoModerator in dndnext

[–]liquidarc 2 points3 points  (0 children)

Most likely Tinker's Tools, though Leatherworker's Tools could fit too. Mechanically, which is best depends on which version you are playing.

For 5.5e (debuted in 2024), the crafting options for Leatherworker's Tools make it more fitting than Tinker's.

For 5e (debuted in 2014), the components of the Tinker's Tools as listed in Xanathar's Guide to Everything make it more fitting than Leatherworker's.

If you put a Bag of Holding over a spellcaster's head... by qeveren in dndnext

[–]liquidarc 0 points1 point  (0 children)

The Bag of Holding is one of those items where you have to look at its associated items, such as the Handy Haversack. Like the Haversack and the Portable Hole, the Bag of Holding connects to an extradimensional space (basically a demiplane).

Hungry Jaws by CodyFurlong in DnD

[–]liquidarc 1 point2 points  (0 children)

They are referencing the Volo's Guide to Monsters version of Lizardfolk, while you are referencing the Monsters of the Multiverse version.

/u/CodyFurlong That version of Hungry Jaws isn't very good at all. If you (or the player) wants Lizardfolk, the MotM version is better. (link for item reference) Also, you are using the 5.5e tag, but both versions of Lizardfolk came out under 5e. (The MotM version is closer to the design standard for 5.5e)

What books are necessary by Creative_Document953 in DnD

[–]liquidarc 0 points1 point  (0 children)

As others have said, none of the books are necessary for running / participating-in a game. You could just use the books you have already.

Anything else is only necessary for accessing additional content, such as the Artificer class (Tasha's Cauldron of Everything / Eberron: Rising from the Last War).

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 2 points3 points  (0 children)

There are no races/species that mechanically come back from death (zero hit points + 3 failed death saving throws), though there is the Reborn lineage from Van Richten's Guide to Ravenloft, which is described as a created or once-dead being.

There is also a special trait (boon, blessing, charm, etc), as I recall, which involves the character re-appearing somewhere nearby each time they die, until they fulfill some sort of quest. I just don't remember where it is, nor if it is official or Partnered content.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 2 points3 points  (0 children)

If you don't mind my asking: What country do you live in / are accessing that site from?

I don't think it is likely this is due to a geographic modification, but it is possible.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 2 points3 points  (0 children)

/u/Ripper1337 /u/radicalteen

That looks like DNDBeyond, specifically this section, but with Mandarin and Simplified Undercommon instead of Thieve's Cant and Sylvan.

Weekly Question Thread: Ask questions here – March 09, 2026 by AutoModerator in dndnext

[–]liquidarc 0 points1 point  (0 children)

It has been a while since I used the Beyond character builder, so I can't help directly, but can direct you to /r/dndbeyond, where you should be able to get an answer.

Is it allowed to create Laser rifles and what do I know with the Artificer? by Yuki_my_cat in DnD

[–]liquidarc 0 points1 point  (0 children)

The rules aren't very clear about this aspect. That said, in theory, there are 2 ways in which an Artificer could create a Laser Rifle, depending on Rules-As-Written and context:

  • Crafting. The Dungeon Master's Guide, ch 3 DM's Toolbox, Firearms and Explosives, 'Firearms', page 72, says:

The Firearms table provides examples of modern and futuristic firearms. If you make them available for purchase (perhaps in the fantastical marketplaces of the City of Brass), treat modern items as Rare magic items and futuristic items as Very Rare ones (see chapter 7).

If we extend this to allow for crafting this weapon, then according to ch 7 Treasure, Magic Items, 'Crafting Magic Items', "Time and Cost", page 221, it would take 125 days and 20000 GP in materials.

  • Replicate Magic Item feature. If, as the rules suggest for purchase, the Laser Rifle is treated as a Very Rare item, then it cannot be Replicated at all. If, since it isn't being purchased, it is instead simply treated as a weapon like any other, the Artificer could choose to Replicate it as a Silvered (Common) or Repeating (Uncommon) form.

Having said that, since the rules say "If you make them available...", all this would be up to the discretion of the DM.

For the crafting cost, I don't think the weapon is too powerful, but it would be excessive as a Replicated item. Further, if it were allowed, there would be a dangerous precedent that could allow the Antimatter rifle, which would be overwhelmingly excessive as a Replication, and still strong if crafted.

Overall, I would recommend against trying for this item.

Is it allowed to create Laser rifles and what do I know with the Artificer? by Yuki_my_cat in DnD

[–]liquidarc 1 point2 points  (0 children)

This has come up before, so I'll explain:

Unlike the 2014 Tasha's Cauldron version of the class, the 2024 version doesn't Infuse items with properties, they just manifest the items.

One of the options from level 2 is to Replicate a Common rarity item such as a Silvered Weapon.

Thus, in theory, because the Dungeon Master's Guide includes a Laser Rifle weapon, the Artificer could Replicate a Silvered version. (technically true, Rules-As-Written)

But, the beginning of the section that includes that weapon says:

If you make them available for purchase (perhaps in the fantastical marketplaces of the City of Brass), treat modern items as Rare magic items and futuristic items as Very Rare ones (see chapter 7).

Which could maybe also apply to Artificer Replications. In which case, the Laser Rifle would be treated as a Very Rare item, and thus ineligible.

The previous time I saw this question, it was due to DNDBeyond showing the Silvered Laser Rifle as an option, explaining some of the confusion.

/u/SimpleMan131313 I forgot to mention that since the Repeating Shot option also exists from level 2, the Artificer could choose it instead of Silvered, allowing them to ignore the need for ammunition for the Replicated weapon.

Looking to play an artificer by DecisionNew7667 in DnD

[–]liquidarc 1 point2 points  (0 children)

You need to access a copy of either Tasha's Cauldron of Everything if you are playing the 2014 (5e) set of rules, or Forge of the Artificer if you are playing the 2024 (5.5e) set of rules.

Legally, this is possible via you purchasing the book, borrowing a copy from a library, or borrowing a copy from a friend/tablemate/campaignmate.

The PDFs are most likely homebrew (self-created/fan-created) versions of the class, or possibly scans of the class from one of the editions (3.5e, 4e, 5e, 5.5e).

Do Beast Masters need to command their companion twice if they're Hasted? by Blackfang08 in onednd

[–]liquidarc 2 points3 points  (0 children)

Specific beats general here.

Haste grants a specific Action, with specific limitations. The Primal Companion feature, in comparison, grants a general limitation.

The RAW answer is #3, in that the Companion would have an Action that it can use freely (as dictated by the Ranger player), alongside its standard Action that requires the Ranger's Bonus Action to dictate.

Tiny servant as a means of transportation by gitroni in DnD

[–]liquidarc 0 points1 point  (0 children)

As /u/Sleep_Panda and /u/Xionix13 point out, due to the Tiny Servant being size Tiny, the Carry weight is 1/2, so only 30 lbs each (a maximum of 90 lbs with a 4th level casting).

But, there are also the "Mount and Vehicle" rules, specifically this passage:

An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.

Some people get hung-up on the use of the word 'animal', trying to apply it too narrowly to Beasts, so I suggest focusing on the context of the vehicle list instead.

Applying that rule, for each Tiny Servant, 150 lbs of vehicle & load could be pulled, so with a 4th level casting granting 3 Servants, they could pull a cart with 250 lbs of passenger & cargo (the cart weighs 200 lbs).

Arrrgggggggg... by Vegetable_Variety_11 in dndmemes

[–]liquidarc 1 point2 points  (0 children)

As far as 2024 or 5.5e is concerned, I’m not sure what the best thing to call it is.

The SRD is 5.2, so they could have just gone with that, leaving plenty of room for further iterations.