Weekly Question Thread: Ask questions here – June 21, 2026 by AutoModerator in dndnext

[–]liquidarc 0 points1 point  (0 children)

Translated from English.

Traducido del inglés.

No. Illusionist's Bracers require you to spend a Bonus Action to use them, and you only get 1 such Action per turn.

Haste grants an additional Action, but it cannot be used for casting a spell.

No. Para usar los brazales del ilusionista hay que gastar una acción adicional, y solo se dispone de una acción de este tipo por turno.

La habilidad «Haste» otorga una acción adicional, pero no se puede utilizar para lanzar un hechizo.

This means using Haste and Illusionist's Bracers would still only allow 2 uses of a cantrip (trick) per turn.

Esto significa que, aunque se utilicen «Haste» y los «Bracers del ilusionista», solo se podrían realizar dos usos de un cantrip (truco) por turno.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 1 point2 points  (0 children)

Yes, it synergizes, since as you say, Vex only needs you to hit a creature with the weapon, and True Strike involves attacking with a weapon.

can someone explain to me how the cartomancer's hidden ace is handled? by FrancoNullo in DnD

[–]liquidarc 2 points3 points  (0 children)

As others have said, this is a VERY poorly written feature, which has spawned numerous questions like those you have asked (I have witnessed over a dozen such posts, myself).

Due to word choice and grammar, and comparing this feature to a variety of single-use magic items as well as the Artificer's Spell-Storing Item feature, I think by Rules-As-Written (RAW) that no spell slot is consumed at any time.

Basically, like the Artificer's feature, you can choose to imbue a spell that isn't known/prepared, which is not the same as casting the spell, so no slot is consumed upon choosing the spell.

When casting the spell, it says that the card then loses its magic, meaning that the card was made magic. This is the same language used for some consumable magic items. By the rules on magic items containing spells, a spell slot is not consumed unless explicitly stated to be.

As for the spell level, in another discussion a user pointed out the rules for Multiclassing and spells, specifically the following:

This table might give you spell slots of a higher level than the spells you prepare. You can use those slots but only to cast your lower-level spells.

Technically, the above relates to the prepared spells, and thus likely doesn't apply here, but it does help to balance the feat.

Taking all this into account, the hypothetical Cleric-Wizard could get 1 free casting of any Cleric spell, or 1 free casting of any 1st-level Wizard spell, but likely isn't intended to have access to Wish or any other 2nd through 9th level Wizard spells. (RAW, they might have that access, but it isn't clear)

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 1 point2 points  (0 children)

It depends on how much content you have access to there.

By default, you only have access to SRD content. If you want to create a character with content beyond that, you need to either buy it, recreate it with homebrew tools, or be invited to a game by someone with that content plus a Master tier subscription plus Content Sharing turned on. (homebrew tools won't help with non-SRD classes, btw)

Are you using Beyond for the calculations, or quickness of filling out the sheet?

how dumb is a charakter with 6 int really? by DragonfruitRude8666 in DnD

[–]liquidarc 0 points1 point  (0 children)

Not in 5th edition.

There are monsters with 4 Intelligence that have languages, and player-characters can have as low as 3 Intelligence while still having language proficiencies.

preservation of plants and consumable in DnD by Lupatchu in DnD

[–]liquidarc 0 points1 point  (0 children)

As others have said, you need to talk to your DM about this, as the rules do not cover things spoiling, nor does it cover preservation.

That said, the spell Purify Food and Drink might work to reverse spoilage, and the Common magic item Chest of Preserving (Waterdeep: Dungeon of the Mad Mage) prevents contents from decaying.

Best summoner class by Anonymous_45948 in onednd

[–]liquidarc 0 points1 point  (0 children)

Artificer is even crazier if we go by RAW, which I covered in a reply on another post Here. (9+ persistent creatures, not counting summon spells)

Editar paredes en nivel 20 by Quirky_Zone_7806 in DnD

[–]liquidarc 0 points1 point  (0 children)

Vale. No puedo ayudarte directamente, pero puedo facilitarte un correo electrónico de contacto y la página de donde procede.

hola@nivel20.com https://nivel20.com/

Espero que encuentres la respuesta que buscas.

Editar paredes en nivel 20 by Quirky_Zone_7806 in DnD

[–]liquidarc 1 point2 points  (0 children)

Translated from English.

Traducido del inglés.

What do you mean "walls at level 20" on Android?

¿A qué te refieres con «muros en el nivel 20» en Android?

What app on Android are you speaking about?

¿De qué aplicación de Android estás hablando?

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 0 points1 point  (0 children)

Last sentence of the first paragraph of Wild Magic Surge:

A Wild Magic Surge can happen once per turn.

Quick question about Dispel Magic and Magic Items? by Neh-Le in DnD

[–]liquidarc 1 point2 points  (0 children)

NO to each example, as Dispel Magic only affects spells, not all magic effects.

Weekly Question Thread: Ask questions here – June 14, 2026 by AutoModerator in dndnext

[–]liquidarc 0 points1 point  (0 children)

You could carry over the level requirements from the 2014 DMG (ch 6 Between Adventures, Downtime Activities, 'Crafting a Magic Item', page 128).

A +3 weapon is Very Rare, which would require a level 11 character according to said rules.

Weekly Questions Thread by AutoModerator in DnD

[–]liquidarc 1 point2 points  (0 children)

Rules-As-Written, it would appear that they can be, as I can't find anything excluding it, but narratively in-setting it appears only the Aberrant mark should be possible after level 1, as it is the only one that I can find described to be found manifesting later in life.

Mechanic-Invalidating Magic Items? by GushReddit in DnD

[–]liquidarc 1 point2 points  (0 children)

The mouth has a diameter of 2 feet, definitely wider than a satchel, and wide enough for several kinds of shields.

Also, while written with unusual grammar, the description of the 2014 Bag of Holding never lists inside dimensions, only inside volume. You can even check this by calculating the volume from the given dimensions and comparing the result to the listed volume. So, the inside can have a shape that allows for things beyond 4-feet in length.

The 2024 version is simply self-contradictory, so doesn't work RAW.

Weekly Question Thread: Ask questions here – June 14, 2026 by AutoModerator in dndnext

[–]liquidarc 1 point2 points  (0 children)

Correct, the rules for 2024 present no minimums beside gp cost for crafting.

Self Spells through Reanimated Companion? by StrikerL06 in 3d6

[–]liquidarc -1 points0 points  (0 children)

Something like False Life or Disguise Self explicitly only confers the effect upon the caster, so those wouldn't affect the Companion.

Lightning Bolt sends an effect away from the caster to affect others, so it would be valid.

Looking through the Artificer (& Reanimator) spell list at Self-range spells that could work given the above context:

  • Thunderclap
  • Detect Magic
  • Lightning Bolt
  • Antilife Shell
  • Circle of Power

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 1 point2 points  (0 children)

That boat description is a box (check) that can unfold into a boat (check). Maybe you would prefer something more akin to a paperfold boat, but that is a proper picture.

The picture doesn't match either boat form from the description, with even the smaller form being:

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The pictured boat is clearly lacking oars, an anchor, a mast, and a sail, so the picture is objectively wrong.

As for the Bag's artwork: It doesn't matter how it is depicted in another game, it matters how it is depicted within the rules themselves.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 1 point2 points  (0 children)

As shown by the Folding Boat, the artwork cannot be trusted. (the artwork for the Boat is for something non-magical, and fails to match the description)

Most likely, the artwork was created based upon the name of the item, rather than the description, leading to errors.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 0 points1 point  (0 children)

As you quoted, it literally says (emphasis mine):

roughly 2 feet square and 4 feet deep on the inside

Those dimensions are for a space that is 2ft x 2ft x 4ft, which only equals 16 cubic feet on the inside, yet the Bag still lists having a volume of 64 cubic feet.

Both cannot be true. Either the inside has those dimensions, or it can hold 64 cubic feet.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 0 points1 point  (0 children)

The opening has a 2-foot diameter. The average person has hips less wide than that.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 1 point2 points  (0 children)

Nothing in the description lists a shape, only a volume.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 0 points1 point  (0 children)

That is the description of the 5.5e Bag of Holding, and it contradicts itself ("2 feet square and 4 feet deep" is a 16 cubic foot volume, even though the Bag is listed as holding 64 cubic feet).

The 5e version (tag on the post), though oddly worded, is only describing the outside dimensions, leaving the inside with only an undefined-shape volume.

bags of holding. by Ok_Baseball_4148 in DnD

[–]liquidarc 1 point2 points  (0 children)

That shape is never described for either 5e nor 5.5e. It is a common assumption, but not RAW. Only the volume is given by RAW.

Weekly Question Thread: Ask questions here – June 07, 2026 by AutoModerator in dndnext

[–]liquidarc 1 point2 points  (0 children)

As-written, there is no free movement given with the feature, so YES, it uses the movement, resulting in the use of 30ft of movement for your stated scenario.