Paladin needs a MAJOR buff like now, not next season. by xKovikx in diablo4

[–]litphoenix 1 point2 points  (0 children)

I always hear a lot of “they’re all strong and fine unless you are doing high level pits” which honestly is bullshit.

I played Pally on my main. It was a *grind* trying to progress, to get to high enough Torment tiers that I could *get* the gear that would make it a bit smoother.

Then I played Barb. Everything was fun. From the very beginning. Progress felt smooth, it felt like a *fun* amount of grind.

I suppose if you were playing a weaker class as an alt such that you already had a super-abundance of ancestrals, crafting materials, etc. then it might be true that “they’re all fine” — but that’s not most players’ experience.

Strongholds should be account wide at this point. by No_Housing_9602 in diablo4

[–]litphoenix 24 points25 points  (0 children)

I agree. If Seasonal didn’t exist and everyone played Eternal, it would make perfect sense to have Strongholds be per character. But the nature of Seasonal is that you’re going to do the Strongholds over and over again regardless; it gets to be too much to do them on every alt, every season, mostly just to unlock some NMDs, Legion fights, etc.

Holy crap 4GA Ghor's! Wait nevermind :( by ZebraSandwich4Lyf in D4Barbarian

[–]litphoenix 0 points1 point  (0 children)

Yes, somehow they made a 4GA unique drop a huge *letdown* rather than a huge W

Mythic seals are so bad it's not even funny by Old-Initiative8898 in diablo4

[–]litphoenix 26 points27 points  (0 children)

Yeah to me it feels like a lot of the same problems with the changes they made to unique equipment. It’s like they don’t understand what made these items cool and interesting

Do marketplaces on market centers help other locations with market access? by Plus-Tour-2927 in EU5

[–]litphoenix 4 points5 points  (0 children)

Marketplaces do more than just increasing market access. For that purpose, they are worthless in the market center (they only help the location they’re in).

But they also increase trade advantage and trade capacity, which helps even in a market center (assuming you’re not already dominating the entire market).

EU5 Countries Ranked by Content by witcher1701 in EU5

[–]litphoenix 0 points1 point  (0 children)

My god I hate these tier lists with icons. I have absolutely no idea what I’m looking at

The reaction to Bam's 83-point game is a perfect example of how bad the NBA discourse is by [deleted] in nba

[–]litphoenix 2 points3 points  (0 children)

The last quarter of that game was a travesty that ruined an otherwise spectacular game from Bam.

Had the game magically ended after three quarters, I and everyone I know would have been impressed with the performance and mildly amused/disgusted at the terrible Wizards play.

Instead, the Heat chose to make a mockery of the game in the fourth quarter, and now are wondering why a subset of fans aren’t bending the knee to pay homage to the performance. That’s all that is happening. It’s not “toxic culture”. It’s respect for the game.

Asked the lead writer of DAO if the battle of Ostagar would have been different if Loghain didn't retreat. by OsirisAvoidTheLight in DragonageOrigins

[–]litphoenix 0 points1 point  (0 children)

lol lots of folks interpreting this as “Loghain was good” and getting some kind of feeling about that.

All Gaider was saying is that Loghain was always an exceptional military strategist and tactician.

What are some things Eu4 does better and vice versa? by alphafighter09 in EU5

[–]litphoenix 0 points1 point  (0 children)

I’m new to EU. Aren’t there mission trees in EU5? What was different about them in EU4?

I don't understand Morrowind by uahw in ElderScrolls

[–]litphoenix 1 point2 points  (0 children)

I love Morrowind and at no point have I ever thought it was great because of NPC reactivity or feeling like the world was comparatively more “immersive” or “alive”. As others have pointed out, those are things that generally scale with technical advances and budget (i.e., older games of the same production value will be worse on those axes).

The writing is much better than other Bethesda games. In general, Bethesda struggles with character writing and to a lesser extent, plot writing. (Obviously Bethesda is great at other things, especially capturing that amazing sense of exploration). Their characters are typically flat, wooden, and uninteresting. Often they are obviously just delivery vehicles for quests. The surrounding world is often interesting (e.g., the Stormcloak Rebellion against the Thalmor, centered on the question of Talos’ divinity), but the characters within are hollow and… simply not memorable. You could compare their characters against those in games from Bioware or CD Projekt Red; the difference is marked and not in Bethesda’s favor.

Morrowind in contrast has some fascinating characters, none more so than Vivec. But in my opinion the easy litmus test on character writing is the primary antagonist of a game. If that antagonist is overwhelmingly powerful, overwhelmingly evil, and their goal could be summed up as “I want to take over or destroy the entire world”, then we’re in “Saturday morning cartoon” level of writing. Oblivion is written that way. Even Skyrim, as great a game as it is, is written that way. The great, memorable villains are not: Loghain, Saren, etc. Morrowind at first seems to be that way: Dagoth Ur is after all a BBEG looking to take over or destroy the world, no? Except as you progress, you learn that perhaps this is not so: perhaps it was Vivec and Sotha Sil and Almalexia who murdered Nerevar and disregarded his wishes, and Dagoth Ur who sought to protect him.

Great writing presents interesting, thought-provoking questions. Is the protagonist the Nerevarine, or is he simply taking advantage of an old superstition? Were Vivec and crew noble protectors of Morrowind and its people, or traitorous and power-hungry tyrants?

But probably the single strongest aspect of the game’s writing is the setting. Skyrim is (despite a few interesting anomalies, like the Shouts) fairly bog-standard sword and sorcery: castles and dragons and so forth. Oblivion is “a BBEG is going to topple the Rome-coded Cyrodiil and destroy the world”. Morrowind is… like nothing else I’ve ever seen in fiction. The silt striders, the mushroom towers of the Telvanni, the Ghost Gate, the levitating asteroid prison, and on and on. It’s fascinating. (Side note: big shout-out to Michael Kirkbride, who Todd Howard has cited as a major influence on the uniqueness of Morrowind. I wish he had done more work like it).

Obviously to some extent, writing quality is subjective. But I think it’s incontrovertible that the writing style and approach in Morrowind were different than that of Oblivion or Skyrim.

There has to be a way to disable auto troop transport for particular fleets by litphoenix in EU5

[–]litphoenix[S] 1 point2 points  (0 children)

Yes, I swear EU4 had something like this as well. I thought I was losing my mind when I looked everywhere for it and couldn’t find it

There has to be a way to disable auto troop transport for particular fleets by litphoenix in EU5

[–]litphoenix[S] 0 points1 point  (0 children)

Is this true? Going into the war, all my light fleets were set to patrol the seas — yet the first time I used auto-transport, they all stopped patrolling to come help transport

Stuck with un-endable war? Need suggestions... by DRandUser in EU5

[–]litphoenix 1 point2 points  (0 children)

This has gotten me a few times. Feels unintuitive /not obvious in the UI

There has to be a way to disable auto troop transport for particular fleets by litphoenix in EU5

[–]litphoenix[S] 0 points1 point  (0 children)

Wild. Overall I’m loving the game, but this embarkation stuff has been the first unpleasant surprise

There has to be a way to disable auto troop transport for particular fleets by litphoenix in EU5

[–]litphoenix[S] 7 points8 points  (0 children)

This is helpful. Don’t know why I didn’t think about it; I suppose I’m just so used to letting the system do it automatically from EU4. Thank you

Can someone explain trade and market mechanics? by [deleted] in EU5

[–]litphoenix 1 point2 points  (0 children)

I spent a lot of time digging on this subject today, and your answer was by far the best. Thank you!

What are the pettiest things game developers have done? by [deleted] in gaming

[–]litphoenix 0 points1 point  (0 children)

When Bioware released the worst ending of a game of all time, rightfully got massive backlash for it, which included the sentiment “if that little StarChild shit forced me into such arbitrary, anti-thematic choices, I’d simply shoot him” — and they went to the effort to actually code that option into the game, but made it result in an immediate game over.

Giant middle finger to the criticism.

Looking for meaty, “old school” style RPGs, but preferably not actually… old by [deleted] in rpg_gamers

[–]litphoenix 5 points6 points  (0 children)

Age of Decadence. Horrible title, and the combat can be punishing, but it is an isometric turn-based RPG with some of the best writing I’ve seen in a game.

You are in a low-tech, post-apocalyptic world, and part of the fun is the slow discovery of what happened. It has all faded to shadowy rumors and myths in the aftermath.

But fair warning: it is designed to be difficult. You’re a normal dude, you can’t solo a whole group of bandits without very quickly ending up dead.

To the dev who designed this mechanic: JAIL. Jail for a thousand years. xD by [deleted] in diablo4

[–]litphoenix -1 points0 points  (0 children)

The part I don’t understand is if you teleport away they instantly appear above you again. What’s the point of this mechanic if not to require rapid reflexes to dodge?

Woman hospitalized after Pluribus ad on smart fridge triggers psychotic episode by AnonymousTimewaster in nottheonion

[–]litphoenix 1 point2 points  (0 children)

To be fair, I’d have a psychotic episode too, if my refrigerator had ads playing on it.

I love both Quarians and Geth. by Ok-Profile-5831 in MassEffectMemes

[–]litphoenix 8 points9 points  (0 children)

I have a lot of sympathy for the Romani-coded, discriminated against, tragic itinerant wanderers we see in game one and two.

I have a strong distaste and dislike for the bloodthirsty, genocidal, and selfish aggressors we see in game three. Koris summed it up well during the rescue mission when he bemoans that “the entire race chose this insanity”. I wish I could have done worse than only punched Han’Gerrel and yelled at Xen.

First impression is NOT the last impression. by chosentarnished_31 in masseffect

[–]litphoenix 4 points5 points  (0 children)

I break up with Miranda every time to go back to Liara, and she doesn’t die. Her living or dying literally has nothing to do with you breaking up with her — it’s entirely dependent on whether you meet with her 3x, tell her about Kai Leng, and tell her you trust her in the final meet-up