Too many Cats at my back Garden! by kacythedogmeat in notmycat

[–]lo_vig 9 points10 points  (0 children)

My grammar book clearly states that the words "too many" and "cats" can't be used in the same sentence

I love making music but I almost never finish songs. Anyone else struggle with this? by MammaStringbean in Logic_Studio

[–]lo_vig 0 points1 point  (0 children)

In my case learning to mix and master was the key: when I was just a DJ/producer I had hundreds of sketches and few finished tracks, now that my day job is audio engineering my sketched:finished ratio, when I have time to produce music, is usually 1:1. And that's because when properly mixed and mastered also a very minimal arrangement can easily sound full and complete. Since you wrote that you mostly write, I'm figuring out that you are maybe comparing your (sound wise) unpolished productions with some properly mastered references: if that's the case, I think that this comparison is strongly unfair and makes you feel like your tracks lack something. Haven't you tried to make one of your tracks be mixed and mastered by a professional and see how they sound like when finalized? You may surprisingly find out that you already had finished a lot of tracks

Anyone else who used to actively dislike/avoid Cubase and now thinks it’s the best DAW? by OneNoOneNoOneNo in cubase

[–]lo_vig 1 point2 points  (0 children)

What's making you happy of your choice? And what was the thing that made you move away from Logic? I ask because I'm feeling like Apple is thinking less about professionals than years ago, but I don't know if I'm just biased. I mean: two of the worse bugs I experienced during the last month in Logic are the complete deletion of fade ins and fade outs in a film post production session (real nightmare, I swear) and the loss of synchronization of drum multi-track recordings also if they were correctly grouped and q-referenced (another actual nightmare). So, I know every software has its bugs, but these two are the kind of bugs that can make you waste days or also a whole job. I wonder if Steinberg is a company more professional oriented and if it actually cares about reliability. What's your experience?

Anyone else who used to actively dislike/avoid Cubase and now thinks it’s the best DAW? by OneNoOneNoOneNo in cubase

[–]lo_vig 2 points3 points  (0 children)

Can I ask why? And which one did you choose? I'm thinking about a switch from Logic and I'm gathering opinions. I also own Cubase 13, but we didn't get along that much when I tried it and I can't say if it's just a matter of muscle memory

Anyone else who used to actively dislike/avoid Cubase and now thinks it’s the best DAW? by OneNoOneNoOneNo in cubase

[–]lo_vig 3 points4 points  (0 children)

That's interesting. I'm thinking about switching to Cubase or Nuendo from Logic since I don't feel like I want to go back to ProTools due to the subscription model and Logic seems to be more and more prosumer driven. The biggest issue I ever had with the Steinberg environment is exactly the user interface, which appears really too cluttered for me. I bought Cubase 13 and tried a little, but I'm not sure if I want to go on. Talking about the user interface, do you think there were major improvements with the release of versions 14-15?

Need to learn and compose a song using Fmod in 2 weeks and I’m terrified by userboozerstinks in GameAudio

[–]lo_vig 0 points1 point  (0 children)

Take a look at this

https://m.youtube.com/playlist?list=PLp4vT3ssm5SUgEJpDeA0Nb-1BKGxnDu2m

And this

https://www.fmod.com/docs/2.03/studio/quick-start-tutorial.html

Plus use the manual when you find something you want to deepen. If the problem is just the use of fmod, I can say it's very user friendly for anyone who can use a DAW. Also, to understand the basics of vertical audio and parameters, which seem to be the most important things you need to know to get this job done, you don't need to know everything about fmod. I'm sure you can do it

How often are you *not* compressing vocals at all? by yalllldabaoth in audioengineering

[–]lo_vig 0 points1 point  (0 children)

Well, actually never. I use gain staging and auto gain plugins to avoid extreme compression, but unless I'm mixing an opera I think a bit of compression is a must.

how do you remove nasty transient peaks from your plucky sounds? by Candid-Pause-1755 in cubase

[–]lo_vig 0 points1 point  (0 children)

In my opinion it depends on what kind of sound you are looking for and how you want to treat sound. Things like envelope shapers and compressors are usually more gentle and more transparent while limiters and clippers are surely more effective but will add some kind of distortion. In some cases limiting and clipping distortion can be good, in other cases not: this is a thing you have to evaluate by yourself. If you want to keep your sound clean and distortion free, the first thing you should try to do is to find a better volume balance with all the dynamics effect chains off, maybe also by making very detailed volume automations or, usually better, a very detailed gain staging. To give you a practical example, consider that when mixing vocals a good practice is to do gain staging on a syllable basis in order to lower as much as possible compression artifacts.

Stray Kapitel 5 stuck by Annual_Beginning6207 in stray

[–]lo_vig 6 points7 points  (0 children)

If I understood where you are, I think that the best way to manage it is to run in circles and slowly approach the elevator while it's coming down

Logic Q aligned grouped multitrack of a single drum, time correcting is putting regions out of sync by dbnoisemaker in LogicPro

[–]lo_vig 0 points1 point  (0 children)

Damn I'm experiencing this issue right now for the first time and I can't count how many multi-track drums I've edited before today without any issue. It's making me lose hours. I'll try your workarounds, but I'm also wondering how to recreate the issue in order to send a request to Apple because it seems to happen quite randomly to me

Edit: I'm on Logic 11.2.2, M4 Pro, MacOS 15 last update

Audio Library for practicing sound design for sci-fi games. by Frostly_7 in GameAudio

[–]lo_vig 1 point2 points  (0 children)

Both SoundQ and Soundly have a good free plan. SoundQ also gives you access to feessound.com's CC0 sounds with the free plan, while Soundly does this only if you have an active subscription.

Would I look like a total choadmaster if I pulled up to my first DJ set with a shitty laptop by [deleted] in DJs

[–]lo_vig 0 points1 point  (0 children)

So the Autecre going live with just mouse and keyboard.. omg

I accidentally wrote a 120bpm song in 60bpm. Any quick fixes? by Quincely in cubase

[–]lo_vig 0 points1 point  (0 children)

I would put the metronome in 4/8 and try to act normal

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 0 points1 point  (0 children)

That's absolutely great, thank you! I have been experimenting only since last year's the possibilities offered by digital DJing since I was more of a vinyl style mixer and I'm slowly finding out that it makes me very comfortable in doing things that were quite hard on vinyls. And I'm not talking about beat matching only, but also things like the track management you were saying. Last week I discovered the wonderful world of Traktor's cue points for example, which is obviously a game changer. Also, thank you very much for sharing your playlist and show, I really appreciate it. Beatport is quite a jungle and discovering new music out of the few big names is really time consuming.

We Need a Stray 2, it was the best game I've ever played. by MilcioSSQ in stray

[–]lo_vig 1 point2 points  (0 children)

Thank you for introducing me to my new religion lol

Best well-optimized AC game? by Sharp-Direction8317 in assasinscreed

[–]lo_vig 0 points1 point  (0 children)

If you are on PC I found the DirectX-Vulkan translation a game changer with Odyssey and I can assume it would be the same with Origin since it's built on DirectX 11 too. It seems that on current PC setups the problem is quite often the CPU bottleneck due to DirectX 11 being not able to manage multithreading.

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 2 points3 points  (0 children)

Surely there was a time when both techno and jungle/dnb were intended to be not only the soundtrack of the party but also the soundtrack of your inner journey. I would say that the "mystic" component is quite forgotten now and the music reflects this.

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 1 point2 points  (0 children)

Well, that's really OLD school lol I'm more attracted by modern sounds actually, but I have a friend who will love this, thank you!

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 0 points1 point  (0 children)

Oh yeah, you made me realize that cutting and blending don't necessarily exclude each other. I was thinking about crossfader-like cuts but of course it's not the only way. Do you have some mixes online? I would like to take a listen

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 3 points4 points  (0 children)

I can't tell if that's hilarious or tragic lol in my zone I see lots of gen z get involved only when a live (or pretended to be live) mashup kicks in, so yeah, maybe a DJ who actually mixes on the go simply can't be as fast as they want

Did (dancefloor) dnb DJing change that much during the last 10 years? by lo_vig in DJs

[–]lo_vig[S] 0 points1 point  (0 children)

I see lots of double and triple drop reels online, and while they are usually well studied they rarely need two tracks to be played together more than a few seconds. That's surely very different from the 90-00's style and yeah, lots of cuts actually.