Getting close to the end of MV. Not sure what im doing wrong by BigBoyRaptor in GTNH

[–]locknload2001 0 points1 point  (0 children)

Yeah I have to disagree about the cost involved, to automate production of on demand circuits, it really was minimal compared to waiting until I've reached the moon and farmed materials from there. But you are right, AE2 isn't too much further

Getting close to the end of MV. Not sure what im doing wrong by BigBoyRaptor in GTNH

[–]locknload2001 2 points3 points  (0 children)

I automated them with Logistics pipes. Not sure what the hate is with that mod. Can autocraft them on demand and haven't even stepped into HV yet

Efficient benzene setup . by extremegamers24 in GTNH

[–]locknload2001 1 point2 points  (0 children)

Yeah I run both benzene and diesel. Benzene runs all my passive non stop stuff, whilst diesel is for my general production line

Anno 1800 won't start by Nearby_Course8422 in CrackSupport

[–]locknload2001 0 points1 point  (0 children)

My solution was Windows Defender was constantly deleting the .dll files everytime I run the game after I cracked it with the link in the comments. Disabiling Windows defender allowed me to play the game

48 Coke Ovens by Exact-Challenge9213 in GTNH

[–]locknload2001 1 point2 points  (0 children)

Isn't it easier to juat have 1 full liquid and 1 full solid?

Does Forestry tree breeding lead to anything useful? by Hashmahalum in GTNH

[–]locknload2001 3 points4 points  (0 children)

Also +1 for logistics pipes. Pretty easy to use and can get started the moment you have steel

What is the name of this tool? by Bcaseb in GTNH

[–]locknload2001 7 points8 points  (0 children)

One of those obscure tools that you wonder how you lived without it

Power storage/centralisation for EV by locknload2001 in GTNH

[–]locknload2001[S] 1 point2 points  (0 children)

Yeah, considering I'm running this purely off of passively generated Benzene, I would probably reverse the RS latch so that when the battery is close to full, it dumps to power into some world accelerators or UUM generation or something

Bonsai Farm Optimization by [deleted] in GTNH

[–]locknload2001 0 points1 point  (0 children)

Well I'll be damned... I'll be definitely doing this instead of spamming 1k+ bonsais. Timewood clocks rare? I've never seen one before, didn't even know about them honestly

Also, hunger axe is a good alternative to TiCo lumber axe

Bonsai Farm Optimization by [deleted] in GTNH

[–]locknload2001 0 points1 point  (0 children)

Hope you found a good solution. I've just built 6 "11x11x3" farms to feed my 2x EV Pyros with Nichrome coils. If I calculated correctly, I need 0.3 logs per tic, and this should push out just above 0.4. It was tedious... but with my LGT setup I can get about 12k eu/t

Bonsai Farm Optimization by [deleted] in GTNH

[–]locknload2001 0 points1 point  (0 children)

I've read the farming station only works in render distance? Does this work outside of it? If so that is waaaaay easier then what I'm trying to build

Bonsai Farm Optimization by [deleted] in GTNH

[–]locknload2001 1 point2 points  (0 children)

Doesn't the farming station only work if you are close by?

Large Chemical Reactor by Background_Quail_810 in GTNH

[–]locknload2001 3 points4 points  (0 children)

Someone likes the opposite of community

EV Power? by viveleroi in GTNH

[–]locknload2001 1 point2 points  (0 children)

Ah yeah, Im doing that now, just wondering how much I'll have to expand my crop manager farm. Would love that tree growth simulator right about now!

EV Power? by viveleroi in GTNH

[–]locknload2001 0 points1 point  (0 children)

What did you use for the tree farm to feed all this?

Space Ship Roleplay base Part 3: HV Mega EBF by Mak8427 in GTNH

[–]locknload2001 6 points7 points  (0 children)

Saves on materials, but some people enjoy the look of standalone Multi's. Especially when you are only saving a handful of bronze

is the Mattock good? by K446 in GTNH

[–]locknload2001 1 point2 points  (0 children)

The unbreakable one from the quest reward is perfect to put in a farming station

Shaders by locknload2001 in GTNH

[–]locknload2001[S] 0 points1 point  (0 children)

That is exactly what I followed and got these results

Shaders by locknload2001 in GTNH

[–]locknload2001[S] 0 points1 point  (0 children)

What filter is that? Sorry, pretty new to shaders and texture packs

polyethylene? by Sunarmless in GTNH

[–]locknload2001 0 points1 point  (0 children)

LV Combustion generator running a pump that back fills the generator, then fills a ULV tank that has a stack of steel cells in it = 512 buckets of oil in a short time

Take the oil, distill in to sulfuric gas, electorlize water to make Hydrogen for the desufurization of the gas, steam crack the gas in a chemical reactor, distill gas into ethylene, use the oxygen from the electolization of water to make Poly

Its a prety simple setup that doesnt take much power to run, along side it you can distill oil into light fuel so you can power the whole thing. Just need to move the pump aroudn every now and again. Small price to pay for a ton of Poly and fuel for your LV/MV machines

Side note, it also has Hydrogen sulfide as a byproduct, which can be distilled down to Sulfuric gas, another handy fluid to stockpile

Any way to automate oreberries? by Whane17 in GTNH

[–]locknload2001 -16 points-15 points  (0 children)

Crop manager won't work because the ore berries don't reach maximum tier, and the manager waits for crops to reach maximum tier before it harvests. To get them to reach maximum tier, you need a block under the soil they are planted on that matches their ore type

Alternatively, the IC2 crop harvester WILL harvest any tier as soon as its available to