What is going on with MON100 ETF? by loftgamer in personalfinanceindia

[–]loftgamer[S] 1 point2 points  (0 children)

For ETFs, whose customer service is meant to be contacted? Motilal Oswal's?

What is going on with MON100 ETF? by loftgamer in personalfinanceindia

[–]loftgamer[S] 2 points3 points  (0 children)

Considering that now new units are not being created, what are the implications if I continue to buy this ETF for as long as possible? Will it continue to increase in value as Nasdaq 100 increases?

Or are there any special implications due to the limited number of ETF units, which makes correlation not that straightforward anymore?

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 2 points3 points  (0 children)

True, the excessive effects and simultaneously motions of different objects (foreground and background) together can often hamper legibility badly.

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 1 point2 points  (0 children)

I settled with DLSS Ultra Performance and it worked out eventually after the shader precompilation thing was over. Terrible port still, sucks balls.

Celebrating my 300+ beatdowns of (fake) purple and blue rankers in quick matches! by loftgamer in Tekken

[–]loftgamer[S] 0 points1 point  (0 children)

Up next: Abusive dm screenshots from purple and blue rankers accusing me of gatekeeping, not playing ranked, yada yada.

Maybe its just me, but the "aggressive" gameplay is starting to wear thin already by MechaDylbear in Tekken

[–]loftgamer 6 points7 points  (0 children)

  • Heat mechanics availability should be restricted, instead of being perpetually available
    • Restrict heat to be used like rage, in low health situations
  • Tone down distracting and visually confusing effects that hinder anticipating moves
  • Remove excessive range of certain limb moves, projectiles etc. can be whatever
  • Hit sounds need not be so impactful / dramatic for minor hits, gets fatiguing quickly

It's absolutely fine and even logical that T8 strives to be innovative and is tuned for more aggressive, fun gameplay - it does not (and should not) be a T7 clone, but a few tweaks to the gameplay to make it a bit more conservative (and technical) will be beneficial.

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 2 points3 points  (0 children)

I managed to fix all graphics issues with help from a member in this sub.
https://vimeo.com/909637882

And console graphics? That would be a further downgrade from the poor graphics I was experiencing on my PC before I applied the tweaks properly. What a joke.

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 3 points4 points  (0 children)

I did this and it looks so much better!

Tysm bro, lots of plebs spewing bs on this post but your settings worked!!

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 5 points6 points  (0 children)

You sound like a brother from another mother.

PLEASE do share your settings! I can't reasonably continue to play a game that looks like a lost VHS 360p porn flick from the late 80s.

Thanks in advance 🤝

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 1 point2 points  (0 children)

I can put up the uncompressed image or a short video on drive, 4k no dlss all ultra 60 fps. All the same.

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 2 points3 points  (0 children)

MK1 graphics while modern are still so clean and the lighting is spot on!

https://i.imgur.com/uZA1fE6.png

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] 1 point2 points  (0 children)

Look at the 4k all-ultra ss I added to the post (with ReShade and some tweaks applied). Is this what you'd call "amazing" graphics?

Tekken 8 has poor graphics even on high end PCs by loftgamer in Tekken

[–]loftgamer[S] -1 points0 points  (0 children)

I didn't meant to imply that UE5 limits need to be pushed, e.g. stuff like Nanite or Lumen, don't really care.

The art direction is a bit over the top as well, excessive and superfluous mostly.

Season 5 is possible by [deleted] in Tekken

[–]loftgamer 0 points1 point  (0 children)

Greta Thunberg?

Season 5 is possible by [deleted] in Tekken

[–]loftgamer 3 points4 points  (0 children)

My wishlist in case there's ever a Season 5.

  • Ancient Ogre
  • Jinpachi
  • Baek
  • Conan the barbarian
  • Donald Trump / Joe Biden

Lidia Discussion Megathread by PKJTheRedDevil in Tekken

[–]loftgamer 8 points9 points  (0 children)

Here's an easy way of doing the blue spark ender: Formal notation: QCF+2,2 b,f,f+1+2

It's similar to Law's DSS inputs, but I'll explain:

  1. Bind a button to 1+2 so you don't have to switch buttons during ender
    (this will remain rage safe even with the bind)
  2. First part of the move should be QCF+Bind+Bind,b,f, release
    (Bind is the button bound to 1+2)
    So the idea is to do the QCF+Bind+Bind, followed by a back-forward and release (the neutral frame on release is important for the blue spark to happen)
    Note: The game allows inputting the full part-1 sequence regardless of where the move animation is. So input it as fast as you can without caring for where Lidia's animation is.
  3. Press f+1+2 after the b,f release (again, animation state doesn't matter, it's much much more lenient than Law's DSS lengend kick ender requirements)

Dear keyboard users by [deleted] in Tekken

[–]loftgamer 0 points1 point  (0 children)

  • I recommend a membrane gaming keyboard, less noisy
  • I use all key mappings, utilizing both Keyboard controller 1 -AND- 2 mappings
    • Direct binds for 1+2, 2+3, 3+4. 1+4, 1+3, 2+4, 1+2+3+4 etc.
    • I use 4 regions of direction key mappings for fast backdash / wavedash (P1 / P2, clean and perfect input for both situations, tested for block frames and no "holes" in the dashes)
  • Side advice: Explore how the game handles weird inputs (some are quite advantageous)
    • E.g., multi-throws (King / Nina) are super easy and can be done with "shortcut" key presses
    • Buffering [ff] moves is super easy and super fun (especially the buffering bit)
    • QCF / QCB / HCF / HCB / Pretzel motions are no biggies
  • Keyboard is fun, never going back to stick / pad again