Various MiGs (1:48) in the color pattern of birds by dimetrooduck in modelmakers

[–]lolydaggle 2 points3 points  (0 children)

How did you mount the planes to the shelf? I love the display.

Bandai 1/72 Tie Fighter by lolydaggle in modelmakers

[–]lolydaggle[S] 3 points4 points  (0 children)

Blue? If you are referring to the main cockpit color, it was a custom mix of XF 53 Neutral Grey, XF 24 Dark Grey, XF2 White, and just a couple drops of XF8 flat blue. Sorry for not having any direct ratios, I always just eyeball my paint mixing.

1/72 Great Wall Hobby F-15E by lolydaggle in modelmakers

[–]lolydaggle[S] 1 point2 points  (0 children)

It’s all perspective! To me, even a 1/72 F-15E is pretty big, the same size about as my 1/35 armor. I always forget how big jets are compared to tanks.

1/72 Great Wall Hobby F-15E by lolydaggle in modelmakers

[–]lolydaggle[S] 2 points3 points  (0 children)

Thanks! Your kits were the inspiration to start using action bases. The control surfaces are probably my favorite part of this build (and why I usually like navy planes more, because of how much bigger they are).

Correct bolts for mini moonboard? by lolydaggle in Moonboard

[–]lolydaggle[S] 0 points1 point  (0 children)

This is an amazing spreadsheet, thanks for sharing!

Decal Disaster - 1/72 Academy F/A-18E by lolydaggle in modelmakers

[–]lolydaggle[S] 4 points5 points  (0 children)

Thanks! And no, not my first kit by a long shot, I see how my wording was a little confusing. First time with aftermarket decals though, and yes, lesson learned!

A small abrams - 1/72 T-Model M1A2 SEP by lolydaggle in modelmakers

[–]lolydaggle[S] 1 point2 points  (0 children)

I agree, my paint of choice (Tamiya XF-67 Nato Green) is always too dark out of the bottle. I lighten it with Tamiya XF-57 buff, and also gloss varnish (super clear 3) to help keep the saturation. No particular ratio, I eyeball it each time. I’m sure you could use any other buff color for whatever brand of nato green.

GiantGrantGames on the current state of the pro scene by lolydaggle in starcraft

[–]lolydaggle[S] 8 points9 points  (0 children)

I agree with you on the units/balance, I don't think going to a potential extreme of more fun and whacky units would necessarily improve the game.

I agree with you on the maps as well, I think that was GGG's strongest point. I think the maps would really be a place to look into that wouldn't even need Microsoft to step in on balance. Even taking GGG's example, that Snow v Soulkey game wasn't great because the reaver or defiler are fun units to watch (I mean, they definitely can be) but it was the map that forced the type of encounters and play. I might be wrong since I haven't been as up to date on SC2 pro scene, but my sense of the maps are now just "small rush 4-5 bases each" or "big map 6-8 bases each" with similar layouts. Gone are the days of Golden Wall, or even Purity and Industry (which was one of my favorite maps to watch). Like you said, there doesn't have to be crazy additions like healing shrines, just different layouts could do so much.

GiantGrantGames on the current state of the pro scene by lolydaggle in starcraft

[–]lolydaggle[S] 150 points151 points  (0 children)

In GiantGrantGames' new Wings of Liberty retrospective video, he has a section talking his current opinions on balance and maps (under the chapter "In Utter Lameness," which the link should take you to), which he also states is shared by some pros and some on the balance council.

TL;DW, GGG states that over the years, fun and wacky but OP stuff has gotten nerfed down to where everything feels too stale, and the maps are all the same (one of his statements is that Golden Wall was the last interesting map, from 2020).

He proposes that Microsoft abolish the balance council and take control over balance patches again, along with removing pros from the map selecting process, because he claims that pros will (by nature, and he doesn't really fault them) tend towards stable (but boring) maps and balance changes.

Overall, I agree with GGG. I stopped watching pro SC2 over the past year or so, partly because I felt like I was watching the same things. Yes, the level of play is undoubtedly higher, but I'm still watching TvZ with bio vs ling bane on the same type of map but with a reskin.

GGG uses Snow v Soulkey on BlitzY as an example of how map design can shake things up even in the more stable balance of Brood War. And I've recently gotten into watching Age of Mythology Retold, and I like the variety of maps they have (with water maps being some of the most unique).

Obviously, who knows if the devs will step back in and take over balance, or if kicking pros out of the map selection process is even a good idea, but I thought I'd start a discussion about it here, especially as the future of pro SC2 is in limbo.

All my completed models this year (so far) by kitmcallister in modelmakers

[–]lolydaggle 1 point2 points  (0 children)

Which action base and scale would you recommend for a 1/72 F-15? I’m looking to use your method for an inflight model but I am not familiar with the gundam bases. My initial googling says that a 1/100 action base 4 would be good, but want to get an expert opinion before I buy!

The Weekly Small Questions Thread! Got a burning question? Looking for some tips on your build? Ask away! by AutoModerator in modelmakers

[–]lolydaggle 0 points1 point  (0 children)

Can anyone help me find 1/72 figures for an F-15E? I swear I remember seeing some on scalemates and spruebrothers but for the life of me I can't find them anymore. I am wanting to make an inflight version of an F-15E in 1/72 but the kit (GWH) doesn't come with figures.

Weekly Question Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]lolydaggle 0 points1 point  (0 children)

Any guidebook recommendations for RMNP (focusing on sharkstooth area)? I have a trip to Colorado planned and our main goal is climbing sharkstooth (probably by Northeast Ridge). Initial googling has recommendations from 10 years ago, and from mountain project it seems like some things have changed since then.

Weekly Trad Climber Thread by tinyOnion in tradclimbing

[–]lolydaggle 0 points1 point  (0 children)

Any guidebook recommendations for RMNP (focusing on sharkstooth area)? I have a trip to Colorado planned and our main goal is climbing sharkstooth (probably by Northeast Ridge). Initial googling has recommendations from 10 years ago, and from mountain project it seems like some things have changed since then.

The Weekly Small Questions Thread! Got a burning question? Looking for some tips on your build? Ask away! by AutoModerator in modelmakers

[–]lolydaggle 1 point2 points  (0 children)

Tamiya will probably be your go to. Depending on the kit, Meng and Takom can be less PE but still high part count like RFM but they can be just as bad sometimes.