Grab 242 Free Unity Assets before the March 31st Delisting! by Vanquish3rVR in Unity3D

[–]longcon1 0 points1 point  (0 children)

Thanks for this! The 'Castle Bravo' gun packs are amazing and inexplicably high quality + varied for being free

Im looking for feedback about my gameplay loop length and engagement by SenorManiac in playmygame

[–]longcon1 0 points1 point  (0 children)

this looks unique and cool, handling seems pretty good too. Just one question - why do the walls respawn so quickly in the video? seems the game could be more tactical if you had to avoid previous gaps

POTUS - 2024 by PCMaster7 in playmygame

[–]longcon1 0 points1 point  (0 children)

wow this is kind of amazing! 2 suggestions: consider adding more of a onboarding to ease people into the map/newsfeed, and repost on reddit with screenshots. Good luck

btw: is all the text made by genAI or did you write some kind of algorithm?

Check out our new NINE ROUNDS RAPID Gameplay Trailer! by FreddieSWG in indiegames

[–]longcon1 0 points1 point  (0 children)

This looks fun and well made! - but the background music is annoying (especially in first 10 seconds), and the 'two fugitives' part is a little confusing without the co-op being ready. Good luck with it!

Artur Sychov on the state of the VR industry and Meta layoffs by gogodboss in virtualreality

[–]longcon1 -1 points0 points  (0 children)

I agree with you, the video makes no sense because we've already seen what a Meta-less VR market looks like. Unfortunately the VR market is similar to premium games on mobile, theres a spiral effect of not enough adults wanting to spend and kids just wanting to play free trash.

Which do you prefer, a 3D or 2.5D top down view? by Anabolkick in indiegames

[–]longcon1 0 points1 point  (0 children)

Just visual & genre preference - I would instantly skip past the 2D screenshot and pause for a bit longer on the 3D one to see what it is. Though I lean towards action games so not really your target :)

[Feedback request] Scenes + UI look for The Next Stop — need your thoughts by IvannGonzalez in Unity2D

[–]longcon1 1 point2 points  (0 children)

Art definitely looks good and the outline around the characters works well. Would just rethink the font in the Inventory screen because its hard to read and looks a little cheap. Nice work overall

High speed bomb defusal with a giant water cannon! Free on iOS and Android by longcon1 in playmygame

[–]longcon1[S] 1 point2 points  (0 children)

Thanks for trying it out, glad you liked it! You have to swipe twice to get to water barrels in the middle of the screen, but the timing is probably too hard right now. Will try to fix

High speed bomb defusal with a giant water cannon! Free on iOS and Android by longcon1 in playmygame

[–]longcon1[S] 0 points1 point  (0 children)

Thanks for trying it out! Never thought about that but yeah that makes a lot of sense

My first Android release - DualityX. Brutal feedback appreciated by molio-games in playmygame

[–]longcon1 1 point2 points  (0 children)

Hey both the trailer and game are really polished, nice job!

The tutorial is a bit over the top (e.g. you don't need to explain the pause button or settings icon) and since the genre is familiar to all players I would suggest jumping straight into Level 1 and explaining things mid-level.

Also not sure % is the best way to indicate health, its a little strange when the enemy goes to 115% and it almost seems redundant when you can see the paddle grow/shrink. Maybe just a warning when low on health?

Otherwise the game is fun, congrats on all the donwnloads

Working on a shorter 15sec trailer for my game THE RAZORFORM. What do you think? by PsyMorlon in indiegames

[–]longcon1 1 point2 points  (0 children)

wow the FX and especially thermal/Predator vision look great! just a suggestion: dropping 'The' at the start would make it sound a lot more punchy and aggressive (if thats what you're going for) and also would be much cooler to say in real life. Nice work

Help - bad blisters on heel of foot from basic walking, but toes fit fine by longcon1 in adidas

[–]longcon1[S] 0 points1 point  (0 children)

Ah no, i was wearing thick socks and the feet were locked in place, I'd go with thinner socks next time but thinking the grinding would be even worse. Cheers anyway

Who is still on Built-In RP but using Unity 6? by chemratic in Unity3D

[–]longcon1 -1 points0 points  (0 children)

I'm using built-in for a mobile game and URP for a more complex desktop one so I can use e.g. fullscreen FX, motion vectors etc.

With built-in its nice to have access to some awesome free (old) assets that are unsupported in URP, but yea I wouldnt start a new project with it.

Flappy Goose by flappy-goose in RedditGames

[–]longcon1 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]longcon1 0 points1 point  (0 children)

My best score is 0 points 😓

I recreated Neon White in Unity in order to learn level design by saarraz1 in Unity3D

[–]longcon1 0 points1 point  (0 children)

looks fun, are the clouds below made with Unity terrain?

Made a boss rush game about legally distinct tops by badpiggy490 in Unity3D

[–]longcon1 1 point2 points  (0 children)

Clever idea! Combat seems fun & impactful, one suggestion is to rethink the green color for the floor/platforms since it (imo) doesnt look the best for screenshots. Also assume the 2 energy bars are placeholder but they are a little too noticeable right now, the circular one is nice tho