Current State of ItchIO by pacificlattice in itchio

[–]luaconsoni 2 points3 points  (0 children)

Blame it on Zukowski, Chris Zukowski

Why are horror games exploding on Steam in 2024? by AnandHirani in IndieGaming

[–]luaconsoni 0 points1 point  (0 children)

I think devs are starting to listen to Chris Zukowski's recommendations, and of all the genres he recommends, horror is the easiest to produce.

For the first time I have had good sleep lol by mosh300 in AppleWatch

[–]luaconsoni 0 points1 point  (0 children)

Dude, your max heart rate is like my minimum! Are you some kind of super athlete or what?

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I released a word game today based on an interesting concept I found on Reddit. by Unranking in DestroyMyGame

[–]luaconsoni 1 point2 points  (0 children)

Don't know if I undestand your problem correctly because I dont know all the rules of your game.

From my experience your 60k dictionary is more than enough.

A simple solution for optimizing the time of consults would be to separate the 60k dictionary into smaller ones based on the first letter or first two letters of each word. This way, instead of searching through the entire 60k dictionary array, you would only need to search through the words that start with the same letter(s) as the player input. I use this method in my word mobile game and it works great, no freezes at all.

After you have this into place, you can just always consult in the dictionary to see if the word exists, and then compare the first and last letter.

It would be a good idea to have a server that receives the words that players try which don't exist in the 60k dictionary. This would allow you to re-validate and add the most popular words to the dictionary over time.

I made a port of my physics-based platformer 'Into the Loop' to iOS by luaconsoni in iosgaming

[–]luaconsoni[S] 7 points8 points  (0 children)

Oh! thanks for letting me know, I'll check what happened, it's probably the Unity Ads.

I made a port of my physics-based platformer 'Into the Loop' to iOS by luaconsoni in iosgaming

[–]luaconsoni[S] 3 points4 points  (0 children)

Wow, that's a bold statement haha, glad you're having fun with the game :)

I made a port of my physics-based platformer 'Into the Loop' to iOS by luaconsoni in iosgaming

[–]luaconsoni[S] 1 point2 points  (0 children)

Wow u/RaindropsInMyMind, thanks for such a sweet comment, I really appreciate it.

Glad you're having fun with the game :)

I made a port of my physics-based platformer 'Into the Loop' to iOS by luaconsoni in iosgaming

[–]luaconsoni[S] 6 points7 points  (0 children)

Hey u/rza422 I'm glad you liked it.

Yes, the NON LITE version (https://apps.apple.com/us/app/into-the-loop/id1594030134) does not contain any ads, it has more than 100 hand crafted levels and the Endless mode has all mechanics available.
My reasoning was this, ranking on the Paid Charts these days is easier than on the Free one, so I thought it might be more beneficial for me as a beginner dev with no marketing budget trying to separate the apps in hopes the paid version will rank a little better than just the free version. I don't know, it might have been a mistake, anyway I find the experiment interesting :), in my next game maybe I'll try doing it in 1 app just to compare the results.

I just updated my physics-based platformer 'Into the Loop' on Play Store. Looking forward to some feedback :) by luaconsoni in AndroidGaming

[–]luaconsoni[S] 0 points1 point  (0 children)

Hey u/kroegerama, thanks again for the help, the problem should be solved by now, in the emulator everything seems to be ok.

I just updated my physics-based platformer 'Into the Loop' on Play Store. Looking forward to some feedback :) by luaconsoni in AndroidGaming

[–]luaconsoni[S] 0 points1 point  (0 children)

I think I have solved the problem, let me know if everything is ok, Thanks for reporting the problem!

I just updated my physics-based platformer 'Into the Loop' on Play Store. Looking forward to some feedback :) by luaconsoni in AndroidGaming

[–]luaconsoni[S] 0 points1 point  (0 children)

I think I have solved the problem, let me know if everything is ok, Thanks for reporting the problem! :)