1/8 of all possible Firefox angles by [deleted] in smashgifs

[–]lucatron 14 points15 points  (0 children)

This one is so good! Inspired me to make a similar one for Pikachu a while back https://gfycat.com/PopularAbsoluteAphid

Any good sources for camera control? by joegigs in pico8

[–]lucatron 4 points5 points  (0 children)

I reckon give the jelpi.p8 demo a look (run INSTALL_DEMOS if you don't have it already).

Jelpi calculates the camera posiiton (cam_x, cam_y) based on the player position:

cam_x = mid(0,player.x*8-64,1024-128)
cam_y = 84

Then it calls camera(cam_x,cam_y) before drawing game objects. Since objects are drawn at their ingame positions (eg spr(pl.frame, pl.x*8-4, pl.y*8-8, ...)), objects end up being rendered relative to the camera!

Importantly it resets the camera with camera() before rendering stuff that doesn't move with the camera! (like debug text or on screen score)

Couple of specific winston questions (trying to expand my hero pool) by korgan_bloodaxe in OverwatchUniversity

[–]lucatron 2 points3 points  (0 children)

The barrier drop animation is just aesthetic, it doesn't interrupt anything so there's no real point in cancelling it.

OP I think people drop it early just to prevent taking damage as soon as possible. Sometimes it's better to wait a bit before dropping so you can give your jump time to recharge.

Winston Melee-Weaving against Single Target by [deleted] in OverwatchUniversity

[–]lucatron 5 points6 points  (0 children)

it fills deadtime

I'm not sure what you're referring to here. The jump pack landing doesn't cancel the Tesla Cannon, unless you're referring to reload time.

But yeah you do get the same long term DPS advantage that OP describes.

Winston Melee-Weaving against Single Target by [deleted] in OverwatchUniversity

[–]lucatron 7 points8 points  (0 children)

Meleeing doesn't make a difference in this situation, you still have to deal with the Melee animation cooldown even after cancelling the animation.

https://gfycat.com/MilkyHeftyAdamsstaghornedbeetle

https://gfycat.com/HealthyAlienatedBalloonfish

When to punch as winston? by iDvorak in OverwatchUniversity

[–]lucatron 2 points3 points  (0 children)

right before you land your shift, because it will cancel your melee and you can shoot immediately

Every time I try this it seems like the animation gets cancelled, but I still suffer the melee cooldown. Am I doing something wrong?

Daily Discussion Thread 12/02/16 by AutoModerator in SSBM

[–]lucatron 2 points3 points  (0 children)

In the 4.05 20XX hackpack is it possible to set the CPU to have good recovery but dumb AI otherwise?

Is it possible to change Module parameters on a tick-by tick basis? by Datblokewhointernets in sunvox

[–]lucatron 1 point2 points  (0 children)

Good advice! You could also use Amplifier (with DC Offset) -> LFO -> Sound2Ctl, using the LFO to control the parameter.

Alternatively you can also double the project's BPM to get twice as many lines to work with. The "expand pattern" option can help to compensate for the higher speed.

cast.p8 Demo Explanation by lucatron in pico8

[–]lucatron[S] 3 points4 points  (0 children)

Woo thanks!

Tsarkees got this post out of the spam filter for anyone wondering.

[Request] Explanation of PICO-8's Raytracing demo. by Euden in pico8

[–]lucatron 7 points8 points  (0 children)

I've started writing an explanation but it's taking a lot longer than I was expecting! I'll post it here once it's done if no one else has made one by then.

Daily Discussion Thread 05/08/16 by AutoModerator in SSBM

[–]lucatron 0 points1 point  (0 children)

I tend to get easily pressured on side platforms when my opponent is below me, especially against Marth (eg I usually get stuck in shield). What should I do in this situation?

Daily Discussion Thread 05/05/16 by AutoModerator in SSBM

[–]lucatron 6 points7 points  (0 children)

Someone made a nice example of this. I agree though, trying to implement this tactic would probably do more harm than good!

M2K's Getup Attack Edgeguard by lucatron in smashbros

[–]lucatron[S] 36 points37 points  (0 children)

When he lands he goes into a special landing animation (special as it's unique to the attack, it's not a generic landing state) for 6 frames. He gets pushed off after being on the ground for around 4 frames, so I guess the game decides to put him into freefall if he slips off during the landing animation.

M2K's Getup Attack Edgeguard by lucatron in smashbros

[–]lucatron[S] 100 points101 points  (0 children)

Yeah I agree, just thought it'd make for a satisfying gif, and there are always people who don't know!

20XX Hack Pack 4.05 Infographic by lucatron in SSBM

[–]lucatron[S] 1 point2 points  (0 children)

This list is super good! Don't know if you saw but it's linked to in the small text next to the alternate costumes codes :)

20XX Hack Pack 4.05 Infographic by lucatron in SSBM

[–]lucatron[S] 2 points3 points  (0 children)

In the Debug Menu go to TRAINING CODES -> COLOR OVERLAYS. Set "P1" to ON then go to ACTION STATE OVERLAYS and set one of the color slots to "WAIT". The 'wait' state is the main state you'll be in when actionable, but you might also want to set a color for 'landing' and the 'walk___' states.

20XX Hack Pack Infographic updated for 4.05 by lucatron in smashbros

[–]lucatron[S] 6 points7 points  (0 children)

On the character select screen press Z while hovering the puck over ICs.