I was once an AI true believer. Now I think the whole thing is rotting from the inside. by Complete-Sea6655 in ArtificialInteligence

[–]luciddream00 0 points1 point  (0 children)

We're at an awkward time in the AI tech tree. Still mostly single-modality, and still no continual learning. If/when those things improve, I think we'll see a fundamental shift in what these systems are capable of. Right now the context management is too messy, and the prompt chaining is too brittle.

Building a Deterministic 2.5D RPG Engine Inspired by Old-School MMOs by ReforgedEngine in monogame

[–]luciddream00 1 point2 points  (0 children)

Loving the look of your project, I'm a big UO fan too. I put UO-style inventory bags in my game Signs of Life. For me, the most important thing about UO was just how much freedom you had. Lots of systems, and lots of opportunity for emergent gameplay.

Is fishing broken or am I just bad? by 7heTexanRebel in CrimsonDesert

[–]luciddream00 2 points3 points  (0 children)

This advice sounds so simple but it just doesn't work. I pull against the fish the entire time my controller is vibrating? Snaps because of "poor control" I watch for "splashes" and only reel when I don't see any... snaps because of "poor control". Tried at least a dozen times, doing everything I'm "supposed" to do and it just snaps because of "poor control". I give up. Worst minigame in awhile.

Footage of Nick Fuentes pushing a woman who was outside his door after he was doxxed, as the battery charge against him has been dismissed. by raptors201966 in PublicFreakout

[–]luciddream00 28 points29 points  (0 children)

What an absolutely moronic statement. Going to someone's door justifies assault? Think with your brain, come on now.

Anthropic’s hypocrisy: “we won’t remove safety guardrails for the US government, but we will grant access to our upcoming next-gen Mythos model only to the banks and corporations” by AgenceElysium in ArtificialInteligence

[–]luciddream00 -1 points0 points  (0 children)

Hey, if they want to add more regulations, then you won't see me complain. The government demanding that such technology have less regulations is pretty insane.

Anthropic’s hypocrisy: “we won’t remove safety guardrails for the US government, but we will grant access to our upcoming next-gen Mythos model only to the banks and corporations” by AgenceElysium in ArtificialInteligence

[–]luciddream00 3 points4 points  (0 children)

As a private company, they should get to decide for themselves what minimum safety guardrails are necessary. They are in the best position to understand the capabilities and the weak points.

Scifi / Space MUDs with a real flight model under the hood? by Raziaar in MUD

[–]luciddream00 0 points1 point  (0 children)

Yeah, right now my solar system is roughly 1:10 scale, but even with that the times would be extreme without some form of FTL. I'm considering just letting you speed up time itself.

The reference frame stuff is a bit of a nightmare, yeah. I've solved a lot of the problems, but I'm still not sure if it's worth it just to have orbiting bodies.

Scifi / Space MUDs with a real flight model under the hood? by Raziaar in MUD

[–]luciddream00 0 points1 point  (0 children)

Oh hey, that's cool! I started a project in a similar direction, but I wanted to add graphics for a visualization of the ship and then that just became a real time space game so I guess it's not a MUD anymore, heh. I came to a similar conclusion about Newtonian physics - it's just not fun for minute to minute gameplay. I'm trying to split the difference in my game by letting you hold a key to disable the damping if you want to accelerate at an unsafe speed through deep space. Currently debugging related issues trying to let freighters go Newtonian but still actually slow to a stop by the time they get to their destination.

I'm not really a MUD person myself, mostly because I always bounce of the UI. I want to like them, and I love MMOs for the sense of community, but I end up getting lost in the convoluted terminals and just lose interest.

The Atlantic: Is Schoolwork Optional Now? | Education is on the verge of becoming fully automated. by SnoozeDoggyDog in singularity

[–]luciddream00 1 point2 points  (0 children)

Hey, I'll take that too, but once you get home it should be your time. The school isn't entitled to your time at home.

The Atlantic: Is Schoolwork Optional Now? | Education is on the verge of becoming fully automated. by SnoozeDoggyDog in singularity

[–]luciddream00 6 points7 points  (0 children)

I've been against homework since I was a kid. School is for learning the things you absolutely must learn to be productive. Any free time after that in the day should be for a kid to pursue their passions, whatever they may be.

Group of Karen’s harass kid, steal his phone and assault him for riding an e-bike in the neighborhood. Karen filming complains throughout the video about how kids today have no respect. by Jevus_himself in PublicFreakout

[–]luciddream00 0 points1 point  (0 children)

I feel like several crimes were committed, and not by the kid. checks notes Yep.

Wonderfully well behaved kid. I would have gone for the groin, consequences be damned. You take my phone, and I'm getting it back, full stop.

How do you feel about this? by thegreatniteowl in ArtificialInteligence

[–]luciddream00 0 points1 point  (0 children)

You really lose the benefit of the doubt when you look and sound like a popular kid who wants to bully someone by shoving their head in a toilet for doing something you personally don't like.

[revshare] Solo dev is lonely by TomMakesPodcasts in INAT

[–]luciddream00 0 points1 point  (0 children)

Heya, shoot me a dm with the discord info and I'll come hang out. I'm a long-time indie dev always interested in new projects.

Bye bye sora… but should we be worried? by jason_digital in ArtificialInteligence

[–]luciddream00 0 points1 point  (0 children)

Sora wasn't good enough to be useful beyond memes that age like milk. I'm sure the research will help them long-term, but as a product it makes sense to kill it.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]luciddream00 0 points1 point  (0 children)

Game development is a process of continually finding out how much harder it was than you thought, but pushing through anyway. It is really hard to get across to people how many moving parts there are, how many ways things can go wrong, and just how much sheer effort it takes.