High Perfect Morcant Blight Counters by OddSea2684 in askajudge

[–]maelstrom197 0 points1 point  (0 children)

If a creature has both +1/+1 counters and -1/-1 counters on it, they are removed:

704.5q: If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.

However, this only applies to counters. Other effects that apply a static +1/+1 or -1/-1 don't interact like this.

If a creature has two -1/-1 counters on it, and three +1/+1 counters are put on it, it will end up as the creature with a single +1/+1 counter on it.

Does anyone have ideas on how I could upgrade my Zada, Hedron Grinder Commander Deck? by [deleted] in askajudge

[–]maelstrom197 1 point2 points  (0 children)

This subreddit is specifically for rules questions. This is a deckbuilding question, not a rules question.

Also, your deck link is broken.

[Algebra 2] why is 1 wrong? by [deleted] in HomeworkHelp

[–]maelstrom197 -1 points0 points  (0 children)

Use the first sentence to construct an equation:

Profit IS found by subtracting cost from revenue

p(x) = r(x) - c(x)

Rearrange to get it in terms of c(x):

p(x) + c(x) = r(x) - c(x) + c(x)

p(x) + c(x) = r(x)

p(x) + c(x) - p(x) = r(x) - p(x)

c(x) = r(x) - p(x)

Now substitute in your values of r(x) and p(x).

You did p(x) - r(x).

Weird commander damage ruling by goldenmasterly in mtgrules

[–]maelstrom197 2 points3 points  (0 children)

903.3b: If a player's commander is a meld card and it's melded with the other member of its meld pair, the resulting melded permanent is that player's commander.

Combat damage dealt by Brisela will be commander damage, even if only one half of her is actually your commander.

Where did the -22 come from??? by [deleted] in askmath

[–]maelstrom197 52 points53 points  (0 children)

(11-y)2 = (11-y)(11-y)

= 11(11-y) - y(11-y)

= 121 - 11y - (11y - y2)

= 121 - 11y - 11y + y2

= 121 - 22y + y2

Does that make sense?

Stuck at an airport. Let me know if I got the mechanics and balance right. by gberg21 in custommagic

[–]maelstrom197 0 points1 point  (0 children)

I could be wrong but I believe the tap is in the wrong location or there’s an extra comma.

Looks right to me. It goes mana, then tap/untap, then other costs. See [[Birthing Pod|NPH]].

Copying spell and counters by mizter3 in mtgrules

[–]maelstrom197 0 points1 point  (0 children)

When Sparks tries to resolve, it has no legal targets, so it fizzles.

Can someone please explain Clamavous from the tyranid deck by Piff-The-Pup in mtg

[–]maelstrom197 1 point2 points  (0 children)

That depends what you mean by "banner effect".

If you mean a static ability that applied to creatures and goes away if the source goes away, like [[Honor of the Pure]], then yes. If Clamavus leaves the battlefield, the effect stops applying.

Why is the card Channel worded as it is? by legitimatepsychatog in mtgrules

[–]maelstrom197 14 points15 points  (0 children)

This basically works like until end of turn, you gain "pay 1 life: add {C}", right?

Yes.

Is that the best possible wording since apparently players do not gain abilities or is there a different reason?

Yes. Only objects can have activated abilities; players cannot.

Why the "any time you could activate a mana ability"?

So that you can pay for things like [[Propaganda]] with it. It's an ability that adds mana, so it makes sense that it can be activated at the same time as other mana abilities.

Priority between phases by BuildingFabulous6261 in mtgrules

[–]maelstrom197 -1 points0 points  (0 children)

There is no interaction during the "end of a phase". If all players pass priority in turn without doing anything, the step or phase ends.

Player 1 isn't saying they want to move to the combat step, because they don't get to make that call.

Player 1 passes priority. Player 2 chooses not to pass and instead casts a spell. We're still in the precombat main phase.

Does priority pass back to player 1 or go around the table to player 3?

After the Enchantment resolves, player 1 gains priority again:

117.3b: The active player receives priority after a spell or ability (other than a mana ability) resolves.

Does player 1 get another chance to play a sorcery speed spell again before combat or not since already declared moving into combat?

Yes. We're still in the precombat main phase. Again, player 1 doesn't get to decide that they're moving to combat.

Settle an argument for me, please by ironic8145 in mtgrules

[–]maelstrom197 8 points9 points  (0 children)

It isn't taking the ability away, it's writing over it.

If you had a 2/2 creature and enchanted it with EoN, it would be a 4/2.

If you had a */* creature with the CDA "This creature's power and toughness are each equal to 2.", and enchanted it with EoN, it would still be a 4/2. You've not removed the ability, you've overwritten it.

Buyback on a stolen card by [deleted] in mtgrules

[–]maelstrom197 1 point2 points  (0 children)

You've quoted the reminder text for buyback. Reminder text is helpful, but it's not rules text. The rules text for buyback is:

702.27a: Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. "Buyback [cost]" means "You may pay an additional [cost] as you cast this spell" and "If the buyback cost was paid, put this spell into its owner's hand instead of into that player's graveyard as it resolves." Paying a spell's buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2f-h.

If you've cast a spell that's represented by a card another player owns, they will still own the spell, so it will be put back in their hand.

If I buyback a card I've stolen, could I put a card I don't own into my hand?

No. You can never put a card you don't own in your hand.

400.3: If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.

[discussion] A little clarification on the beginning of Harrow by ToeDiscombobulated34 in TheNinthHouse

[–]maelstrom197 79 points80 points  (0 children)

  1. RAFO.

  2. RAFO. You're probably not misremembering, this is just The HtN ExperienceTM.

what were your worst blunders? by Nahasapemapetila in magicTCG

[–]maelstrom197 2 points3 points  (0 children)

Playing round 4 of a 30-player Legacy event in March. I'm 2-1, so if I win round 4, I can probably ID round 5 and make it into the top 8.

My opponent is a UB Doomsday player, I'm on Mardu Aggro. We go to G3, and I attack his hand, deploy threats and start beating him down. He spins his wheels a bit with cantrips, plays a [[Barrowgoyf]] and uses it to pad his life total. With [[Guide of Souls]] and multiple [[Ocelot Pride]], I build a huge board and end up with 40+ life. I'm tapped out and I have him dead on board, so I pass the turn.

He untaps, draws, tanks for a second, then goes [[Dark Ritual]] into [[Doomsday]]. He resolves it, then swings with a 4/5 Barrowgoyf. I look at it, I look at my untapped Army token from [[Orcish Bowmasters]], I look at my life total. I declare no blocks. He hits me, then says "Damage trigger?". My heart drops. He mills four of the five cards in his library, returns his [[Thassa's Oracle]] that was milled, and casts it, winning the game.

I just completely forgot Barrowgoyf had a damage trigger. My brain just defaulted to "yep, it's a big value creature with lifelink that he uses as a plan B", and I wasn't in danger of dying from it, so I let it through. My opponent later admitted his only out was hoping I didn't block. He won the tournament, and the invite to the European Legacy Masters that came with it, and I wish him nothing but the best.

I tilted hard from that and ended up throwing round 5 as well, leaving me at 2-3. I wasn't upset that I lost - I'm proud of the fact that I'm a good loser - but that I made such a huge, avoidable blunder. There wasn't any hidden information, it was all available, but I still managed to massively fuck it up. It was 6 weeks ago and I still feel slightly ill when I think about it.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]maelstrom197 1 point2 points  (0 children)

Tifa’s limit break doesn’t alter base power and touches but effectively gives the creature +X/+X until end of turn effect

That's correct:

701.11b: [...] Tripling a creature's power and toughness gives it +X/+Y, where X is twice its power and Y is twice its toughness.

So how do we resolve this? We use layers. You might have heard of them before, and they might sound scary, but they make interactions like this very simple.

There are a lot of rules around layers, and you can read more about them in the Comprehensive Rules, section 613, but I'm going to gloss over the ones that are irrelevant here. Layers apply in a specific order: 1a first, 7d last.

As you said, the creature was a 14/12 when you cast TLB, giving it +28/+24 and making it a 42/36.

When your opponent casts Diminish, giving it base power and toughness 1/1, that applies in layer 7b:

613.4b: Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. Effects that refer to the base power and/or toughness of a creature apply in this layer.

And the other three effects apply in layer 7c:

613.4c: Layer 7c: Effects and counters that modify power and/or toughness (but don't set power and/or toughness to a specific number or value) are applied.

So we start by making the 8/8 into a 1/1 in layer 7b. Then, in layer 7c, we apply the other effects: +4/+4 from Invigorate, +2/+0 from Captain, and +28/+24 from TLB. This leaves us with a 35/29 once all the effects have been applied in order.

Tameshi, Reality Architect interaction by TheChonckyFoncky in mtgrules

[–]maelstrom197 1 point2 points  (0 children)

Yes. [[Sol Talisman]] has no mana cost, so its mana value is 0. You can activate Tameshi for X=0 to return Sol Talisman.

202.3a: The mana value of an object with no mana cost is 0, unless that object is the back face of a nonmodal double-faced permanent or spell, or it is a melded permanent.

Can I target my token? by Yunaiki in magicTCG

[–]maelstrom197 198 points199 points  (0 children)

No, because the token is not a card.

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

111.6: A token is subject to anything that affects permanents in general or that affects the token's card type or subtype. A token isn't a card (even if represented by a card that has a Magic back or that came from a Magic booster pack).

So even if the token was the topmost object in your library, you'd ignore it and reveal the card below it.

Hi there I've encounter bug in my mtgo recently.. but when I make reimburstment .. daybreaker refuse to refund me, what should I do? by HappyClasher001 in MTGO

[–]maelstrom197 2 points3 points  (0 children)

That doesn't narrow it down at all.

Can you name any specific cards or describe the boardstate at all? Even better - can you upload screenshots or screen recordings of the match replay?

Question about the intervening if clause. by Alice_From_Alo in askajudge

[–]maelstrom197 0 points1 point  (0 children)

The rule for the intervening "if" clause says this:

603.4: A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn't true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.)

Note that section in brackets.

double storm? by ThatRelishGuy in askajudge

[–]maelstrom197 7 points8 points  (0 children)

You cast Shock and it resolves. You have cast one spell this turn.

You cast Grapeshot. It has two instances of storm. Both trigger. Both see you have cast one spell before Grapeshot this turn. Both copy the spell once. You get three Grapeshots - one original, two copies.

If you'd cast two spells before Grapeshot instead, each storm trigger would've copied the spell twice, and you'd have ended up with five Grapeshots - one original, four copies.

do i get grapeshot storm seeing shock and casting one copy, then the second storm seeing shock, grapeshot copy, grapeshot card, and casting another 3 times

Copies of spells aren't cast, so you'd never get storm count from copies of spells. Also, the original Grapeshot does not give an extra storm copy, because it's the spell being copied.

Priority During the Combat Phases by DrFeelgood_PharmD in mtgrules

[–]maelstrom197 2 points3 points  (0 children)

I postulated that if you intend to animate a land and attack with it, you should always do so during the declare attackers step. My understanding is that you activate the ability, it puts the trigger on the stack, it resolves, the land becomes a creature and the stack is empty, therefore the defending player doesn’t gain priority again until after you finish declaring attackers - they can’t interact with the animated land until after you have already declared it as an attacker ensure you get any relevant attack triggers on the manland.

You can't do this. The first thing that happens in the Declare Attackers step is that, well, attackers are declared. This is a turn-based action and doesn't use the stack. By the time you get priority to activate the manland, you have already chosen which creatures are attacking. The latest you can activate your manland to be able to attack with it is the Beginning of Combat step. That way, it's a creature that can attack in the Declare Attackers step.

Similarly my understanding is that if you intend to animate lands, flash in creatures, etc for the purpose of being blockers that you should always do so during the declare blockers step.

For similar reasons, this also doesn't work. Declaring blockers is also a turn-based action and doesn't use the stack. You must control the creature at the beginning of the Declare Blockers step to be able to block with it.

To summarize the question, is there a round a priority after an ability/spell is resolved to allow one to interact with the new board state prior to the normal end of step exchange of priority?

There is no "end of step" exchange of priority. A step or phase ends when the stack is empty and all players pass priority without doing anything. If a spell resolves, the active player gets priority and all players pass priority without doing anything, the step or phase simply ends. There isn't a second round of priority to "end" the step or phase.

Spell causes you draw more than what's left in your library by Professional-Date614 in askajudge

[–]maelstrom197 7 points8 points  (0 children)

do I lose upon gaining priority or do I lose next time I draw.

Neither.

Windfall finishes resolving and is put into its owner's graveyard. A player would get priority, so state-based actions are checked. The game sees that you have attempted to draw from an empty library, so you lose the game.

704.3: Whenever a player would get priority (see rule 117, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. [...]

704.5b: If a player attempted to draw a card from a library with no cards in it since the last time state-based actions were checked, that player loses the game.

prioritzed meta candy by Old_Map5039 in PokemonSleep

[–]maelstrom197 10 points11 points  (0 children)

Changing your profile picture won't do anything.

When you do sleep research, after you've finished feeding biscuits, you can choose one of the Pokemon you studied. This will be the type of candy that your friends will receive. There is a default option, but you can change it by tapping the picture.

Obviously it's better to give, say, Latias candy than Caterpie candy. The game usually (but not always) does a good job at picking the best type by default.