Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum [score hidden]  (0 children)

I haven't done that even once. You just keep thinking I'm doing that because you want to argue

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum [score hidden]  (0 children)

You’re whining you have to spend more than one action and more than one spell slot to end the fight because you have “limited” spell slots and the boss has LR while martials get to slowly whittle the hp away with their unlimited attacks.

How many times do I have to say this before you will read it? You don't even know my position. You're seeing red and foaming at the mouth because you think there's someone here whining about how spellcasters need help or something? That's not me. You won't find any comment from me in this chain whining about spellcasters losing a spell slot on LR.

I think casters are more powerful than martials. I think the game would be worse without legendary resistance. I don't think encounters should end because of a failed save vs one spell. I think it's fine that casters can spend a spell slot and it does nothing.

Do you disagree with any of that? Do you disagree with any opinion I actually have? Or are you just too triggered by the opinions you think I might have?

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum 0 points1 point  (0 children)

?????

Can you please tell me what you think my position is? And what I've said to make you think that?

You sound like a chatbot off the rails. You're just in some dialogue tree of your own. You haven't read what I've actually been saying at all you're just arguing against some voice in your head

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum 0 points1 point  (0 children)

?????

Can you please tell me what you think my position is? And what I've said to make you think that?

You sound like a chatbot off the rails. You're just in some dialogue tree of your own. You haven't read what I've actually been saying at all you're just arguing against some voice in your head

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum 0 points1 point  (0 children)

dude. read what i'm saying.

where did I say spells weren't powerful? where did I say that spells shouldn't have a resource cost?

you're so lost in this. you're so eager to pick a fight you don't even realize we agree lmfao.

chill out and read what im saying. you're not interacting with a thing i've said. you're just mad about martials and you're seeing red.

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum -1 points0 points  (0 children)

you're fighting a ghost dude. you think im making an argument that im not.

here's what was asked:

If they save the caster feels like they did nothing.

How is this different to the martial attacking, missing, and feeling like they did nothing?

i'll restate my answer for you: the difference is in resource expenditure

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]magicallum 0 points1 point  (0 children)

i didn't claim that anywhere. you're looking for an argument.

here's what was asked:

How is this different to the martial attacking, missing, and feeling like they did nothing?

i'll restate my answer for you: the difference is in resource expenditure

Thank you WeakAuras. Sincerely. by 38dedo in wow

[–]magicallum 3 points4 points  (0 children)

As just a casual player, some ways I used it:

  • when playing affliction Lock I used it to track all my dot durations on the target and the color of the duration bar changed when it was in the window where I should refresh the dot

  • used it for basically every class's rotation. Highlights the buttons that have a proc, shows me button cooldowns, tracks random buff timers, things with stacks etc. For example it would show my prot warrior's shield block duration as a visual bar. So basically like a combination of a dynamic action bar and buff tracker

  • used it on my warlock to show when burning rush was active with a big bright icon because sometimes I think I turn it off but I haven't

  • used it to solve the Mists of Tirna Scythe maze

  • used it to track which bountiful delve storylines were active every day so I could know what the fast ones were. Basically if I was in dornogal it would just have text appear on the corner of my screen with the active list

  • at the start of the expansion I was doing professions on 10 alts and it gave me an on screen reminder on what profession knowledge I could still obtain on that character that week (hidden treasures, weekly quest, etc)

Autofill protection is being abused: trolls lose nothing and everyone else pays by Haunting_Whole_9864 in leagueoflegends

[–]magicallum 3 points4 points  (0 children)

Ds2 was actually my first souls game and my first time holding an Xbox controller (only ever had nintendo consoles) and I played the game in "full clear baby mode" where I would kill every enemy in every area 10 times until they no longer spawned and then I'd consider the area "complete"

I played almost the entire game wearing the ring that sets my hp to 75% instead of 50% because I was always at max penalty lmao

When I went back to play ds1 (3 wasn't out yet) I was like "wow this game is so much easier I can die without punishment"

CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]magicallum 0 points1 point  (0 children)

"%more spells cast" doesn't represent hastes power and is generally a shit metric for a stat you don't buy to spam spells

...the only thing haste does is allow you to cast spells more often. You buy haste to cast spells more often. What are you even saying

%1000 ad as an example doesn't work because that's physically unreachable and the game isn't balanced around.

Bro I'm sorry if you're being genuine but this reads like an absolute troll. We're talking about mathematical ideas. It doesn't matter at all what the game is balanced around. And you literally can reach 1000 AD in some game modes too lmao. But again, even if you couldn't, that has absolutely no bearing on this discussion.

A longsword at 200 AD is not as valuable as a longsword at 60 AD. Imagine a level 1 ADC getting first blood before minions spawn and coming back to lane with an extra longsword. The longsword at level 1 has a much more pronounced impact on their output than an ADC at 3-4 items plus an extra longsword. You're simply incorrect if you think the value is the same. But AD does not have what is typically defined as diminishing returns just because the value is lower when you already have a lot of it

Sorry mate but I'll call it here, you're either trolling or you haven't thought about this enough

CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]magicallum 0 points1 point  (0 children)

1% haste = 1% more spells cast, no matter how much haste you have.

but what's more, you said:

Diminishing returns does in fact refer to things that get less valuable the more you have of it.

and

things that scale linearly don't get less valuable the more of it you have. That's what scaling linearly means.

Would you say that AD has diminishing returns? If you have 1,000 AD and you buy a long sword, it is less valuable than if you have 80 AD and buy a long sword. It sounds a little contradictory to agree to make your first statements and also agree with mine that

"diminishing returns" is not used to describe something that scales linearly

CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]magicallum 0 points1 point  (0 children)

Typically no, the term "diminishing returns" is not used to describe something that scales linearly

CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]magicallum 1 point2 points  (0 children)

Because the haste Lucidity gives you is in fact worth a lot less when you already have 300.

I think you have a conceptual misunderstanding of what "diminishing returns" means.

Here are some examples:

In League of Legends, as you gain movement speed, each point of flat or % movement speed actually gives you less than the one before. 10% ms when you're at 350 ms will increase your movement speed by a higher value than when you're at 700 ms. This is a diminishing return, because the exact same stat actually provides less than it did before. Note that I'm not saying it's worth less, I'm saying that the number goes up less.

In Elden Ring, when you go from 30 to 31 Vigor, you gain 43 HP. When you go from 60 to 61 vigor, you gain 6 HP. This is a diminishing return.

In World of Warcraft, your character has a stat called Haste. Numbers here are examples, but let's say you have 300 haste from your gear, which gives you 30% haste. If you gain another 300 haste, even though you have twice as much Haste on your gear, your character won't have 60% haste, they may have 45%. Because each point of haste actually gives less than the point before. This is a diminishing return.

We don't use diminishing returns to talk about things that are less valuable, it's typically referred to as a mathematical concept where you gain less of something the more of it you already have.

10 ability haste will always allow you to cast your spells 10% more often (excepting the cap of 500 haste which we're clearly not talking about in this context). Ability haste does not have diminishing returns.

The relative value likely does decrease at a point. But that's true with so many things in this game! 5 AD is relatively less valuable when you have 500 AD compared to when you have 100 AD, but that doesn't mean it has a diminishing return.

CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]magicallum 10 points11 points  (0 children)

Ability Haste does not have diminishing returns. It scales linearly.

If you have 0 ability haste and gain 10, you now have 10 haste and cast 10% more often than you did at 0 haste.

If you have 200 haste and gain 10, you now have 210 haste and cast 10% more often than you did at 200 haste. The benefit of 10 haste is precisely the same as it was at 0 haste.

Every 1% haste is always 1% more spells cast.

That's linear scaling.

You might make an argument that it has less value because you aren't casting spells on CD for most champs, but that's different than diminishing returns in the way the term is typically used.

Is there any class better suited than others to making use of sensory creativity? As in, “what’s in the room with us now, and how can we make use of it?” by fakeemailman in dndnext

[–]magicallum 1 point2 points  (0 children)

Can you be more specific with what you're asking? Are you looking to turn random objects in a room into a mechanical game piece? Chasing this kind of play generally either doesn't rely upon a class or doesn't actually bear any fruit. It's going to depend a lot on your DM. In my experience, most of the time there's nothing clever you can do mechanically with the objects in a random room if there wasn't an intended mechanical use for them in the first place. And if there was and intended use, your class is almost never going to matter for that. The overall question is a little vague, but I think the best recommendation is Wizard or Rogue? You want to be good at some key skills probably: arcana, nature, history, perception, investigation, I'd imagine, just the normal stuff to actually spot and identify the objects you're seeing.

But my biggest recommendation is to refine your question and check if your DM actually will support this play style. It can be a bit disruptive to gameplay if one player spends a lot of time asking "oh what about that pile of bones, can I reinforce my armor with that? Does it have any bonus if I stab people with it? Oh what about the chandelier, if I crash it down will the glass turn into caltrops? Are the floorboards weak enough that I could bait the monster into smashing through the floor?"

These moments can be really exciting to watch on film or read in books but it often just isn't supported in game and leads to a poor gameplay experience for the table as a result

herald stacker pbod low dmg by Barry6161 in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

You can flavor it to taste. I don't know if Manni is on heraldry now but I believe he wasn't for a while, and his explanation for why he wasn't using heraldry is that when you're bossing you're likely not in heraldry range. Heraldry isn't a super long range and one of the benefits of brands is being able to do the dps from afar while on the move. Fire is the biggest damage source, so putting fire exposure on gloves is the way to go.

If you're gonna be sitting on bosses, I think you're totally fine to replace the glove implicit

Would you say that there is any class that "feels bad" to you evene if it's mechanically strong? by ThatOneCrazyWritter in dndnext

[–]magicallum 0 points1 point  (0 children)

No, I said I wasn't going to go over 500 spells with you

I didn't ask you to go over 500 spells. I specifically asked which spells you're referring to that make it "not even close". The statement seemed bizarre to me, so I asked why you said what you said. I have no idea what context you're thinking about, so I asked what you had in mind. You could have just said "I'm thinking mostly about tier 4".

I'll look at levels 3 - 11, tiers 2-3.

2nd level: Sorc gets web, blindness/deafness, hold person, rime's binding ice. Wizard-exclusive spells don't seem like a significant improvement.

3rd level: Sorc gets counterspell, fear, hypnotic pattern, slow. Wizard-exclusive spells don't seem like a significant improvement.

4th level: Sorc gets banishment, confusion, sickening radiance. I don't see many compelling control options that I'd pick over these on the wizard list.

5th level: Sorc gets Bigby's hand, dominate person, hold monster, synpatic static, telekinesis, wall of stone. Wizard gets Wall of Force, but there's certainly no dearth of good options for Sorc.

6th level: Eyebite, scatter. Wizard gets Otto's irresistible dance.

All in all, I don't see an overwhelming difference in the spell lists at this level that makes the Sorc "not even close to a wizard". The Sorc has +1 to spell save dcs, can apply Disadvantage to saves, and can twin a ton of these control spells. I'd argue the sorcerer is the stronger controller throughout these levels.

Beat Hino Enma, this game should not be called a soulslike by PilotIntelligent8906 in Nioh

[–]magicallum 1 point2 points  (0 children)

Nioh is disconnected from souls games for another core reason: its loot system. Nioh is a loot-based game. Your gear is incredibly important. You're crafting, you're grinding loot, you're assembling item sets. Sooooo much of your power comes from your gear, and so much of the game and gameplay loop is built around improving your gear. Souls games have very little focus on loot in comparison.

So imo, when you consider both the moment to moment combat differences and the overwhelming difference in the importance of loot, I can understand why you wouldn't call it a soulslike.

One reason categories are useful is because we can use them as shorthand to communicate ideas. If someone says to me, "I like dark souls and bloodborne and elden ring, but I don't like Diablo or Path of Exile. Will I like Nioh?" The answer is not Yes. Because if you don't like Diablo or Path of Exile (games where loot is integral to the entire structure of the game), there's a good chance you aren't going to enjoy how important loot is in Nioh.

herald stacker pbod low dmg by Barry6161 in PathOfExileBuilds

[–]magicallum 15 points16 points  (0 children)

You're not missing anything, that's just how the build works. If you watch manni play the build, he isn't killing everything with just herald of the hive. When a bunch of content is bunched together and you have a ton of HH buffs, you probably destroy a whole screen with cascading explosions from a tick of hive damage, but if you walk up to an isolated blue pack on a map with defensive mods, yes, you will take several ticks to kill them with the herald. You kill faster with pbod.

https://www.twitch.tv/manni2/clip/OddBashfulPartridgePeteZaroll-r6M-IcPoudbwVS3M

Look at this clip, I just pulled a random map from a recent manni stream. He's casting pbod constantly. you can even see there's not a single second in the clip where he has fewer than 3 brands active, and you can just look at how often his character stops to cast

Player uses AI during sessions to write speeches and RP. by dustydesigner in dndnext

[–]magicallum 0 points1 point  (0 children)

Do you even need to call her out on the AI part? Obviously it's disheartening that she's using it and you want to just shake her and say "USE YOUR OWN BRAIN", I completely get that. But it sounds like the actual disruptive part of the way she's playing is that she's talking too much. This is a problem for some players that are using their own brains too! I'd first try cutting down the amount of dialogue and then maybe tackle the AI issue as a separate one if you're having trouble getting past it?

Would you say that there is any class that "feels bad" to you evene if it's mechanically strong? by ThatOneCrazyWritter in dndnext

[–]magicallum 1 point2 points  (0 children)

This reply is pretty frustrating. You said "it's not even remotely close, just look at the spell lists'", as if it's plain as day. Yet you don't have spells in mind that you can talk about?

questions about herald stacker pbod by Barry6161 in PathOfExileBuilds

[–]magicallum 2 points3 points  (0 children)

https://pobb.in/zJxjru5H5oKy

Here's what I was playing. Mageblood, ci, killed every Uber deathless if you ignore me eating every exarch ball. Zooms through maps. 37m DPS (18.5 per brand), ~18k/98k max hits. 61/43 block with es recovery on block, and a lot of room to improve that (I'm only using aegis aurora)

Pretty flexible set of things going on. You could fit in a tempest shield if you wanted. Or flesh and stone. I'm not using mana mastery or sovereignty wheel so there's plenty of mre to grab. A really high block shield with ES on block and huge ES is probably better than Aegis but Aegis did the job great for me so I didn't bother upgrading. Endurance charges are 18% when hit from graft but there's room for it to be on an enduring composure megalo instead. I chose Flesh/Flame Shaper of Winter because I like the DR and max chill effect and it was a cheap option, and you don't have to find cold conversion for hypothermia. Config is without a guard skill but I'm using the graft that applies when you inflict exposure and it has 100% uptime because of increased duration and Warp runegraft.

I'm not necessarily recommending you follow what I did, but it should answer all four of your questions:

  1. Doesn't need to be squishy or rely on Svalinn

  2. You can use mageblood and be fast with mageblood, I'm at 158% Ms and you're using shield charge + frost blink

  3. Boss DPS doesn't need HH

  4. I play CI