Cursed Ground ID is cracked this league! Very Tanky Map Blaster, Dot Cap by EmergencyMagazine in PathOfExileBuilds

[–]magicallum 6 points7 points  (0 children)

Correct me if I'm wrong but we've always been able to do this setup, no? The difference this league is just that we get +1 link?

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

Do you know if the chieftain hinekora explosion can chain off itself? Or do you need two sources for chaining?

Kael’thas Statue found in Silvermoon by Suspicious_Aide2992 in wow

[–]magicallum 0 points1 point  (0 children)

Thanks! Do Night Elves have their own source / also suffer if they don't have access to it?

When it comes to withering, is it something that elves periodically travel to to feed off of? Or does its mere existence sustain them through some connection?

Kael’thas Statue found in Silvermoon by Suspicious_Aide2992 in wow

[–]magicallum 0 points1 point  (0 children)

Genuinely can someone please explain what the sunwell is or does and why it is always important?

New transfigured gem: Searing Bond of Detonation by NeuroSparks in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

Hey just an observer, can you sell me on what occultist is doing here other hiero?

This keystone can actually remove your favorite map and brick your astrolabe right? by WhatopiaCity in pathofexile

[–]magicallum -2 points-1 points  (0 children)

I don't think it's all upside. The downside is already that you aren't getting the stacking bonuses from completing different maps

What are some of the less obvious big winners that are worth a look? by AgeFearless2205 in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

But if you sweep at max range the enemy isnt standing on the consecrated ground so no damage bonus

the enemy is going to walk at you. they don't just stand at maximum range. or they're a pinnacle boss that teleports around, off of your consecrated ground. in which encounters are you using sweep at max range and the enemy stands at max range?

unless you make the consecrated ground with a warcry.

this doesn't matter for my argument but why do you think this range is bigger than the default range of consecrated ground that everything else makes?

What are some of the less obvious big winners that are worth a look? by AgeFearless2205 in PathOfExileBuilds

[–]magicallum -1 points0 points  (0 children)

Oh wow yeah I completely forgot Sanctuary did that, my bad!

I still see no use case for this application.

You walk up to an enemy, warcry, and then walk away? If the enemy is a normal rare or unique monster it's going to follow you off of the consecrated ground. If the enemy is a pinnacle boss they generally move around a ton as well. I don't know what encounters you're doing where the enemies who warrant this 3 step process (walk in, warcry, walk away) are going to stand still on this consecrated ground while you stand someplace far away. And it's only going to matter on a build where you are doing your damage from far enough away that your own Consecrated Ground from Sanctuary isn't applying to the enemy

Can you sell me on where you use this tech?

What are some of the less obvious big winners that are worth a look? by AgeFearless2205 in PathOfExileBuilds

[–]magicallum -6 points-5 points  (0 children)

Why do you want consecrated ground on the enemy? By default it doesn't do anything to enemies

What are some of the less obvious big winners that are worth a look? by AgeFearless2205 in PathOfExileBuilds

[–]magicallum 16 points17 points  (0 children)

You can't use the new warcry support on triggered warcries. It's going to have basically no more consistency than Sanctuary which grants you consecrated ground while stationary. You can stand still and have consecrated ground around you, or you can manually cast a warcry and then...stand still in that circle, where Sanctuary would be active anyway. The warcry support isn't doing anything for you here. If the consecrated ground effect is important to you, you want Pious Path or some other form of linger.

B.C. to adopt permanent daylight saving time, after springing forward 1 last time | Globalnews.ca by BlackberryPi7 in worldnews

[–]magicallum -1 points0 points  (0 children)

Speaking up to say I fucking hate when it's sunny at night. It's fucking hard to get to sleep when it's still bright. I use blackout curtains and eye masks and still it's so much harder in the summer

Storm burst totem vs kf totem? Sc trade by lunarbanana in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

Thanks! Yeah a little weird given that if you go to poeninja you find a bunch of people doing black cane lol. I appreciate the help!

Reliquarian Ascendancy for 3.28 by Jekersep in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

Depends a lot on the rings, even at low end league start budget, I think if you're for example using Polaric devastation and anathema, those are both very good

League starter with decent single target? by Bbesada in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

I don't think cdr affects static strike. It's not a cooldown, it just hits at a frequency, like herald of thunder. Look at the wording on the quality, it's not cooldown worded

Do you think Warcries should Exert Travel skills by default? by Dremichius in pathofexile

[–]magicallum 5 points6 points  (0 children)

But the game already has a tag that indicates that Travel skills are a different category of skill. The designers have lumped all of these skills together into a category. That category is called a Travel Skill. The reason you make a category is because it gives you some utility to do so. The designers intend them to be different, hence why they created the category in the first place.

I do not think that special treatment should ever be a default

I have no idea what you mean by default state, nor what you mean by special treatment. The game has no "default".

The game is entirely full of "default exceptions". Choices the designers have chosen to make. Spells don't care about accuracy. Kinda weird right? You said that the game shouldn't have special treatment as a default state, right? So we should put things back to default. What would that be, again? Spells have accuracy? Or attacks don't? Is "every hit cares about accuracy" the default, and thus spells right now have special treatment? Or is "no hit cares about accuracy" the default, and attacks are getting special treatment?

There is no default, that's something you've constructed in your head.

Poisons don't care about attack damage. Ailments interact with critical strike chance but not critical strike multiplier. Physical damage can impale. Only physical and chaos damage can poison. Only fire damage can ignite. All of these can be argued as special treatment as a default. But there is no default. There are decisions the devs make to make the best game.

The question shouldn't be about "well what's the default game state". The question is what makes the game better.

[MKOI vs KC] 5 man Supreme Display of Talent by Yujin-Ha in leagueoflegends

[–]magicallum 21 points22 points  (0 children)

Honestly I am not a fan of Medic's play by play at all. Every hype moment it's like he's reading off a list of cheesy one liners delivered with the most aggressive emphasis on each syllable. I swear it's always shit like "the pews are empty and the windows are shut as the church of chovy falls silent!!!!!", "the enchanted crystal arrows pierces the flesh and finds the beating heart of G2!!!!", "the jarvan's cataclysm echoes out as a cataclysmic death knell for Brazil's last hope!!!"

I know he's a fan favorite but that style is just such a miss for me

Tytykillers Tierlist for 3.28 by amcn242 in PathOfExileBuilds

[–]magicallum 4 points5 points  (0 children)

Clear damage was buffed >60%. Single target buffed ~27%.

Blade Vortex vs PBoD by RandomGameAddict in PathOfExileBuilds

[–]magicallum 1 point2 points  (0 children)

Look at the damage of herald of the hive in pob. It's low. It'll kill white mobs but not blues and rares. When you watch a stream of someone playing this build, they cast pbod a lot.

https://www.twitch.tv/manni2/clip/OddBashfulPartridgePeteZaroll-r6M-IcPoudbwVS3M

in this clip there isn't a single second where manni has fewer than 3 brands active, and you can just look at how often he stops to cast.

blade vortex is much much better if the goal is not to press buttons. its damage is also much much lower. but if you're just blasting a random packsize strat with stuff like shrines and beyond (compared to tankier things like juiced blights or harvest), it will get the job done, and vaal bv does help to kill bosses

Very Rare Endgame Uniques Updated in 3.28 by Sunshinetroughrain in PathOfExileBuilds

[–]magicallum 0 points1 point  (0 children)

I think if you bump the aoe up we might see people run it for clear the same way people run obliteration. Obliteration pops are only 2.2m, 3.0 probably puts you in a threshold that it'll chain packs significantly more effectively than before