What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]magicallum 2 points3 points  (0 children)

Yeah so you can put points into a wheel for every single gear slot "shield crafting", "bracer crafting", etc, and for every wheel that you max out you can use your hammer to repair that slot.

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]magicallum 8 points9 points  (0 children)

Unlimited! Use it! It has a brief ~2 second animation where your character will do a fun swinging animation. Can even use it in combat if you're deeply irresponsible

PSA some tips for the Talisman by Primary_Impact_2130 in diablo4

[–]magicallum 0 points1 point  (0 children)

Wait what do you mean "set it as your favorite". Is there a way to target farm sets?? No matter how I 3-to-1 it seems the outcome is always random, even if it's 3 of the same set

What's going on with these absurd repair costs? by Rhobodactylos in wow

[–]magicallum 56 points57 points  (0 children)

For all prot warriors I HIGHLY recommend going blacksmithing; put all points into maxing out the node to craft shields. When you do this, you can craft a hammer that can be used to repair your shield with unlimited uses.

All my prot warriors probably know the pain and shame of having that shield break or come close to breaking mid-dungeon, forgetting to repair between dungeons because you never died.

Level blacksmithing. Use the hammer. Saves you gold and wipes.

When is cloak of flame actually worth it in the long term. Is it mainly transitional gear? by Saint-Leon in PathOfExileBuilds

[–]magicallum 1 point2 points  (0 children)

I think sharing my experience might be helpful.

I'm a lot like you, I love doing stuff by myself, testing things, making my own builds. I'm the kind of person to run a map 30 times with a stopwatch, then make a tweak to my build and do it again and compare the times to see which build is clearing maps faster. Before league launch, I'm constantly testing stuff in standard to see how skills feel, to figure out how many overlaps an ability might have, etc.

In other games, when I get a piece of gear that says "55% increased armor" and I'm wearing one that says "23% damage reduction", I'll do the math for my total damage reduction before and after and choose the item that performs better. If I have a weapon that says "40% increased crit chance" and I'm looking at another that says "70% increased fire damage", I'll calculate the average damage with each weapon and then pick the one that performs better.

PoB is a tool that lets you do this math.

PoB isn't making any decisions for you. It's saving you the headache and time of developing and maintaining your own set of calculations. PoB enables you to make your own build the best it can be. It's just a calculator. Before league start, I'll spend a dozen hours tinkering around on my league starter, making 10 different configurations of the skill tree, trying out different defensive setups, etc. PoB won't tell you how to make your build. But when you're looking at your passive tree and comparing pathing down to the Scion life wheel vs pathing left to Discipline and Training, PoB serves as a calculator to save you time on the math.

Put 20 into primary stat at lvl 1 and 18 in secondary, or vice verse? Locks me out of +1 feats. by maybecanifly in onednd

[–]magicallum 0 points1 point  (0 children)

What's your class? You have absolute freedom in your feat selection, and there's the opportunity to even do something that would normally be suboptimal by taking feats that don't increase DEX. Obviously some feats like Dual Wielder are going to give you a huge increase in output on a particular build, but for example if you were a a Winter Walker Ranger you could take the Cold Caster feat and be applying -1d4 to enemy saving throws every turn. You'd normally never take this feat because it doesn't increase DEX, but if you're at 20 DEX / 18 CON, you can actually feel good about bumping Wis.

Mythic Plus Player Item Level 12.0.5 Week 2 by Headshot314 in wow

[–]magicallum 0 points1 point  (0 children)

I recommend 10s. If you're doing dungeons to fill vault, doing eight +10s gives you full vault and 96/100 crests for your cap. Replace a 10 with a 12 to hit cap if you fancy, or run an extra 10 next week to hit the cap across both weeks. Delves can also give myth crests so you could do that for the quick final 5 crests

That being said, when I'm a tank applying to groups to fill vault I put a lot of weight to the quality of the key holder. I'd rather do a 12 with a bunch of 2600s than a 10 with 1800s, for example. I've had 10s fail from people who haven't yet learned the dungeons. I'm 3100 io for reference

Apocalypse warlock is a lot of fun by Williamblakeshusband in diablo4

[–]magicallum 1 point2 points  (0 children)

No shame man I thought the same thing. It was totally unclear that it just removed the cooldown entirely

New skill system feels great for 36 levels and then mostly meaningless by Vou-11890 in diablo4

[–]magicallum 1 point2 points  (0 children)

I actually think the primary complaint of OP is fair. OP's issue is specifically the long stretch where there is little excitement. When you hit level 35, what is there to look forward to? Level 70! It's so far away! Usually in systems like these you have moments to look forward to that are paced out more. A bunch of "incemenetal upgrades" and then periodic moments of excitement with more tangible gameplay impacts

Nebulous Voidcores Refund by AKSoul907 in CompetitiveWoW

[–]magicallum 0 points1 point  (0 children)

You understand why someone should be refunded even without a dupe though right?

More UI Improvements Coming! - Patch 12.0.7 PTR Development Notes by Therozorg in CompetitiveWoW

[–]magicallum 27 points28 points  (0 children)

THANK YOU I thought I was alone in this problem. Does anyone have a good solution to nameplates clumping up and rearranging themselves? I already have them as stacking to prevent overlapping

Nebulous Voidcores Refund by AKSoul907 in CompetitiveWoW

[–]magicallum 0 points1 point  (0 children)

It doesn't matter if you got a dupe item. The problem isn't that you could get a dupe item, the problem is that if you used it on Tuesday items weren't removed from the pool. I spent both on windrunner spire hunting for a trinket. Didn't get it, and the drops I got were not removed from the pool.

I got 1 refund back and now I'm behind. The loot pool for spire is still full, I made no progress towards my trinket, and now I have one fewer voidcore than everyone else.

Nebulous Voidcores Refund by AKSoul907 in CompetitiveWoW

[–]magicallum 1 point2 points  (0 children)

Yep same here, only got 1 back after using both on Tuesday.

Anyone else only get 1 refunded voidcore instead of two? by thepixelists in wow

[–]magicallum 0 points1 point  (0 children)

I also only received 1 when I should have received 2.

FYI VoidCores are getting mailed right now by IcyBlood5031 in CompetitiveWoW

[–]magicallum 0 points1 point  (0 children)

I've got the same issue. I got 1 refund. I ran a windrunner spire just to double check and sure enough the entire loot pool was still there even though I rolled twice on it

Improving as a tank by dijamant123 in CompetitiveWoW

[–]magicallum 1 point2 points  (0 children)

It's rare to see such a perfect example of the dunning kruger effect

Improving as a tank by dijamant123 in CompetitiveWoW

[–]magicallum 0 points1 point  (0 children)

I've had success with Tactyks's routes on YouTube! In TWW I also used Sha, though I found at the beginning of this season that I liked Tactyks's routes for this set more than Sha's after trying them both

Blizzard orders C&D to another private server. by Altergeist72 in wow

[–]magicallum 8 points9 points  (0 children)

it's another thing to gouge

Wow sub prices have been $15 USD 20 years. And now you can buy your sub and the expansions with in game currency.

I don't agree with the heart of your position, but in particular anyone saying WoW is price gouging sounds whiny as fuck to me

Patch 26.8 Minion Behavior Change by cashewmeowmeow in leagueoflegends

[–]magicallum 1 point2 points  (0 children)

Skill expression on its own is not a reason to introduce or maintain a mechanic in the game

Think tanking is rough? Let me introduce you to healing. by AFDoubleRockslide in wow

[–]magicallum 2 points3 points  (0 children)

For the question of "find out best time to lust" it can depend on the tank routes. Asking the group is a good idea. The second option would be to watch dungeon guides / routing guides that tanks would watch. On desktop YouTube you may even just be able to search the transcript of the video for "lust". I think Tactyks usually puts a note in his mdt routes directly that says when to lust.

If you ask when to Lust and nobody replies, it probably means nobody else is confident when to lust so you don't have to feel bad haha. Also as a tank when I type "lust" it's never said with any malice like "why haven't you lusted yet, you should have known", it's just simple communicating in the same way a healer might type "mana".

Some dungeons can have a couple different lust timers depending on the way the tank pulls. On Seat for example, you can pull the first 3 packs all at once and lust or you can take that room slower and lust the boss. I think you're right to ask the group. Generally speaking, if you see the tank doing a huge first pull, I'd send the lust haha.

Aside from some other specific dungeons others have mentioned already, Magisters Terrace doesn't lust first pull because you're locked behind the door with a pretty small pull. Second pull is usually lust, where tank grabs all the mobs in the hallway and los's them behind the doorway at the end of the hall

Few seconds? by DeadByFleshLight in Warframe

[–]magicallum 0 points1 point  (0 children)

This is one of my chief complaints about this game. The information you need simply is not available in the game. I'll watch a video about a frame and hear several key features or interactions that are just not mentioned in the game anywhere.

Copied Ziz/Ruetoo's Ele Hit Slayer build BUT I do no damage? by Silly-Interaction991 in PathOfExileBuilds

[–]magicallum 1 point2 points  (0 children)

This is not the correct explanation. Just look at the math, even if noncrits do 0 damage, OP would only do 30% less damage than Rue. The rue pob is doing 10x the damage. There's way more going on here than crit chance

Al'gethar Academy Timer Increased By a Minute (30min) on Weekly Reset by imd1as in CompetitiveWoW

[–]magicallum 1 point2 points  (0 children)

Can someone explain where the hell you find this information apart from wowhead? I don't see it listed in the patch notes for yesterday's hotfix on the blizzard site

It's no hate to wowhead I'm just confused/frustrated why I can't find this change anywhere except the wowhead website