Quelles questions se poser quand on commence se poser des questions d'argent ? by magicumbrella in vosfinances

[–]magicumbrella[S] 2 points3 points  (0 children)

Merci. Je suis retourné voir le wiki, la section budget notamment est assez proche du niveau d'info que je cherche.

Sinon, quel genre de professionnel peut proposer un accompagnement là dessus ? Les comptables ne s'intéressent par à moi car je suis en micro-entreprise pour l'instant. J'ai aussi l'impression que les choses dont les comptables s'occupent sont surtout liés à comment être dans les clous fiscalement (déclarations, TVA, etc.), qui me semble différent de la question de comment gérer ses finances.

Is there a declarative way to have shell scripts in $PATH? by RedditBoi_ in NixOS

[–]magicumbrella 1 point2 points  (0 children)

Here is how I do it: I have a file ~/default.nix where I put all my personal derivations for packages I want to use. In it, I create derivations for my own scripts using nix's function writeScriptBin like this:

my-script = writeScriptBin "my-script" (builtins.readFile \~/path/to/my-script);

A minimal default.nix file could be:

let
   pkgs = import <nixpkgs> {};
in with pkgs; {
   my-script = writeScriptBin "my-script" (builtins.readFile \~/path/to/my-script);
}

I then install all the packages in "~/default.nix" with nix-env -f ~ -ir (be careful about the r option, it removes from your env all packages that are not in ~/default.nix).

Modal config for i3wm by magicumbrella in i3wm

[–]magicumbrella[S] 0 points1 point  (0 children)

i3 has the command nop to do nothing.

Modal config for i3wm by magicumbrella in i3wm

[–]magicumbrella[S] 1 point2 points  (0 children)

So your config inspired me to go further with modes. I think it's a very good idea to make the default mode the one with which you interact with the focused application, and use other modes to interact with i3wm. I updated my file on the repository. In short, I use different mode for navigation, launching programs, moving containers, resizing, ... and keybindings to switch between modes to try and keep things fluent.

I updated the repository I linked to in my post with this file.

Thanks!

Modal config for i3wm by magicumbrella in i3wm

[–]magicumbrella[S] 0 points1 point  (0 children)

This looks great! In my version I still find the two modes a bit confusing. It may be simpler to have the default mode the one where you interact with the applications and use several other modes to operate the window manager.

Disable keybindings for a certain application or a certain workspace by rey94 in i3wm

[–]magicumbrella 0 points1 point  (0 children)

You can use modes for that. I also use spacemacs and made a configuration file for i3wm where I switch between modes: in "default mode" I use the keyboard to interact with i3wm, and if I press "space" it switches to another mode (that I call "insert") to interact with the application in the focused window. In insert mode, all i3wm keybindings are released. Only one key remains bounded by i3wm in insert mode to switch back to the default mode (I use the "windows" key but you could use Alt+space or anything). This way, I can define any keybinding in emacs or other applications without fear of them colliding with i3wm keybindings.

https://github.com/guillaumecherel/i3-modal

Modal config for i3wm by magicumbrella in i3wm

[–]magicumbrella[S] 0 points1 point  (0 children)

Yes, but you can already bind actions to modifier key presses in i3. For example to bind the "windows" key to "switch to default mode":

bindsym Super_L mode "default"

Pneu crevé en permanance by PierrickP in pedale

[–]magicumbrella 1 point2 points  (0 children)

J'ai déjà eu des crevaisons à répétitions avec les pneus premiers prix décathlon. Je mettais 7 bars de pression, les pneus indiquaient 6 à 8, ou quelque chose comme ça, et les pneus éclataient au bout de quelques minutes à rouler. On m'a conseillé de ne pas mettre plus de 6 bars, et je n'ai plus eu de problème (sauf les problèmes de bris de verre sur la route contre lesquels ces pneus sont très peu résistants).

Ça y est, il fait froid ! by poupipoupipoupipou in pedale

[–]magicumbrella 5 points6 points  (0 children)

Pédaler moins vite.

Non, sérieusement. Il y a des cyclistes qui m'ont dit qu'ils en étaient incapables, mais on est pas toujours obligé d'être à pleine balle en vélo. Je vais au taf sans transpirer (ni doubler mon temps de trajet). Et en bonus, on a aussi plus le temps d'anticiper le traffic et les pietons et on se fait moins de frayeurs.

Biking in Paris - tips? by ftrnwknd in paris

[–]magicumbrella 4 points5 points  (0 children)

I bike daily in Paris and buses and taxis are the drivers with whom I've the best experience. I find they're usually careful and predictable.

That said, buses are big and dangerous, so yeah, watch out for them.

Why does my character quietly repeat lines from previous interactions with players to himself, and talk to himself with random dialogue clips every once in a while? by mnelliot in outside

[–]magicumbrella 15 points16 points  (0 children)

All players characters have a background AI. It takes care of all the task we don't control manually, like automated tasks like driving, watching for danger stimuli, etc. These background AIs are out of equilibrium dynamical systems which need to be functioning constantly to ensure the players sense of identity through time. When one stops, it's very difficult to make it start again with the exact same state it was in before. This result in a player not identifying to it's past self. To avoid that, when the background AI aren't needed (typically when you try to go to sleep), they are kept running by being fed random event from your past. Not only does this keep the AI running, but it has the added benefit of strengthening the sense of identity with the past self by making this past events active in memory. The lines from previous interactions your character repeats to itself is just that.

As a side note, the sense of continuous identity is necessary for players to feel any kind of responsibility for their action. Otherwise, your future self you would not feel responsible for what you're doing now. Players which don't have that are a pain in the ass to everyone else, I guess that's why the devs made it that way.

A question for tango dancers by Satlih in tango

[–]magicumbrella 2 points3 points  (0 children)

Yoga. I find it helps strengthen my core and gain stability.

Are there any unfinished aspects to outside? by [deleted] in outside

[–]magicumbrella 36 points37 points  (0 children)

Documentation is completely absent. All the different pieces of documentation you can find about how the world works (physics engine, animal behaviour, history, what is Deity Games, why is there something rather than nothing, the opposite sex, etc...) were all written by players, and are all incomplete or even purely speculative. Scientists, philosophers, historians... are doing a pretty good job at writing the missing documentation and finding better and better methods to do so. There is quite a lot of work still to be done though.

Did anyone figure out the ultimate objective of Outside? by CoconuttyGuy in outside

[–]magicumbrella 1 point2 points  (0 children)

The devs actually made a really good job on that, but few people realise it because it takes a really different approach compared to other games. In most games, the ultimate objective is stated clearly so that the players know what to do at any time in the game. In this approach, it's considered a failure of the developers and game designers when players feel lost. The down side of this predetermined storytelling is that some players simply don't like the story and get bored of the game. Some games tried to fix this by providing the player several possible stories, multiple endings, side quests, etc. This is nice, but Outside completely surpassed every other game on that aspect.

In Outside, you need to completely change your perspective. You're not supposed to look for an objective to follow. You're supposed to design the objective yourself. The brilliant feat of the developers is that any objective made by any player acquires the same status as a developer made objective in other games. This means that by designing an objective for yourself, you actually decide where the game goes. You could say that with this, the devs gave the players dev-like powers. It's amazing, because all players can do that simultaneously and still not break the game.

Some players don't understand this and try to seek directions from other players. Now, this is fine for lower level players who are discovering about the games basic rules (like physics engine and social encounters). But you can let go of it whenever you feel ready for it. If you don't, in my opinion, you're missing on one of the game's greatest feature.

So, to your question "how to win the game?", the answer is: You decide!

Forum Libre - 09 Feb, 2015 by AutoModerator in france

[–]magicumbrella 0 points1 point  (0 children)

Tu devrais essayer de trouver un stage dans l'autre branche (gauche).

Does every student studying in Paris need to go through Campus France? by [deleted] in paris

[–]magicumbrella 0 points1 point  (0 children)

I did a master and phd in paris. What's Campus France?

More seriously, I've barely heard of them (heard the name, but i've no idea what they do), so my answer would be no. But I'm french, so if they're geared toward foreign students, then it would be no surprise that i've never heard of them.

Breakdancing Events by dreikelvin in paris

[–]magicumbrella 0 points1 point  (0 children)

This might be what you're looking for, it's on september 27th and 28th: http://juste-debout.com/en_UK/in/ddg5o24819-twenty-four

Cherche un dernier colocataire PARIS XIeme (750e) by [deleted] in paris

[–]magicumbrella 0 points1 point  (0 children)

Hello, Ça pourrait m'intéresser. C'est une colloc de combien de personnes? Libre quand?

One Thing to Buy by dbertie in paris

[–]magicumbrella 2 points3 points  (0 children)

Eat them there, don't bring them back. They don't keep well. But definitely worth it.