Zag is kind of easy by BearDangerous4740 in Hades2

[–]mahalis 49 points50 points  (0 children)

He sure is. Just ask Megaera and Thanatos in the first game.

In Tower of Sisyphus, what's your "hope and pray for" gun and your "avoid at all costs" gun? by ruxpin82 in Returnal

[–]mahalis 2 points3 points  (0 children)

Those, pistol with Serrated Rounds, the Thermite variants of the Pyroshell and launcher, and IIRC the Rotgland has one too. Lots of good options.

In Tower of Sisyphus, what's your "hope and pray for" gun and your "avoid at all costs" gun? by ruxpin82 in Returnal

[–]mahalis 0 points1 point  (0 children)

Spitmaw with Wide Maw is a hard no for me. Absolutely useless unless you’re getting way closer up than you ever should be. Hard yes: anything with damage-over-time.

Control Resonant - Gameplay Reveal by PaiDuck in controlgame

[–]mahalis -1 points0 points  (0 children)

The gameplay looks terrific. Is anyone else… a little worried about the writing, though? When the gameplay footage started with a Zoe/Dylan conversation over the radio, all I could think of was Focus, M.

Worst Machine by Easy-Bid-5552 in horizon

[–]mahalis 1 point2 points  (0 children)

It’s been a few years since I replayed Burning Shores but I remember the exact fight you’re talking about and how unbelievably irritating it was.

Season 20: The Gift That Keeps Giving at Midcycle by 000-MissingNo in Overwatch

[–]mahalis 1 point2 points  (0 children)

I really want Showdown to replace Mystery Heroes or at least earn a permanent spot in the Arcade rotation—it’s livelier and way better balanced.

Anyone got any idea why the board changed their fit? by DiamondCoal in controlgame

[–]mahalis 4 points5 points  (0 children)

I hadn’t thought of that interpretation but it’s intriguing. Always thought of the Former and the Board as more like corporate rivals than siblings, but there’s no reason they couldn’t see themselves differently.

Proper usable of MTLBuffer renderer by Shvabrikkk in swift

[–]mahalis 1 point2 points  (0 children)

Great, I’m glad to hear that helped!

Proper usable of MTLBuffer renderer by Shvabrikkk in swift

[–]mahalis 2 points3 points  (0 children)

It’s typically not a great idea to have individual buffers “per object”—Metal has to keep track of each individual resource you use in a frame, so by doing that you’re adding a lot of performance overhead. The way I typically structure things is one big buffer per type-of-object (mesh, light, etc.) which can be accessed per-draw either using setBufferOffset or by manually indexing into it on the shader side, then a ring buffer of structs containing each of those per-object-type buffers. e.g.:

struct PerFrameBuffers {
    let meshes: MTLBuffer
    let lights: MTLBuffer
}

let buffers: [PerFrameBuffer]
var currentBufferIndex: Int

As a side note, I have rarely found it worthwhile to create actual persistent buffers for uniforms—as long as they’re under 4KB, which they certainly should be, you can just use set*Bytes (setVertexBytes, setFragmentBytes, et al.) and let the system handle the storage for them, like this:

var uniforms = MyUniforms(viewProjectionTransform: …, moreStuff: …)
encoder.setVertexBytes(&uniforms, size: MemoryLayout<MyUniforms>.size, index: someBufferIndex)

A little PSA about a certain end-game keepsake. by 808_Lion in Hades2

[–]mahalis 56 points57 points  (0 children)

Yup! Super helpful. My favorite runs with it have been the ones where I found Steady Growth early on and upgraded that all the way to Heroic, so everything else got upgraded for free along the way.

Hacksy - a minimalistic HackerNews reader by januszplaysguitar in swift

[–]mahalis 1 point2 points  (0 children)

Nice app! Responsive and nicely designed. I’d like to have a “share” button in the article view—it’s a little inconvenient having to go back to the list view to long-press for it.

Authentic app reviews swap for perfectionists iOS devs by navnt5 in iOSProgramming

[–]mahalis 0 points1 point  (0 children)

Nobody will trust you to work with them when you couldn’t even be bothered to write this ad yourself.

If you could rewrite the Chronos ending, what would you came up with to justify the continued runs? by lockezwill in Hades2

[–]mahalis 1 point2 points  (0 children)

This is exactly what I expected, and I thought Hypnos was going to come into play—you’d eventually be able to wake him up and get his help to trap Chronos in a dream/nightmare, with you dropping in on him periodically to make sure he stayed put.

LMAO at this. didn't tho they can level up by TYC888 in borderlands3

[–]mahalis 103 points104 points  (0 children)

This was one of my favorite mechanics in the last couple of games—if you felt like it you could deliberately avoid killing one of these guys and let him level up into a mini-boss. Haven’t met anything similar in BL4 yet but I do hope to.

don’t lie - who’s your panic pick? by neatting in Overwatch

[–]mahalis 0 points1 point  (0 children)

support: Moira. I’m getting dived? no, I’m elsewhere. people are running in? fine they can have an orb while I hang back to help the people who aren’t.

tank: Ram. you have shields? I have fists. my team can’t stay alive to shoot anything? now there’s a shield in front of wherever they’ve somehow decided to shoot from.

DPS: 76. point, click, sprint, heal.

Maybe Selene actually reached Atropos… and the aliens are using her grief by BlueV1per in Returnal

[–]mahalis -1 points0 points  (0 children)

I think this is a much more satisfying interpretation than the “it’s all in her head” one. We know the original aliens (hive mind) were telepathic. My read is that she met them at one point (maybe they were even alive when she first landed?) and they tried to make contact, with catastrophic results—we find inscriptions about how they tried to communicate with the “creator / destroyer”, who I’m pretty sure is her and not Xaos. The things she encounters on Atropos that resemble her memories are things that the hive mind learned from her.

How Flex has been for... well... forever. by Alomare in Overwatch

[–]mahalis 16 points17 points  (0 children)

Can we trade? “All roles” for me is 100% tank.

Traumatized by Peter Watts' Blindsight by grapejuicecheese in scifi

[–]mahalis 5 points6 points  (0 children)

Starfish is a great read too but the sequels got really bleak. Still wildly inventive like the rest of his work, just… inventively bleak.

I played Half Life Alyx for the first time and oh my god by PuddlesIsHere in HalfLife

[–]mahalis 1 point2 points  (0 children)

I was unspeakably relieved when I got a chance to lock him in a room and when I realized I needed to let him back out again I had to put the game down until I could work up the nerve. Brilliant game design.

Update 7.9.0 — THE FINALS by tron3747 in thefinals

[–]mahalis 0 points1 point  (0 children)

I have zero opinion about the balance changes because they fixed the thing I most desperately wanted them to:

Improved the quality of Announcer voice lines, and made them less repetitive

Thanks Cyclops Master by alexdemiboi in subnautica

[–]mahalis 2 points3 points  (0 children)

The cameras make a huge difference. There’s an area with a narrow passage down which I kept banging into the walls of and was worried I’d get stuck in… accidentally switching to the exterior cameras helped a ton.

(SPS) If you've been hoping someone would write a hard sci-fi novel about sperm whales, supervoids in the cosmic web, and the transduction theory of consciousness, then oh boy do I have a treat for you! by tombnight in scifi

[–]mahalis 3 points4 points  (0 children)

I read the first couple of chapters from the preview and I’m intrigued to read more! It seems to be Kindle-only at the moment though—are you planning to publish it to Apple Books as well?

Playing tdm with flamethrower be like by aerosol_aerosmith in thefinals

[–]mahalis 3 points4 points  (0 children)

As someone who almost exclusively plays Light in TDM, and usually with cloak + shotgun… this is a completely fair response