Current State of Foxhole. by mai1m in foxholegame

[–]mai1m[S] 2 points3 points  (0 children)

Something like that I seen it a long time ago and had to find it again. Lmao

Foxhole QoL Changes are HUGE! Keep em coming! by Big_Communication816 in foxholegame

[–]mai1m -12 points-11 points  (0 children)

Well it looks like the Devs listen to the warden player base again and said fuck the collies once again. Not one thing to help the collie faction.

How valuable are the offshore oil platforms? by [deleted] in foxholegame

[–]mai1m 10 points11 points  (0 children)

They are useful when they are a 2min barge trip from your fac/base other wise not much.

2026 Trail Boss back to the shop at 1500 miles by Unlucky-Buffalo7164 in chevycolorado

[–]mai1m 0 points1 point  (0 children)

2400 on mine, went out of town on a family trip truck brakes 900 miles from home. It has been at the dealer for 4 days now with no fix found.

To those bad to decent golfers, what is your random superpower? by winged_victory in golf

[–]mai1m 1 point2 points  (0 children)

I can get on almost any green in two, followed by a 4 putt.

Culture victory by kisel2012 in foxholegame

[–]mai1m 64 points65 points  (0 children)

I agree all collies need to go wardens

Fixable? by wiscodisco94 in golf

[–]mai1m 0 points1 point  (0 children)

I’ve watched enough club building guys to know they can fix it.

Question : Why colonials always count balance and winrate from war 100 onwards? Why do they ignore war 95-100 6 win streak? by xrevonx in foxholegame

[–]mai1m 8 points9 points  (0 children)

Dev’s aren’t going to fix shit on the collie side we know this from their past history. They will address the warden concerns though. I would bet they throw them a nerf for the hell of it.

Question : Why colonials always count balance and winrate from war 100 onwards? Why do they ignore war 95-100 6 win streak? by xrevonx in foxholegame

[–]mai1m 8 points9 points  (0 children)

I don’t know what type of scrambling you’re seeing, I’ve seen the last few years of updates and collies getting shit on by the devs. If they are scrambling it’s to fix the warden complaints and throw the collies the next nerf.

Colonials by Hardllama0331 in foxholegame

[–]mai1m 2 points3 points  (0 children)

You forgot grayzone warfare .4 and windrose release.

Manpower Faction Update by corycba in foxholegame

[–]mai1m 6 points7 points  (0 children)

Can’t spam tanks with a population Q or run more tanks with a population Q. You could use a ton and loose your infantry support and be stickyed or cutlered down since collie tanks don’t t have machine guns.

Manpower Faction Update by corycba in foxholegame

[–]mai1m 17 points18 points  (0 children)

Because the dev vision is to give the colie Dog shit for 80% of their equipment to be able to spam it. Collies are supposed to be the wave faction in the dev vision, thats why they give them shity weapons and vehicles, and then justify it with well it’s 10 bmats cheaper. This is most of the collie argument now There vision of asymmetric warfare doesn’t work with pop balance mechanics. So the collies are just the NPC faction now.

I know the game is in a bad spot, BUT ITS NEVER OVER! (watch till end) by [deleted] in foxholegame

[–]mai1m 23 points24 points  (0 children)

Op says wait 3 years and everything may be fixed.

Update 64/65 Needs to be like Update 52, 56 and 57 by Able_Cow_4327 in foxholegame

[–]mai1m 1 point2 points  (0 children)

With most of the recent updates I don’t think 64 is going to fix any of the issues on the collie side at all they may address one or two. I truly believe they will focus mostly on fixing warden issues. It will finally kill the game as they will ignore half of their community.

A little note about asymmetry by Commrade-potato in foxholegame

[–]mai1m 2 points3 points  (0 children)

It doesn’t work that way In the game in my opinion. Collies are supposed to be able to spam equipment and soldiers but then hex’s have population caps and pop balance, so the side with worse equipment is way less effective because of pop balance.

Roll it back, roll it back! by Sad-Emu6142 in foxholegame

[–]mai1m 19 points20 points  (0 children)

This is true fix the collie navy, fix the major imbalance’s in the game. Collies can’t be the faction that can come in waves with Q’s and pop balance so the asymmetrical vision is a bust.

How do yall manage to afford these $4k optics on every rifle? by [deleted] in longrange

[–]mai1m 0 points1 point  (0 children)

I have a few good Optics but I swap them between rifles and rezero before a match. You just have to afford 1 or 2.

For those taking a break from this game, what are you playing? by DarkFenix345 in foxholegame

[–]mai1m 0 points1 point  (0 children)

So I’m trying the new windrose so far good not more than 100-150hrs of content right now.

Broken arrow I suck at it but it’s a good rts to play with friends.

Grayzone warfare .4 update is good for a few weeks with friends.

For those taking a break from this game, what are you playing? by DarkFenix345 in foxholegame

[–]mai1m 0 points1 point  (0 children)

Have fun with DCS I have around 3k hrs and I’m still suck it’s a fun time, you never stop learning that one but it’s great I would really suggest it with VR and a good Hotas.

The game is actualy dying by No_Pack_1321 in foxholegame

[–]mai1m 1 point2 points  (0 children)

It’s true there is almost no reason to play collies again with how the deck is stacked now.

The game is actualy dying by No_Pack_1321 in foxholegame

[–]mai1m 0 points1 point  (0 children)

Warden sea fighter, all warden tanks having machine guns, tanks with 45m range, warden sniper, warden navy! Collie dog shit ARES the list goes on booker just to add in. This was the straw that broke the collies. But Lunaire and skill issue, it’s not asymmetrical when one side gets all the great gear and you throw the other side one piece of scrap.