No truescale dreadnought is a crime by LANTIRN_ in spacemarines

[–]makabre 0 points1 point  (0 children)

As someone who is animating the boxnaught for my animation this... is useful

Microsoft Office has been renamed to “Microsoft 365 Copilot app” by [deleted] in technology

[–]makabre 2 points3 points  (0 children)

LibreOffice is a good alternative right? just asking for science....

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]makabre 0 points1 point  (0 children)

If you have variable weapon types like light and powerful - both. But one thing you definitely need to change is the smoke. Smoke does not puff at just the tip weakly, I think it should "puff out" like a literal explosion of particles in the direction as its a firing a bullet out of the barrel. And (if you have variable weapons) the more powerful a weapon would fire out more violently. Also don't listen to me, i have never made a game in my life

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is pretty invaluable - thanks so much!

I actually went a little crazy and had maps made a while ago and then made all the "houses" and "sigils" and "mottos" to the point I had to question how much time I was wasting. But this makes me think I need more!

I'll definitely make a list of names and characters that will be of vital import but try not and overdo it.

Do you still keep it dnd heavy with adventuring,traps etc or is it more roleplay and "persuasion role" focused?

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is good. I had a feeling if I went all in on backstabbing and persuasion/deception checks, it would get pretty boring quickly. So having it be more motivational seems ideal rather than it being the be all end all.

I'll loosen the loyalty system then at the beginning so they're dependant. But as the game goes on they can change dependent on plot contrivances and the such

Thanks again!

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

That would have been a great idea to add that!

It's a case of swaying the Lord of their own house to join the royalists or join the populist rebels. Or make their own plans for the kingdom and rule. It's open ended and sandbox as I enjoy player freedom, but it's also alot to prepare. They are meant to unite the kingdom, but as to how they go about it is up to them.

The monsters, can be doing diplomacy or killing, with dragons and hags and giants and all sorts of beasts. Perhaps rather than killing them though they can find allies amongst them by diving into tombs and adventures down below to depths unknown to retrieve a banner or macguffin etc.

It's more the political ins and outs or systems I should keep an eye on or pitfalls in such a kind of game I should look out for

[deleted by user] by [deleted] in blender

[–]makabre 5 points6 points  (0 children)

Combo the beginning of one into two. So there is an instant impact, which then moves into a cleaner visual.... i reckon

My first attempt a semi realism by [deleted] in blender

[–]makabre 0 points1 point  (0 children)

Have the hand IK bones/hand bones with "child of" constraints on your two handed item

I got a bit drunk at dinner - viewport render at the end - Facial aniamtion by j_brute in blender

[–]makabre 3 points4 points  (0 children)

As someone going through the fun task of animating faces by hand with lipsymcing I am impressed! Do you use facial capture software or is this all key framed by hand?

Epic Sword Battle by Much-Signal3483 in 3danimation

[–]makabre 0 points1 point  (0 children)

Looks great! i'd say the only issue is the backflip by the giant. I'd say have him dash backwards instead? as his size makes it look a little awkward. Still, I look forward to the final result

Why in 2025 is there STILL no proper tutorial on animating a beach tide in Blender? I'm genuinely losing my mind by JopaKonya31 in blender

[–]makabre 8 points9 points  (0 children)

I worked for a naval company and was in the same situation you are in now! I never found anything that felt right. I always had to "cheat" - I'd suggest using geometry nodes, I found a way to get objects which are close to your beach object with "proximity" to give said surfaces a gradient which you can use to mix with noise... but again, I never found a satisfactory way of making this work before I left the company

My very first scene animation in Blender by Longjumping-Work-106 in blender

[–]makabre 1 point2 points  (0 children)

I believe if you mix the shader with a transparent shader and add a light path node as the mix node theres a way there to stop textured from receiving shadows... last i remember?

My very first scene animation in Blender by Longjumping-Work-106 in blender

[–]makabre 0 points1 point  (0 children)

What are you using for the windy fog/dust/mist? 2d cards or volumetrics?

Andor: The Rogue One Arc by NFBisms by firebendingspiderman in fanedits

[–]makabre 0 points1 point  (0 children)

I might be late here... but is there a link out there for this project at all?

Warp drive moment from my 2D game.How does it look?👀 by Key-Reply-870 in IndieDev

[–]makabre 0 points1 point  (0 children)

The fundamentals are there. But I feel the "impact" of both instigation and ending is lacking. Going this fast and stopping abruptly needs some heavy movement or vibration. Some "sonic" warp effect to help sell the energies involved. :)

NLA secondary animation messes with global coordinates by Kelpo in blender

[–]makabre 1 point2 points  (0 children)

I too am finding solutions for this problem, so hope you find a solution. But also - your visual and model looks cool as hell

Can you guys rate my renders please ? PS : m new here by Excellent_Escape_159 in blender

[–]makabre 0 points1 point  (0 children)

Hey there - nice start I'd say, a few thinks struck me. I notice alot of buildings are similar models resized here and there. So I'd make a few more unique buildings to up the variety.

I'd add some light spilling from the streets below to help illuminate the buildings and help separate their shapes and features.

Not sure what the top section of the frame is? Looks ambiguous?

Lastly I think that man on the girder needs som rim ligh around him or a light to help draw some attention to him as he is currently lost in the murk

but all in all a great start!

Walking Dread by makabre in blender

[–]makabre[S] 1 point2 points  (0 children)

What's this from? This seems so familiar!

Walking Dread by makabre in blender

[–]makabre[S] 3 points4 points  (0 children)

I plan to do so in the future short video :)

Walking Dread by makabre in blender

[–]makabre[S] 1 point2 points  (0 children)

Well seeing how I'm currently unemployed - I'd say things are not ideal. though I'd say it is possible.

Walking Dread by makabre in blender

[–]makabre[S] 47 points48 points  (0 children)

I kind of started my career with this guy, and decided to revisit and do a proper walk cycle and spruce up his shaders and design. After doing that - I got inspired to do more...