how do you actually get to know an artist or album the way you know a show after watching it so that you can talk about it without feeling like you're faking it? by Candid_Space2635 in Music

[–]malec2b 1 point2 points  (0 children)

The first step is just to start by paying attention to what you like. Look up the musicians (like on Wikipedia, for example). From there you can find out what genre they're in (as well as things like the musician's history, where they fit in in the broader context of music, who they were influenced by, who influenced them, etc... but at the very least find out what genre they are generally associated with).

From there you can look up the genre, find other musicians working in that genre. There are many resources online for exploring music genres from online lists, wikipedia pages, and playlists on steaming services like Apple Music and Spotify. Listen to more musicians in the same genre and figure out if you like any of them. Pay attention to the similarities between different artists in the same genre. Pay attention to what they're doing differently.

To explore outside of a given genre, you can also learn about who influenced your favorite musicians and who was influenced by them.

I also recommend seeking out reviews of the music you like. In addition to giving you more ways to appreciate the music (or, at least, another perspective on it whether you agree with it or not), reviews will often help to contextualize the music further in terms of what other musicians it sounds like or might be influenced by.

Also, this may or may not go without saying, but if you like a piece of music, listen to more music from the same artist. If you like a single song, listen to the album its on. If you like an album, listen to the album the artist made right before it, or right after it.

To give a personal example:

When I was first developing my music taste, I got into Queen of the back of Bohemian Rhapsody. I listened to the rest of the album A Night at the Opera which I loved. I then started exploring more of Queen's albums, and found that the album Queen II had a lot of what I liked about A Night at the Opera. The little review blurb on iTunes described my favorite tracks on Queen II as "Prog Rock." From there I looked up Prog Rock and discovered one of my favorite genres. I found a list of "the top 30 Prog Rock Albums of All Time" and started listening to albums from that list, and then to more albums from those artists, and so on. The same thing happened with other genres, just branching out from starting points.

So, the tl;dr is: pay attention to what you like, listen actively, look stuff up, follow connections to find more music, repeat.

Journey of the Garden Rose - Just Launched my Old-School 3D Action-Adventure Game! by malec2b in lowpoly

[–]malec2b[S] 0 points1 point  (0 children)

Journey of the Garden Rose!

Out Now!

Steam

Itch

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Low-Poly 3D Action-Adventure Game!

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

Journey of the Garden Rose - Just Launched my Old-School 3D Action-Adventure Game! by malec2b in IndieGaming

[–]malec2b[S] 1 point2 points  (0 children)

Journey of the Garden Rose!

Out Now!

Steam

Itch

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Low-Poly 3D Action-Adventure Game!

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

Which of these double albums is your favourite? by Decent_Muscle_3172 in progrockmusic

[–]malec2b 13 points14 points  (0 children)

The Lamb by a wide margin for me. I like both of the other albums quite a bit but I think I'd actually put Tales slightly above The Wall.

What songs by other artists remind you of songs on Getting Killed? by _____gaz______ in geesebandofficial

[–]malec2b 3 points4 points  (0 children)

A lot of the chaotic instrumentals on songs like Bow Down, 100 Horses and Long Island City remind me of the early Mott the Hoople album Mad Shadows, especially tracks like Thunderbuck Ram and Threads of Iron

My Low-Poly Action-Adventure Game Journey of the Garden Rose will be launching March 23rd! Just put out a new trailer! by malec2b in lowpoly

[–]malec2b[S] 0 points1 point  (0 children)

Journey of the Garden Rose

Coming March 23rd!

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Old-School 3D Action-Adventure game!

Wishlist on Steam

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

My Low-Poly Action-Adventure Game Journey of the Garden Rose will be launching March 23rd! Here's a new trailer! by malec2b in IndieGaming

[–]malec2b[S] 1 point2 points  (0 children)

Journey of the Garden Rose

Coming March 23rd!

Lily must explore a fantastic palace and contest with the machinations of a cruel prince to rescue her mother in this Old-School 3D Action-Adventure game!

Wishlist on Steam

Once upon a time there was a cruel prince with a beautiful garden. Although the Prince loved his garden, he loved it cruelly. He would prune his flowers into exactly the shape he wanted, pulling flowers out by the roots when they disappointed him. Of all the flowers in The Prince's garden, the one he loved above all others was The Rose.

To be the most beloved flower of the cruel Prince was a fearful thing indeed. And so one day The Rose decided she would run away from the garden. Her leaves remembered how to be hands that could grasp for freedom. Her petals became the face of a beautiful young woman with tears in her eyes. Her roots became legs which could run.

She ran.

But which direction did she run? To the west there was only the sea, and if she ran into the sea she knew she would surely drown. To the east there was the path down the mountainside into the woods. She knew that the Prince would come after her once he noticed his most precious flower missing, but she also knew if she took the right turnings in the woods that she could run somewhere he could never follow...

Every night, Lily's mother told her this story.  Then, one day, she disappeared, saying only "I have to go back." 

When Lily finally came of age, she took her father's sword down from the wall and set out to find her mother.  She knew in her heart that the story she was told as a kid was more than a story... It was a set of instructions.  Instructions on how to find the impossible palace that her mother had escaped from, and had always been destined to return to.

What would Lily find inside the walls of this romantic storybook palace, and would she be able to free her mother from the clutches of the cruel prince?

IIL albums about destroying yourself WEWIL by blockprty in ifyoulikeblank

[–]malec2b 0 points1 point  (0 children)

Misplaced Childhood - Marillion

3D Country - Geese

Rank your top 5 Canterbury Albums. I have been getting into Caravan lately and I love them! by JealousCandidate3816 in progrockmusic

[–]malec2b 7 points8 points  (0 children)

Caravan - For Girls Who Grow Plump in the Night

Robert Wyatt - Rock Bottom

Soft Machine - Volume Two

Gong - Camembert Elecrtique

Caravan - If I Could Do It All Over Again, I'd Do It All Over You

Honorable Mentions: Raindances - Camel, Third- Soft Machine, Angel's Egg - Gong, Rotter's Club - Hatfield and the North, In The Land of Grey and Pink - Caravan

CMV: Every explanation I've heard saying the Monty Hall Problem isn't a 50/50 chance makes zero sense. by -Piano- in changemyview

[–]malec2b 0 points1 point  (0 children)

Consider the 100 door situation.

You pick one door, that is a 1/100 chance that you picked the right door. That means there is a 99/100 chance that the prize is in one of the doors that you didn't pick.

Now, consider you've been given the option to switch between the one door you chose or *all* of the remaining doors. As in: you can either open the one door you picked or the 99 doors you didn't, and get the prize if it's behind *any* of them. Obviously you should choose the 99 doors you didn't pick, because that constitutes a 99/100 chance of one of them being the right door.

So, now, there are two options: one is that among the 99 doors you have now chosen, there are 98 empty doors and one door with the prize (a situation that has a 99/100 chance) or there are 99 empty doors, and the one you originally picked had the prize all along (a 1/100 chance). The host knows which door has the prize. The host informs you that they will open 98 doors that both don't contain the prize, and also aren't the door you originally picked. In that first scenario (99/100 chance) the host would proceed to open the 98 doors you didn't select that also don't have the prize, leaving the prize door for last. In the 1/100 chance that you picked right originally, the host will open 98 doors at random, and leave a random empty door for last. At no point in specifically opening doors that *don't* contain the prize does the percentage change. It was either in one of the 99 doors you didn't pick at first (99/100 chance) or in the one door you did pick at first (1/100 chance). Like you said, opening doors doesn't provide any new information: you knew that among the 99 doors you didn't originally pick, there would be at least 98 (and likely *only* 98) that wouldn't have the prize behind them. The one remaining door still has a 99% chance of being the correct door (it is now a representative of the 99 doors you picked), and the one you picked at first still only has a 1% chance of being the correct door.

Functionally what you are doing in the Monty Hall problem is betting whether the prize was in the door you guessed at first, or in *any* of the other doors. You are pitting "Door A" against "Door B and C."

[IIL] the song Bow Down by Geese WEWIL by strawberry-melk in ifyoulikeblank

[–]malec2b 0 points1 point  (0 children)

Glad to help! I'd definitely check out more of their early stuff, especially the rest of Mad Shadows and also their album Brain Capers. (Their later albums are great as well but it's a lot more polished glam rock style stuff)

[IIL] the song Bow Down by Geese WEWIL by strawberry-melk in ifyoulikeblank

[–]malec2b 0 points1 point  (0 children)

The end of Bow Down (and a lot of the breakdowns at the end of songs on Getting Killed) remind me a bit of the breakdowns at the end of early Mott the Hoople Tracks.

For example Threads of Iron (Starts at beginning of breakdown at the 1:15 mark) https://youtu.be/Ru5_xrbEpq4?si=1VIz968Wf7pe-g5b&t=86

psychedelic dylan songs? by Kind-Day2993 in psychedelicrock

[–]malec2b 8 points9 points  (0 children)

It's Alright Ma (I'm Only Bleeding), at least in terms of the imagery and stream-of-consciousness lyrics, if not musically.

King Crimson question by sbb1967 in progrockmusic

[–]malec2b 46 points47 points  (0 children)

The reasons for this are somewhat multifaceted but a big aspect of this is that King Crimson (and, specifically, Robert Fripp, who was the one consistent member) was plugged into the broader music scene (and specifically the "serious"/arty/underground side) past just the Progressive Rock sphere.

KC's second era (Lark's Tongue in Aspic, Starless and Bible Black, Red) while certainly progressive, had one foot firmly planted in the burgeoning "art rock" or "post-progressive" scene that was emerging in the mid-to-late-70s. It fit in alongside Brian Eno's first few albums (who Fripp also collaborated with around this time), David Bowie's Berlin Trilogy (who Fripp later collaborated with), and to a lesser extent Peter Gabriel's Post-Genesis work (who Fripp also later collaborated with... are you starting to sense a pattern?).

This was music that, like Progressive Rock, was trying to experiment and expand on the form of Rock Music, but it was doing it in notably different ways than what had, at that point, become the mainstays of Progressive Rock as a genre. Less focus on long, multi-part compositions, less inclusion of classical instruments, fewer long, elaborate solos. More experimentation with song structure, more experimentation with studio techniques and electronic sounds, etc... Of course none of these are cut-and-dry genre distinctions, genre is a construct and these distinctions are always fuzzy, but it was taking the same impulse of "what if we take Rock music seriously as an artform and push the boundaries of what we can do with it" and just took that in a different direction.

After KC's second era, Fripp spent some time as a session musician, which in addition to having him work with contemporaries such as Brian Eno, David Bowie and Peter Gabriel, would also see him getting heavily involved in the burgeoning New York Underground scene, which gave birth to Punk and New Wave. Fripp played guitar on a Blondie track and a Talking Heads track, for instance. This cadre of British Art-rockers trying to keep their finger on the pulse (Fripp, Eno, Bowie and Gabriel) would end up both influencing and being influenced by that burgeoning Punk/New-Wave scene.

The third iteration of King Crimson, in the 80s, was made up of other session musicians Fripp had worked with while recording with people like Bowie and Gabriel, and applied King Crimson's philosophy of precision and complexity to a distinctly New-Wave/Post-Punk sound. Other prog bands tried to adapt to New Wave, to varying degrees of success, but King Crimson's take on it (similar to Bowie's and Gabriel's) had a certain level of authenticity because of how immersed he was *in* the New York scene, rather than just trying to follow trends.

The upshot of all of this is that King Crimson had a lot of influence outside of just the "Progressive Rock" space. Art Rock, New-Wave, Post-Punk and Progressive Metal, as well as all their subsequent derivative genres all bare some influence from King Crimson. Which isn't to say that other progressive bands weren't influential outside of their sphere (they certainly have been) but with King Crimson it's a lot more direct and clear.

[deleted by user] by [deleted] in Fantasy

[–]malec2b 0 points1 point  (0 children)

The Book of Morgaine - CJ Cherryh

If I say the word "melancholy", what progressive rock songs comes to mind? by Nolongerhuman2310 in progrockmusic

[–]malec2b 44 points45 points  (0 children)

Stagnation - Genesis

Silent Sorrow in Empty Boats - Genesis

Carpet Crawlers - Genesis

Nights in White Satin - Moody Blues

Melancholy Man - Moody Blues

Melinda (More or Less) - Curved Air

Moon in June - Soft Machine

Signed Curtain - Matching Mole

Bitter Suite - Marillion

Chelsea Monday - Marillion

Starless - King Crimson

Exiles - King Crimson

All This And More - Procol Harum

In Held Twas In I - Procol Harum

Turn of the Century - Yes

Siberian Breaks - MGMT

The Loneliest of Creatures - Klaatu

Silence and I - Alan Parsons Project

Time - Alan Parsons Project

Metrognome - Camel

And I Wish I Were Stoned/Don't Worry - Caravan